• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Intel iGPU+dGPU Multi-Adapter Tech Shows Promise Thanks to its Realistic Goals

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,300 (7.53/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
Intel is revisiting the concept of asymmetric multi-GPU introduced with DirectX 12. The company posted an elaborate technical slide-deck it originally planned to present to game developers at the now-cancelled GDC 2020. The technology shows promise because the company isn't insulting developers' intelligence by proposing that the iGPU lying dormant be made to shoulder the game's entire rendering pipeline for a single-digit percentage performance boost. Rather, it has come up with innovating augments to the rendering path such that only certain lightweight compute aspects of the game's rendering be passed on to the iGPU's execution units, so it has a more meaningful contribution to overall performance. To that effect, Intel is on the path of coming up with SDK that can be integrated with existing game engines.

Microsoft DirectX 12 introduced the holy grail of multi-GPU technology, under its Explicit Multi-Adapter specification. This allows game engines to send rendering traffic to any combinations or makes of GPUs that support the API, to achieve a performance uplift over single GPU. This was met with lukewarm reception from AMD and NVIDIA, and far too few DirectX 12 games actually support it. Intel proposes a specialization of explicit multi-adapter approach, in which the iGPU's execution units are made to process various low-bandwidth elements both during the rendering and post-processing stages, such as Occlusion Culling, AI, game physics, etc. Intel's method leverages cross-adapter shared resources sitting in system memory (main memory), and D3D12 asynchronous compute, which creates separate processing queues for rendering and compute.



Intel developed easy code for game engine developers to integrate the new tech, with code for creating cross-adapter resources, shared heaps, and resources. The presentation also includes examples of how to how to leverage async compute and get the lightweight rendering- and compute paths to work with as little latency as possible. Intel also developed code for cross-adapter synchronization, called Intel Command Queue Throttle. This piece of code ensures performance and low frame-times when when the load is inconsistent between the iGPU and dGPU.



All current Intel Graphics drivers include support for the extension, and Intel has started giving out headers for the extension through its developer support. Intel notes that its method can be used for various kinds of async compute tasks such as shadows, AI, mesh deformation, and physics. Load on the system's PCIe and memory bandwidth is minimized because the iGPU isn't made to handle heavyweight resources such as texture filtering.



Intel iGPUs are approaching the 1 TFLOPs compute power barrier, with Gen11 and the upcoming Xe-based iGPU debuting with "Tiger Lake." That's a lot of compute power not to take advantage of. Intel's tech can prove particularly useful with notebooks that have entry- thru mid-range discrete GPUs, as all Intel mobile processors pack iGPUs and implement dynamic switching between iGPU and dGPU.



The complete Intel presentation follows.


View at TechPowerUp Main Site
 
Joined
Nov 15, 2016
Messages
454 (0.15/day)
System Name Sillicon Nightmares
Processor Intel i7 9700KF 5ghz (5.1ghz 4 core load, no avx offset), 4.7ghz ring, 1.412vcore 1.3vcio 1.264vcsa
Motherboard Asus Z390 Strix F
Cooling DEEPCOOL Gamer Storm CAPTAIN 360
Memory 2x8GB G.Skill Trident Z RGB (B-Die) 3600 14-14-14-28 1t, tRFC 220 tREFI 65535, tFAW 16, 1.545vddq
Video Card(s) ASUS GTX 1060 Strix 6GB XOC, Core: 2202-2240, Vcore: 1.075v, Mem: 9818mhz (Sillicon Lottery Jackpot)
Storage Samsung 840 EVO 1TB SSD, WD Blue 1TB, Seagate 3TB, Samsung 970 Evo Plus 512GB
Display(s) BenQ XL2430 1080p 144HZ + (2) Samsung SyncMaster 913v 1280x1024 75HZ + A Shitty TV For Movies
Case Deepcool Genome ROG Edition
Audio Device(s) Bunta Sniff Speakers From The Tip Edition With Extra Kenwoods
Power Supply Corsair AX860i/Cable Mod Cables
Mouse Logitech G602 Spilled Beer Edition
Keyboard Dell KB4021
Software Windows 10 x64
Benchmark Scores 13543 Firestrike (3dmark.com/fs/22336777) 601 points CPU-Z ST 37.4ns AIDA Memory
i asked for this years ago, anisotropic filtering and post processing can be easily done on some PoS gigaflop level igp
 
Joined
Sep 6, 2013
Messages
3,392 (0.82/day)
Location
Athens, Greece
System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 7600 / Ryzen 5 4600G / Ryzen 5 5500
Motherboard X670E Gaming Plus WiFi / MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2)
Cooling Aigo ICE 400SE / Segotep T4 / Νoctua U12S
Memory Kingston FURY Beast 32GB DDR5 6000 / 16GB JUHOR / 32GB G.Skill RIPJAWS 3600 + Aegis 3200
Video Card(s) ASRock RX 6600 + GT 710 (PhysX) / Vega 7 integrated / Radeon RX 580
Storage NVMes, ONLY NVMes / NVMes, SATA Storage / NVMe, SATA, external storage
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) / 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / CoolerMaster Elite 361 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Software Windows 10 / Windows 10&Windows 11 / Windows 10
AMD could have pushed this years ago, but probably the advantages where not enough to cover up for lost sales of discrete GPUs. Nvidia could also push this, but they where winning in the GPU arena, so why give you the option to postpone an immediate upgrade? With Intel being the underdog in this market, it was probably the easiest bet to expect this kind of tech being utilized by them first. And in this case if they create an SDK that favors Intel CPUs and GPUs, it will be AMDs fault. Not Intel's marketing/bribe money or whatever we say (I say) from time to time(and probably in many case being correct).
 
Joined
Apr 12, 2013
Messages
7,563 (1.77/day)
Oh cool another set of slides by Intel, I wonder if this won't die the death of their last dozen or so innovations :laugh:
 
Joined
Nov 24, 2017
Messages
853 (0.33/day)
Location
Asia
Processor Intel Core i5 4590
Motherboard Gigabyte Z97x Gaming 3
Cooling Intel Stock Cooler
Memory 8GiB(2x4GiB) DDR3-1600 [800MHz]
Video Card(s) XFX RX 560D 4GiB
Storage Transcend SSD370S 128GB; Toshiba DT01ACA100 1TB HDD
Display(s) Samsung S20D300 20" 768p TN
Case Cooler Master MasterBox E501L
Audio Device(s) Realtek ALC1150
Power Supply Corsair VS450
Mouse A4Tech N-70FX
Software Windows 10 Pro
Benchmark Scores BaseMark GPU : 250 Point in HD 4600
AMD could have pushed this years ago, but probably the advantages where not enough to cover up for lost sales of discrete GPUs. Nvidia could also push this, but they where winning in the GPU arena, so why give you the option to postpone an immediate upgrade? With Intel being the underdog in this market, it was probably the easiest bet to expect this kind of tech being utilized by them first. And in this case if they create an SDK that favors Intel CPUs and GPUs, it will be AMDs fault. Not Intel's marketing/bribe money or whatever we say (I say) from time to time(and probably in many case being correct).
AMD could have pushed it, but the software developer would have implement it. How many application properly access AMD's encoder/decoder hardware on Windows??
Besides MS's Edge not a single browser use AMD's hardware decoder. But sadly it will repleased by inefficient Chrome's engine.
 

ARF

Joined
Jan 28, 2020
Messages
4,670 (2.61/day)
Location
Ex-usa | slava the trolls
AMD could have pushed this years ago, but probably the advantages where not enough to cover up for lost sales of discrete GPUs. Nvidia could also push this, but they where winning in the GPU arena, so why give you the option to postpone an immediate upgrade? With Intel being the underdog in this market, it was probably the easiest bet to expect this kind of tech being utilized by them first. And in this case if they create an SDK that favors Intel CPUs and GPUs, it will be AMDs fault. Not Intel's marketing/bribe money or whatever we say (I say) from time to time(and probably in many case being correct).

AMD has for a decade Radeon Dual Graphics and Hybrid technologies.



The ATI Hybrid Graphics technology was announced on January 23, 2008 with Radeon HD 2400 series and Radeon HD 3400 series video cards supporting hybrid graphics functionality. Originally, ATI announced this feature would only be supported in Vista, but in August 2008 they included support in their Windows XP drivers as well.[1] The architecture has been patented by ATI.[2]

 
Joined
Jan 8, 2017
Messages
9,504 (3.27/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
AMD could have pushed this years ago, but probably the advantages where not enough to cover up for lost sales of discrete GPUs.

It's not that, this stuff simply doesn't work well in practice.

The biggest problem by far is the fact that under a lot of circumstances the distribution of compute is counterproductive, the gap caused by the different levels of performance makes it so that stalls are inevitable. So the closer the gap the better the performance, this basically makes the combination of iGPU+dGPU the worst contender for this sort of stuff.

The same problem existed with CPU+GPU hybrid compute, nothing really works in that way, most things are either fully GPU accelerated or run on just the CPU.
 
Joined
Feb 19, 2009
Messages
1,162 (0.20/day)
Location
I live in Norway
Processor R9 5800x3d | R7 3900X | 4800H | 2x Xeon gold 6142
Motherboard Asrock X570M | AB350M Pro 4 | Asus Tuf A15
Cooling Air | Air | duh laptop
Memory 64gb G.skill SniperX @3600 CL16 | 128gb | 32GB | 192gb
Video Card(s) RTX 4080 |Quadro P5000 | RTX2060M
Storage Many drives
Display(s) AW3423dwf.
Case Jonsbo D41
Power Supply Corsair RM850x
Mouse g502 Lightspeed
Keyboard G913 tkl
Software win11, proxmox
Joined
Jul 7, 2019
Messages
932 (0.47/day)
I wonder if AMD's Infinity Architecture is capable of allowing this sort of hybrid crossing. The IA is already planned to allow sharing of memory resources to reduce bottlenecks, and some potential work-splitting (making multi-GPUs work more like one giant GPU), but I wonder if it could also leverage a Ryzen APU's iGPU too, in a similar manner.

The main concern I have about the concept of using the iGPU (whether it's on AMD or Intel) in a hybrid manner is how much of this will adversely affect performance of the CPU. Intel already throttles when it gets too toasty, and that's mostly just pure CPU work. AMD APUs also have bottleneck limitations, but assuming the next-gen APU is more like the PS5's via Infinity Arch, what about heat limitations for it?

And for that matter, will gaming companies really be interested in pursuing and optimizing games to work over such a niche distributed GPU method when they haven't done so for when the tech was first available? I mean sure, a few might just because Intel sponsored a game, but it seems like an overall waste of time if they have to build in the feature for it instead of letting the system distribute it intelligently (ie: it's up to the CPU/APU + GPU to intelligently distribute the resources necessary).
 
Joined
Sep 6, 2013
Messages
3,392 (0.82/day)
Location
Athens, Greece
System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 7600 / Ryzen 5 4600G / Ryzen 5 5500
Motherboard X670E Gaming Plus WiFi / MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2)
Cooling Aigo ICE 400SE / Segotep T4 / Νoctua U12S
Memory Kingston FURY Beast 32GB DDR5 6000 / 16GB JUHOR / 32GB G.Skill RIPJAWS 3600 + Aegis 3200
Video Card(s) ASRock RX 6600 + GT 710 (PhysX) / Vega 7 integrated / Radeon RX 580
Storage NVMes, ONLY NVMes / NVMes, SATA Storage / NVMe, SATA, external storage
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) / 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / CoolerMaster Elite 361 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Software Windows 10 / Windows 10&Windows 11 / Windows 10
AMD has for a decade Radeon Dual Graphics and Hybrid technologies.

Can you please post the Dual Graphics compatibility table with Ryzen APUs? How many years to update/support it?
Also, this is something different compared to Hybrid CrossFire.

It's not that, this stuff simply doesn't work well in practice.

The biggest problem by far is the fact that under a lot of circumstances the distribution of compute is counterproductive, the gap caused by the different levels of performance makes it so that stalls are inevitable. So the closer the gap the better the performance, this basically makes the combination of iGPU+dGPU the worst contender for this sort of stuff.

The same problem existed with CPU+GPU hybrid compute, nothing really works in that way, most things are either fully GPU accelerated or run on just the CPU.
Under DX12 we could see something much better compared to what Hybrid Graphics was giving us. If Intel's approach works and probably works in combination with AMD and Nvidia discrete cards, it will be proof that AMD and Nvidia just decided to ignore it.
 
D

Deleted member 177333

Guest
Ya, multi gpu is a very good thing. I'd like to see game developers take advantage of this tech for folks who have dGPU + iGPU and for folks using two heavyweight dGPUs.
 
Joined
Feb 18, 2005
Messages
5,847 (0.81/day)
Location
Ikenai borderline!
System Name Firelance.
Processor Threadripper 3960X
Motherboard ROG Strix TRX40-E Gaming
Cooling IceGem 360 + 6x Arctic Cooling P12
Memory 8x 16GB Patriot Viper DDR4-3200 CL16
Video Card(s) MSI GeForce RTX 4060 Ti Ventus 2X OC
Storage 2TB WD SN850X (boot), 4TB Crucial P3 (data)
Display(s) 3x AOC Q32E2N (32" 2560x1440 75Hz)
Case Enthoo Pro II Server Edition (Closed Panel) + 6 fans
Power Supply Fractal Design Ion+ 2 Platinum 760W
Mouse Logitech G602
Keyboard Razer Pro Type Ultra
Software Windows 10 Professional x64
Essentially it's offloading tasks that would normally be run on the CPU... to the iGPU. Which... is part of the CPU.

So I guess you can either choose between your CPU boosting to max and iGPU doing nothing, or CPU and iGPU both running but at lower speeds? Not seeing the value proposition TBH.
 
Joined
Aug 22, 2010
Messages
764 (0.15/day)
Location
Germany
System Name Acer Nitro 5 (AN515-45-R715)
Processor AMD Ryzen 9 5900HX
Motherboard AMD Promontory / Bixby FCH
Cooling Acer Nitro Sense
Memory 32 GB
Video Card(s) AMD Radeon Graphics (Cezanne) / NVIDIA RTX 3080 Laptop GPU
Storage WDC PC SN530 SDBPNPZ
Display(s) BOE CQ NE156QHM-NY3
Software Windows 11 beta channel
Not much progress since 2015 :(
 

ARF

Joined
Jan 28, 2020
Messages
4,670 (2.61/day)
Location
Ex-usa | slava the trolls
Not much progress since 2015 :(

:( Nope, around 60% performance improvement between the Radeon R9 Fury X and Radeon VII:

1585168996742.png

 
D

Deleted member 67555

Guest
I remember this sounding fantastic 5 years ago...Still sounds fantastic.
 
Joined
Apr 8, 2010
Messages
1,012 (0.19/day)
Processor Intel Core i5 8400
Motherboard Gigabyte Z370N-Wifi
Cooling Silverstone AR05
Memory Micron Crucial 16GB DDR4-2400
Video Card(s) Gigabyte GTX1080 G1 Gaming 8G
Storage Micron Crucial MX300 275GB
Display(s) Dell U2415
Case Silverstone RVZ02B
Power Supply Silverstone SSR-SX550
Keyboard Ducky One Red Switch
Software Windows 10 Pro 1909
From experience, just the management of dGPU and iGPU transferring data from one another, alone, wastes more time per frame than the time saved by offloading some work to the iGPU. Not to mention the extra work the CPU has to do to keep them in sync.
 

ARF

Joined
Jan 28, 2020
Messages
4,670 (2.61/day)
Location
Ex-usa | slava the trolls
From experience, just the management of dGPU and iGPU transferring data from one another, alone, wastes more time per frame than the time saved by offloading some work to the iGPU. Not to mention the extra work the CPU has to do to keep them in sync.

Nowadays CPUs don't do a lot of work. At 1080p 40% load, at 4K 15-20% load.
They must do something and be kept busy up to 80-90%, rather than sitting lazy.
 
Last edited:
Joined
Apr 8, 2010
Messages
1,012 (0.19/day)
Processor Intel Core i5 8400
Motherboard Gigabyte Z370N-Wifi
Cooling Silverstone AR05
Memory Micron Crucial 16GB DDR4-2400
Video Card(s) Gigabyte GTX1080 G1 Gaming 8G
Storage Micron Crucial MX300 275GB
Display(s) Dell U2415
Case Silverstone RVZ02B
Power Supply Silverstone SSR-SX550
Keyboard Ducky One Red Switch
Software Windows 10 Pro 1909
Nowadays CPUs don't do a lot of work. At 1080p 40% load, at 4K 15-20% load.
They must do something and be kept busy up to 80-90%, rather than sitting lazy.
You don't keep your CPU spinning for no performance gains, which is the case with adding iGPU along side your dGPU. Not to mention the amount of extra work for developers.
 
Joined
Sep 17, 2014
Messages
22,673 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
If Intel's approach works

That is the million dollar question and so far all evidence has historically pointed at 'no'

Besides, what are you winning here. Just buy a decent GPU. We all know that any realtime critical task needs to be done as close to the hardware as possible, yet here we are making a full round trip back to the CPU to win what, 5-10% fps?

This is already dead imo, but maybe Intel can pull out rabbits if they combine this with new Xe sauce. End result: you will need an Intel CPU (lol, in 2020-2021?!) and an Intel Xe GPU (which?) to make a dent.

Nowadays CPUs don't do a lot of work. At 1080p 40% load, at 4K 15-20% load.
They must do something and be kept busy up to 80-90%, rather than sitting lazy.

That's not how it works obviously. Its the IGP doing the work, not the CPU cycles you have sitting idle while gaming.
 
Joined
Sep 6, 2013
Messages
3,392 (0.82/day)
Location
Athens, Greece
System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 7600 / Ryzen 5 4600G / Ryzen 5 5500
Motherboard X670E Gaming Plus WiFi / MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2)
Cooling Aigo ICE 400SE / Segotep T4 / Νoctua U12S
Memory Kingston FURY Beast 32GB DDR5 6000 / 16GB JUHOR / 32GB G.Skill RIPJAWS 3600 + Aegis 3200
Video Card(s) ASRock RX 6600 + GT 710 (PhysX) / Vega 7 integrated / Radeon RX 580
Storage NVMes, ONLY NVMes / NVMes, SATA Storage / NVMe, SATA, external storage
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) / 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / CoolerMaster Elite 361 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Software Windows 10 / Windows 10&Windows 11 / Windows 10
That is the million dollar question and so far all evidence has historically pointed at 'no'

Besides, what are you winning here. Just buy a decent GPU. We all know that any realtime critical task needs to be done as close to the hardware as possible, yet here we are making a full round trip back to the CPU to win what, 5-10% fps?

This is already dead imo, but maybe Intel can pull out rabbits if they combine this with new Xe sauce. End result: you will need an Intel CPU (lol, in 2020-2021?!) and an Intel Xe GPU (which?) to make a dent.



That's not how it works obviously. Its the IGP doing the work, not the CPU cycles you have sitting idle while gaming.
Well, in a scenario that is way too optimistic, if this works out, the possibilities for a much more meaningful usage than just combining an iGPU with a high end discrete GPU, are there. We just never had the chance to see what this technology could offer.
 
Joined
Nov 21, 2010
Messages
2,355 (0.46/day)
Location
Right where I want to be
System Name Miami
Processor Ryzen 3800X
Motherboard Asus Crosshair VII Formula
Cooling Ek Velocity/ 2x 280mm Radiators/ Alphacool fullcover
Memory F4-3600C16Q-32GTZNC
Video Card(s) XFX 6900 XT Speedster 0
Storage 1TB WD M.2 SSD/ 2TB WD SN750/ 4TB WD Black HDD
Display(s) DELL AW3420DW / HP ZR24w
Case Lian Li O11 Dynamic XL
Audio Device(s) EVGA Nu Audio
Power Supply Seasonic Prime Gold 1000W+750W
Mouse Corsair Scimitar/Glorious Model O-
Keyboard Corsair K95 Platinum
Software Windows 10 Pro
But sadly it will repleased by inefficient Chrome's engine.

It already has and it's terrible. Whatever is driving audio cannot keep up whatsoever leading to DPC latency errors which causes playback to snap, crackle, and pop leaving the only options is to either lower sound quality, deal with it, or switch to another browser. I'm now using Firefox which isn't much better trading one set of issues for another. Not happy/disappointed that Edge is now hot garbage.
 
Last edited:
Joined
Aug 22, 2010
Messages
764 (0.15/day)
Location
Germany
System Name Acer Nitro 5 (AN515-45-R715)
Processor AMD Ryzen 9 5900HX
Motherboard AMD Promontory / Bixby FCH
Cooling Acer Nitro Sense
Memory 32 GB
Video Card(s) AMD Radeon Graphics (Cezanne) / NVIDIA RTX 3080 Laptop GPU
Storage WDC PC SN530 SDBPNPZ
Display(s) BOE CQ NE156QHM-NY3
Software Windows 11 beta channel
Can s.o. test the new sample with a feasible rig?

In my newer Pascal/G-Sync notebook the iGPU is hidden at BIOS level; and my old Maxwell/Broadwell/Optimus notebook refuses to run it.
So i'm out of the race...
 

Attachments

  • Stefan029-20200327-062002.png
    Stefan029-20200327-062002.png
    1.5 MB · Views: 269
Joined
Sep 17, 2014
Messages
22,673 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Well, in a scenario that is way too optimistic, if this works out, the possibilities for a much more meaningful usage than just combining an iGPU with a high end discrete GPU, are there. We just never had the chance to see what this technology could offer.

Hmhm. But this is Intel and this is/was timed to coincide with GDC. This is marketing. And probably just some wild fantasy. On the link to the Intel page the thing has 0 collaborators and all we get is a few lines of text and some weird purple blurb that is supposed to be a demo. So yay they can run a furry with the IGP taking some of the load... 1999 called.
 
Joined
Sep 6, 2013
Messages
3,392 (0.82/day)
Location
Athens, Greece
System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 7600 / Ryzen 5 4600G / Ryzen 5 5500
Motherboard X670E Gaming Plus WiFi / MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2)
Cooling Aigo ICE 400SE / Segotep T4 / Νoctua U12S
Memory Kingston FURY Beast 32GB DDR5 6000 / 16GB JUHOR / 32GB G.Skill RIPJAWS 3600 + Aegis 3200
Video Card(s) ASRock RX 6600 + GT 710 (PhysX) / Vega 7 integrated / Radeon RX 580
Storage NVMes, ONLY NVMes / NVMes, SATA Storage / NVMe, SATA, external storage
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) / 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / CoolerMaster Elite 361 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Software Windows 10 / Windows 10&Windows 11 / Windows 10
Hmhm. But this is Intel and this is/was timed to coincide with GDC. This is marketing. And probably just some wild fantasy. On the link to the Intel page the thing has 0 collaborators and all we get is a few lines of text and some weird purple blurb that is supposed to be a demo. So yay they can run a furry with the IGP taking some of the load... 1999 called.
I don't think it's just wild fantasy. Koduri does have experience and knowledge from Hybrid and typical CrossFire being in AMD. As shown above, in another post, DirectX 12 supports the tech from 2015, so people working with GPUs probably work with that idea for years. For reasons unknown to us, they didn't moved forward to make it available to us. But that's in my opinion decisions made from marketing and financial divisions, not technical problems. If we also consider that much of DirectX 12 is Mantle, maybe multi-adapter was part of Mantle, or it was suppose to be a feature for Mantle 2, 3 or something, if there where more versions of Mantle. Maybe a replacement for the original CrossFire back when CrossFire and SLi where still important. But then Nvidia decided to slowly kill SLi and AMD probably had no problem to follow Nvidia in that decision.
Intel now is a different story, it starts with zero market share, that will definitely jump thank's to the major OEMs getting nice deals on the GPUs, if they buy them as a nice little package with the CPUs. Intel's offerings will also have lower performance compared to AMD and Nvidia offerings. Not to mention probably shorter list of features. So, Intel is in a position where they will try every way possible to extent that feature list and probably close the gap in performance with their competitors. And multi adapter support can do both. Offer something that the competition doesn't and also improve performance when combining an Intel iGPU and a discrete Intel GPU compared to combining an Intel iGPU, that will be doing nothing in 3D gaming, with an AMD or Nvidia discrete GPU.

P.S. "Combining two Intel GPUs for the ultimate performance in games"
That's a nice marketing line on the box of a laptop, don't you think? And many consumers will never think to ask what kind of GPUs. 2 GPUs vs 1 GPU does sound better.
 
Last edited:
Top