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Ruru

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First playthrough of RE3 - done. Played with easiest difficulty because I'm a noob and I admit that. :D

But felt like that playing on normal won't be a problem.
 
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ahahaah... errrr...

25hrs in Code Vein sunday at 2:37am i got the game Friday :ohwell: ... (no worries i sleep well my 6 to 8 hrs a day ... mostly ... during the, aherm, day ... )
gdrftgdr54.jpg

all preceding area to 100% (and all 3 first depth dungeon too)
20200404181617_1.jpg20200404181618_1.jpg20200404181620_1.jpg20200404181622_1.jpg

reaching a ... FREAKING MAZE custom made for acrophobic peoples ...
20200404192822_1.jpg20200404221501_1.jpg

i reached my point on what build i like ... well ranged build using the Venous Claw bloodveil Mia Karnstein blood code and her signature weapon is quite fun (juste need to make a post-it about Fusillade Rondo skill ... that has a tendency to send me in the abysse ... got killed more by that than any other things in the area) basically as long as a mob didn't detect me and i have the initiative : obliteration (con... ultra high ichor cost even using Mia communal gift which lower the overall cost but still cost 20 initially.)
20200404222333_1.jpg20200404225249_1.jpg20200404222315_1.jpg20200404222313_1.jpg

i make my way toward the cathedral ... with extreme pain due to how convoluted the parkour is (and it is parkour ... lot's of jumping down ) i arrive at a neat boss fight, or rather a midboss, i pick up a vestige behind the boss... turn's out it is my own ... just a bit after halfway into the cathedral area ...
20200405023310_1.jpg20200405023312_1.jpg

interesting ... ooooohhhh a Piranha V 8x8 APC
20200405022819_1.jpg
(no, it's not a LAV or a Striker ... these 2 are license build Piranha III and IIIC ... Switzerland FTW! )


ok officially addicted ...

Webp.net-gifmaker (1).gif
 
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After 360 hours of walking, running, riding, hiding, falling, rising, nearly drowning, fighting in strange conditions, having suicidal thoughts, paragliding, swimming, searching every nook and cranny,



scaling every mountain, crossing every valley, collapsing in the fields, feeling free, getting trapped, getting ambushed, eating, sleeping, hurting, healing, saving, loading, climbing every single tree,



soaking to the skin, burning, freezing to the bone, trying to do what's right, getting lost in the mazes, jumping from every bridge, searching behind every dune and hill, shedding blood and sweat..



I found all 900 korok seeds. Hetsu can dance now.



LoZ BotW is a masterpiece. Not only they got physics right but they also simulated chemistry effects. Absolutely mind-blowing.



My exploration of Hyrule is finally over.
THE END
 
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hat

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FF7 right now, because I need all the Steam achievements. I usually don't go achievement hunting like this, however, I would be remiss if I didn't have them all in FF7.

Stalkersoup kinda screwed me over... Clear Sky faction sent me on a job to go kill a Controller and bring back its brain... so I go kill the poor thing, come back, and suddenly the entire faction is hostile to me.
 
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Tough one to answer. I can tell you that right from the jump I thought the main storyline wasn't gonna be great. So much I could get into there. The whole thing is basically a whole meme from start to finish. It's the most ridiculous, ineffectual, and campy thing I've encountered in a good while. Just really weak, all around. That was supposed to be the most serious side of things, showing how harsh the world really is and laying down the core themes... but being as weak as it was, it left only all of the goofy shit to prop things up, which made the whole game feel like one big joke. Fallout has always had quirky humor, but if that's all it ever had going for it, it would never have gotten the following it did to begin with.

The briefest way to describe it is as a collection of great ideas missed out on. Between all of the potentially interesting characters and potentially interesting factions, and the dearth of preexisting lore already available for all of this stuff, a lot of cool things could have been worked in. But it was almost more written to make you feel like things were always happening, without much of anything actually happening. There is constant motion with all of these different plot points and one-note factions (that's a big issue for me, too,) and yet, I have a hard time caring.

Seems like they've always struggled with that... since Skyrim at least, and Oblivion to a lesser extent. I think FO4 was where they really started watering down the themes of the franchise. The little stories you can discover, that are never directly told, are much more interesting... if not for that nagging irk of reading implausible terminal entries. Sometimes all I could think was "If this was true, why would anyone write about it in a terminal?" They got lazy with that, IMO. Hard to imagine that people were such serious historical documentarians, constantly putting minutia onto holotapes for nobody. What happened to "Show, don't tell" anyway? Even in Skyrim, I remember reading books and notes for those little mystery-style scenes and still not fully getting it until I explored it another time... because the whole story wasn't spelled out right there. It was more important to explore and contemplate the world... often you needed that context to decipher the possibilities for what may have happened. You often had to bring in things from elsewhere.

There was an actual give and take, you know? In FO4, you just run the holotape and that's pretty much it.

Still, that stuff added much more depth to the FO4 world than any of the main stories or characters did, for me, even only being relegated to self-insulating little tidbits. Far Harbor was a welcome departure, with a much better fleshed-out world revealed directly through the stories and characters. I enjoyed that. If the whole game was on that level of writing, I would take it more seriously.

Otherwise, I don't think it was particularly egregious like many others do... just very, very uninteresting. It shouldn't be that way with Fallout! Fallout worlds, while bleak and dark as hell, were very 'colorful' lived-in places. I didn't get that from FO4. Every group is like a hivemind collective, with one or two defining attributes that are never deviated from among its entire composition. That defining, micro-level conflict just isn't there... the stuff that makes you contemplate why certain things are... or reflect on things you didn't consider.

Take Strong, the helpful super-mutant. He's there to show you that not all super-mutants are the same. But strong is not different from the others... he's so dumb he thinks the milk of human kindness is a real thing. So he sides with humans... in pursuit of that same childish notion of strength and dominion. All of them are exactly the same, which is not how super mutants are by definition. Some are basically just big, dumb, hulk-ass mutants, but some were more intelligent than humans and even beyond intelligence they were complex beings with all sorts of history and a gamut of unique qualities... this stuff is there to work with already! But instead they disregard it to make them all dumb rocket-fodder. They're barely alive at all. What, am I supposed to believe they just hang out in ruins all day and wait for humans to shoot? Because that's all I ever see of them. If we're talking about building this big, lived-in, post-apocalyptic world, that's not very compelling or convincing.

This is just one example. Everything is kinda like that. All of the factions and towns are like that, too. Every person is singular in purpose and never is any real nuance built up through them. You learn a little more about them, annnnd.... none of it means anything. In the older games, you learned a ton about the world itself through the characters and the groups. And the experience was seamless.... you didn't consciously notice how it was inserting the world into your head - it wasn't earmarked or beat over your head. In FO4, they were all just sort of there to move you through the game. Just drilling the same basic things into you over and over again. It's all just used to direct you to places and mechanics. There's a certain way they want you to play their open-world game, and the writing serves only that.

Bizarre when you have so much interaction in a game and it still feels implacably empty. I still enjoy a lot of the lore, but on the whole I don't particularly care for the writing at all. I hate using terms like this because of how non-descriptive they are, but all I can think to say is that it feels insincere. Too many ideas fail to justify or substantiate their existence at all. There is very little I toss-out in ES... but I find myself dismissing a lot of things in FO4, just because they are useless. Everything is just kind of there and it's like "Welp, there it is! Yep, that's wanna them Fallouts, for sure."

I think the big problem has to do with Bethesda's general writing approach. It works for some things... they basically come up with a lot of elements that are sort of a mix-n-match affair. It can work as a strength... all of the mystery and unreliable narration can pull you in and get you using your imagination. But it's no good for cohesive worlds/storylines. With FO4 they tried to create a more definitive pipeline with a pretty set timeline full of concrete/definitive stuff. And while being only mediocre at that, it also sucked a lot of the fun out of exploring and experiencing that mishmash, emergent side of the world. It feels awkward, the way it always tries to tether you. I think they tried to play it safe with the level of direction and just screwed it all up. ES games work as grab bags, because that's kind how they've always been structured, and it's a BIG bag with a lot of stuff in it. Fallout wasn't originally that way and I think trying to start from that and do more of their own thing with it just holds the whole thing back.

I honestly don't think they have the chops to write a good Fallout game... not even for their most successful gameplay models. Not geared for it at all. Definitive exposition WITH choice-driven gameplay and worldbuilding just isn't their strength. Never really has been, but it wasn't as much of an issue, as it was so little of the focus that you still had a full game if you ignored most of it. They could get away with shallow writing for the hashed-out stuff because that's not what anybody plays their games for - it was just a basic skeleton - a couple of paths you could take to get to the real attractions in the game. That's probably why people play it over and over again... past a certain point they don't care about the story anymore. The writing did not exist simply to tell that story and if anything the story was a small part of the writing. People enjoy the world and lore gotten elsewhere. But it's like in Fallout, they abandon that side of the writing to try to show you something specific, which it just so turns out they aren't great at. Not surprising... nor necessarily pessimistic... just saying they bet on the wrong things to make the writing fully work for those games. They wrote the wrong stories for FO4.

It's cliche to say, but Obsidian had a better grasp of storytelling by miles. That felt like a Fallout game with Bethesda gameplay. It was great for Fallout and Bethesda fans alike and made for one hell of a proof of concept for a good, open-ended 3D Fallout. FO4 feels like an ES title with all of the soul sucked-out, and Fallout stickers slapped-on. "Elder Scrolls with guns." Only this time they tried to make the core story the whole focus, forgetting that they didn't know how to write one and also retain the strengths of past writing from their beloved ES series. They took the worst from both when they tried to do that.

I think in a non-Fallout game, a lot of the things they tried with FO4's writing could have worked... but what they wanted to write was both holding back and being held back by Fallout itself. It just made no sense to me, why they would choose a Fallout game to try the things they did with the writing.

As time goes by, it's becoming more obvious to me that nobody writing for their Fallout games has any connection to the source. The way everything is written, it's like they do understand what Fallout is on superficial level, but really ONLY on that level... and they just pumped FO4 full of that, ad nauseum. Always telling you it's a Fallout game... never giving you a chance to dive in and experience it as one.

ES has had it's saving grace in the fact that Michael Kirkbride still contributes to the lore pool pretty heavily, in spite of not officially working for them. He loves that shit and has written some of the most brilliant lore the series has had to offer. Fallout doesn't have its own Michael Kirkbride...


It's like how in the fantasy genres there's this deeply embedded practice of taking Tolkien's tropes/archetypes and building something completely out of those things, without using them to thier full potential or inserting enough interesting new ideas to give the work a reason for being, let alone standing anywhere near Tolkien's own works. But if you do that, people will, at a minimum, call you a fantasy writer. The older Fallouts are Tolkien's writing. The newer Fallouts are to that what "generic Tolkien loveletter #1036938." is to Tolkien himself. And people do call it a Fallout game. Fallout 4 is a loveletter to a body of fiction that already changed its phone number.

... and then came FO76. This time, they simply removed the NPCs altogether and left it to scraps and leftovers. Literally. The overall theme is sadness, like you're desperately trying to find some purpose in a world with nothing in it. Oh yeah, there are other players... those guys that run around my CAMP while I'm building it... dropping hacked supply caches from vertibirds alll around me because they're bored shitless. Other than that, its a game with factions that are all dead and gone. So now, the pointless writing indeed truly has no point. Nothing you do, not even the dropping of nukes, changes the world in any way. Oh yeah, they have some robots and they offer quests... with no consequence at all. I found myself running around an empty military training course, shooting at stuff spawning from nowhere that was supposed to represent some sort of training... but the questions! How do those guys spawn on command, how did that ever work when the world had people in it? Why did the world freeze right after every human was gone, everyone standing around aimlessly for years? Very disturbing. Its like you say, you find pockets of enemies that just stand there for no reason, nor any conceivable idea of why they got there in the first place.

The game's full of weirdness like this. Whiterun, one of the most visited and iconic places in the game. Heavily guarded by enclave robots. Yet just outside the main building, right under the noses of said robots that shoot these very enemies on sight, is a utility building chock full of ghouls, with even some IN SIGHT RANGE on the parking lot outside. The same ghouls that attack the front gate every day and get shot on sight. How does that coexist?

And yet, for all the emptiness, what they did manage to do is have you backtrack to the same god forsaken places of nothing to find every mob respawned every single god damn time you went there. And because that really doesn't kill immersion enough, they also spawn a bunch of mobs on your camp every time you log in. Okay!
 
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I'm still just 25 hours in Dragon Age: Inquisition, it's so much longer than Origins, I think 'cause I'm trying to explore, find and collect everything that can be taken in the world. I'm giving the game a second chance. I think I should have picked the mage, didn't know magic had a lot more impact than I thought.

Oh yeah, playing a mage character makes all the difference in the dialog. If you really wanna go bananas, try mage elf.

I got mage human female. 20 hours in so far. I added a few mods to make the char look better and other esthetic stuff. Also a mod for fast looting (removes the animation).
If you wanna get the best gear, it's a sad grind fest. The game was made using the loot box system that back in 2014 EA was milking still. I play it as normal difficulty, so far I died a few times because i ventured in areas that the mobs are level to high.

I am so glad that they postponed DA4 for next year. I really hope they bring back another "game of the year". They just can't fail with this one

@GreiverBlade man a gave up on Code Vein so fast. It's not even close to Dark Souls 3....just so empty. Purchased the deluxe edition with the new dlc and all the upcoming stuff too. I lost interest in this game so fast...and spent so much money on it.
I only played it because of the coop. If it wasn't for my friend dragging me along and getting me pass the boss fights....:(
 
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After 360 hours of walking, running, riding, falling, rising, nearly drawing, fighting in strange conditions, having suicidal thoughts, paragliding, swimming, searching every nook and cranny,



scaling every mountain, crossing every valley, collapsing in the fields, feeling free, getting trapped, getting ambushed, eating, sleeping, hurting, healing, saving, loading, climbing every single tree,



soaking to the skin, burning, freezing to the bone, trying to do what's right, getting lost in the mazes, jumping from every bridge, searching behind every dune and hill, shedding blood and sweat..



I found all 900 korok seeds. Hetsu can dance now.



LoZ BotW is a masterpiece. Not only they got physics right but they also simulated chemistry effects. Absolutely mind-blowing.



My exploration of Hyrule is finally over.
THE END

Wow man, my last Zelda experience was Ocarina of Time (N64)... and yet, these screenshots bring it right back to me. Still has a magical feel to it, even in its low res compared to what is normal today.

Well done, 360 hours is quite a long haul :)
 
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Wow man, my last Zelda experience was Ocarina of Time (N64)... and yet, these screenshots bring it right back to me. Still has a magical feel to it, even in its low res compared to what is normal today.

Well done, 360 hours is quite a long haul :)

My first Zelda game is Ocarina of Time 3D (I never played original or any other N64 games) but I definitely can say that many things in BotW just scream "hey, I'm from OoT".

I agree 360 hours is a long time. I played an hour every day, sometimes two hours, so these 360 hours took me 8 months or something. I don't regret a single second. I installed Hero's Path DLC. It shows all the places where I've been (green lines). It retraces each and every step I've ever made. If I press 'play' button on the map it will show my entire 300+ hours gameplay. I don't think I've ever seen any video game with such amazing feature. Here's my screenshot:

 
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@GreiverBlade man a gave up on Code Vein so fast. It's not even close to Dark Souls 3....just so empty. Purchased the deluxe edition with the new dlc and all the upcoming stuff too. I lost interest in this game so fast...and spent so much money on it.
I only played it because of the coop. If it wasn't for my friend dragging me along and getting me pass the boss fights....:(
naaaaaaaahhhhhh, nonetheless i can understand your feeling, as for me ... i do not care about Co-op, and oh boy i die a lot on bosses fight until i figure out the pattern they use,
not close to DS3 ... naaaaaaaahhhh, again ... for me it's better :oops: not so much empty as i tend to farm a bit 100% zone and still find new things i passed or that wasn't there in the first run (some npc with trivial but funny request or getting new depth map)

i just care about ...

IO
20200405202547_2.jpg20200405202646_2.jpg20200405202934_1.jpg20200405204248_1.jpg
seriously her weapon is a halberd and named ..... "Dammerung"???? that bring back some memories ...

more precisely ...
1586114825627.png1586114969904.png
aye ... Xenosaga (it was also the name of my Megathron Navy Issue in Eve Online)

finished my own vestige ... that was tough, a boss fight a cutscene (after a huge roaming thru another convoluted maze )
20200405035511_1.jpg20200405044356_1.jpg20200405035925_2.jpg20200405040013_1.jpg20200405044517_1.jpg20200405040030_1.jpg20200405040026_1.jpg

ahhhh okay ... now i know who was the Queenslayer ... it was me all along ...
20200405040110_1.jpg


cathedrale finally reached (although 93% completion )
20200405195459_1.jpg20200405195503_1.jpg20200405195523_1.jpg

well their objectives converges ... and that was what she was saying ... ohhhh i get it ...
20200405200006_1.jpg20200405200354_1.jpg

ahah i have my new favorite Blood Code, and mhhh basically there was a shortage of Bloodbeads in the world of CV turns out they are not so scarce now ... but the truth behind is more grimm.
20200405200847_1.jpg20200405201420_1.jpg

nearing 32hrs right now
 
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Mutants finally find lurve in RE2.
RE2-LURVE.jpg
 
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... and then came FO76. This time, they simply removed the NPCs altogether and left it to scraps and leftovers. Literally. The overall theme is sadness, like you're desperately trying to find some purpose in a world with nothing in it.
Wait... so what you're telling me is that it's like Hideaki Anno? FO76 is like Evangelion? Cool. Everyone likes things that challenge their whole existence. Sounds heavy :laugh:

Oh yeah, there are other players... those guys that run around my CAMP while I'm building it... dropping hacked supply caches from vertibirds alll around me because they're bored shitless. Other than that, its a game with factions that are all dead and gone. So now, the pointless writing indeed truly has no point. Nothing you do, not even the dropping of nukes, changes the world in any way. Oh yeah, they have some robots and they offer quests... with no consequence at all. I found myself running around an empty military training course, shooting at stuff spawning from nowhere that was supposed to represent some sort of training... but the questions! How do those guys spawn on command, how did that ever work when the world had people in it? Why did the world freeze right after every human was gone, everyone standing around aimlessly for years? Very disturbing. Its like you say, you find pockets of enemies that just stand there for no reason, nor any conceivable idea of why they got there in the first place.
Yeah, sounds about right. They don't seem to get how to string a post-apocalyptic world together, in general. There's no plausible balance of politics, resources, or strategy among the inhabitants in their worlds. You pretty much said it... it's like the world froze for 200 odd years after the bombs dropped. Pretty much nothing has been built-up and it's all 3rd-world. Like, they couldn't even reach feudalism levels of organization anywhere in the world. It's all just like the worst places in fuckin North Africa or something... the civil-war-torn Congo bushland. So everybody just rolls around in garbage for a couple of centuries - letting shit fall apart and never seizing opportunities, I guess. Hence why Diamond City has garbage everywhere... people even keep it in their houses lol. Just big old piles of trash in the corner where you sleep.

The problem is... they're still thinking of it as a straight fantasy game with the writing/gameplay balance. Think about your typical fantasy game... it tends to have a lot of dungeons. There are several dungeon types, each with different sets of enemy types. It's okay for those things to be somewhat arbitrary because it's a fantasy world and for the most part they fit into the camp of 'creatures'. It's just a dungeon. Post-apocalyptic worlds are more complex because we're talking about remnants of a more complex society with friends/enemies often being more complex beings than simple one-note creatures. It just doesn't work that way in sci-fi. Post apocalyptic fantasy definitely needs to be considered sci-fi, meaning you have to substantiate your world and the things in it. Bethesda makes it too 'video gamey' completely killing the things that make a post-apocalyptic deal interesting to begin with. They hit a lot of the right tropes, but never justify them with context. You'd almost think they knew what they were doing, until you really start to look around...

I get that there has to be conflict, too. But the points of conflict in FO4, and seemingly 76, don't make any sense, so there's no tension to it. I made the comparison to North Africa, but if you know anything of the conflicts there, everything has a reason for happening... those people aren't fighting and killing each other for nothing. It's not just happening in random places. There is ALOT of tension between all of these interlocking parts.

Honestly, they could look to that place for good ideas. I mean it! Some places really seem like the actual end of the fucking world. Much more than Fallout does, even though they look shockingly similar visually.

The game's full of weirdness like this. Whiterun, one of the most visited and iconic places in the game. Heavily guarded by enclave robots. Yet just outside the main building, right under the noses of said robots that shoot these very enemies on sight, is a utility building chock full of ghouls, with even some IN SIGHT RANGE on the parking lot outside. The same ghouls that attack the front gate every day and get shot on sight. How does that coexist?

And yet, for all the emptiness, what they did manage to do is have you backtrack to the same god forsaken places of nothing to find every mob respawned every single god damn time you went there. And because that really doesn't kill immersion enough, they also spawn a bunch of mobs on your camp every time you log in. Okay!
First off... they have a place called... WHITERUN?! LMAO! Why would they call back to Skyrim for that game? Okay. Is that a real place or something?

But yeah... it's like whenever you have some kind of organized group, they are seemingly oblivious to everything in the world, unless it is specifically written in. None of the individual elements ever branch out to their natural conclusions. You would think those ghouls would just be wiped out. OR maybe they would at least be sufficiently far from their turf to be known but not close enough for offensive tactics. But nope, just plop stuff in everywhere and never talk about it.

It would be like Crips living on a Blood-controlled block, walking around showing colors and everything. And sometimes they fight, but it never changes and nobody gives a shit. Could never happen. But eh, who cares... FALLOUT! DON'T WE ALL LOVE FALLOUT?
 
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i swear it's the last post i do about Code Vein ... (until i finish it )

yaaaahhh found a winter coat BV ...

but ... aaaaaahhhhh Io must be chilly ...
20200406021038_1.jpg20200406021717_1.jpg
(tho hilarious how she ilde with her halberd)

protect... (no, i will not spell it like the dumb trend on the net )
20200406021022_1.jpg
doesn't seems to work ... and quite a pain to walk like that (not that i can ... )

naahhhh i go with solidarity and keep my Hedgehog (EdgyDog more like it ... it's a Hound BV type )
20200406021721_1.jpg20200406021736_1.jpg

while most player would look for skimpy clothing/nude mods for their character and partner .... i am searching for more covering/isolating one for Io .... and there are none :cry: (the clothing in CV are skimpy enough ... seriously ... )


hilarious moment, the first though i had when i got the "Invading Executioner" fight (which was way before the cathedrale) was .... "oh, frick! the chara designer made Hatsune Miku act like a pole dancer!" turn out i was not the only one to think so ...
Boss-InvadingExecutioner1.jpgBoss-InvadingExecutioner5.jpgEK6R7jYXkAA6ICD.jpg

all i did was follow logic ... water could be weak to what? well Fire is weak to water but water based "lifeform" are kinda weak to fire ... sooo, my build was to use caster then i farmed to get a lot of ichor concentrate and inherited blazing roar from it then Fire Storm and sprinter from Prometheus and Mercury BC to use them in combination with the Hunter BC, 1st try 1st down (although the rhythmic pattern was interesting to learn and i almost spent all my "regen inducer" and "ichor concentrate" consumable i had farmed )
 
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rtwjunkie

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A year after I finished my second playthrough of Metro Exodus, I’m several hours into Sam’s Story. I’m really enjoying it...oh, and Sam talks, LOL!

No time for screenshot posting, but maybe tomorrow. Flooded Vladivostok is a bit creepy.
 
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Right now... Life.

Just had a 2nd kid 3 weeks ago, and I work for FedEx so no work from home for me lol. I did manage to boot a game the other day... Got as far as loading the character customization screen in mass effect 1, but then had to go to the store.

Really looking forward to getting half life alyx, but my system has no chance of running it... And no headset.

Maybe I'll get a switch...
 
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Right now... Life.
hardest game ever... always on hard mode ... good work keeping up, i wish you well and safe in these hard time :toast:
 
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Wait... so what you're telling me is that it's like Hideaki Anno? FO76 is like Evangelion? Cool. Everyone likes things that challenge their whole existence. Sounds heavy :laugh:


Yeah, sounds about right. They don't seem to get how to string a post-apocalyptic world together, in general. There's no plausible balance of politics, resources, or strategy among the inhabitants in their worlds. You pretty much said it... it's like the world froze for 200 odd years after the bombs dropped. Pretty much nothing has been built-up and it's all 3rd-world. Like, they couldn't even reach feudalism levels of organization anywhere in the world. It's all just like the worst places in fuckin North Africa or something... the civil-war-torn Congo bushland. So everybody just rolls around in garbage for a couple of centuries - letting shit fall apart and never seizing opportunities, I guess. Hence why Diamond City has garbage everywhere... people even keep it in their houses lol. Just big old piles of trash in the corner where you sleep.

The problem is... they're still thinking of it as a straight fantasy game with the writing/gameplay balance. Think about your typical fantasy game... it tends to have a lot of dungeons. There are several dungeon types, each with different sets of enemy types. It's okay for those things to be somewhat arbitrary because it's a fantasy world and for the most part they fit into the camp of 'creatures'. It's just a dungeon. Post-apocalyptic worlds are more complex because we're talking about remnants of a more complex society with friends/enemies often being more complex beings than simple one-note creatures. It just doesn't work that way in sci-fi. Post apocalyptic fantasy definitely needs to be considered sci-fi, meaning you have to substantiate your world and the things in it. Bethesda makes it too 'video gamey' completely killing the things that make a post-apocalyptic deal interesting to begin with. They hit a lot of the right tropes, but never justify them with context. You'd almost think they knew what they were doing, until you really start to look around...

I get that there has to be conflict, too. But the points of conflict in FO4, and seemingly 76, don't make any sense, so there's no tension to it. I made the comparison to North Africa, but if you know anything of the conflicts there, everything has a reason for happening... those people aren't fighting and killing each other for nothing. It's not just happening in random places. There is ALOT of tension between all of these interlocking parts.

Honestly, they could look to that place for good ideas. I mean it! Some places really seem like the actual end of the fucking world. Much more than Fallout does, even though they look shockingly similar visually.


First off... they have a place called... WHITERUN?! LMAO! Why would they call back to Skyrim for that game? Okay. Is that a real place or something?

But yeah... it's like whenever you have some kind of organized group, they are seemingly oblivious to everything in the world, unless it is specifically written in. None of the individual elements ever branch out to their natural conclusions. You would think those ghouls would just be wiped out. OR maybe they would at least be sufficiently far from their turf to be known but not close enough for offensive tactics. But nope, just plop stuff in everywhere and never talk about it.

It would be like Crips living on a Blood-controlled block, walking around showing colors and everything. And sometimes they fight, but it never changes and nobody gives a shit. Could never happen. But eh, who cares... FALLOUT! DON'T WE ALL LOVE FALLOUT?

Aherm correction. WHITESPRINGS. That is how much it stuck with me. Most iconic place in the game. :D
 
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Aherm correction. WHITESPRINGS. Same thing tho
Eh... Bethesda, Bethasda. A game by any other name would be just as buggy.

Anywho... I was gonna play SOTTR, but between now and the last time I started playing it, it decided to not start anymore. I for some reason decided to try reinstalling it instead of any number of things I could've tried first... so now it's on download and Steam must be pretty overloaded around here right about now, because the download speeds are awful. Usually I can download that whole game in 10-20 minutes, not 2 friggin hours.

So I've been playing Skyrim instead. And now I will be lucky to sleep 4 hours by the time I'm done. I wanted to play SOTTR because it's easier for me to hit a stopping point. My Skyrim game is more involved. I don't want to play SOTTR anymore. I'm officially dug-in. I really envy those work at home folks... or the others at my employer that are on paid leave while I get up in the morning to go to work.

It's like... this is the ONE time when someone can save the world by doing nothing... THAT'S MY FAVORITE THING. But while they stir restlessly in their homes, not knowing what to do with themselves and just wishing they could go somewhere, I still have to work. Give me a chance and I will do good, I swear! I will stay in the house for weeks! I will play ALL video games! So long as dispensaries, liquor stores, and restaurants CONTINUE to deliver, I will do this - for everyone's sake, this is a sacrifice I am able to make. It is only unfortunate that Cyberpunk 2077 got pushed back from April, for all would truly be saved, had it not been so. That could've been the first game to save the world! Instead I will be going to work with a video game hangover. Tell me, WHAT is that doing for ANYONE?! I should be at home, saving lives like my fellow good Americans!
 
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hardest game ever... always on hard mode ... good work keeping up, i wish you well and safe in these hard time :toast:
I hate how there is no check points and reload options in this game. gaaahhhh
 
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My first Zelda game is Ocarina of Time 3D (I never played original or any other N64 games) but I definitely can say that many things in BotW just scream "hey, I'm from OoT".

I agree 360 hours is a long time. I played an hour every day, sometimes two hours, so these 360 hours took me 8 months or something. I don't regret a single second. I installed Hero's Path DLC. It shows all the places where I've been (green lines). It retraces each and every step I've ever made. If I press 'play' button on the map it will show my entire 300+ hours gameplay. I don't think I've ever seen any video game with such amazing feature. Here's my screenshot:

this reminds me i havent eaten spagetti from quite some time.
now i have to make spagetti :laugh:
 
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Playing a bunch of things atm and finished a couple in the past week or so.

Crash Bandicoot N. Sane trilogy is done and dusted. Collected every gem in the first two games, didn't really bother with relics, I got them 20 years ago, no need to do it again. Got everything in the third game tho, as you need to collect every relic and it needs to be gold or platinum in order to get the last gem.
All in all a perfect little blast from the past. Might play it again in 10 or so years :D

198X
A really interesting concept where the main protagonist (still haven't found out if it's a boy or a girl) copes with family issues and the loss of his/her father by going to the arcade. There you play a bunch of popular genres like Outrun and R-Type clones or a generic beat-em-up and a dungeon crawler. Unfortunately all the games are unbelievably basic, and not really fun after the first minute. A shame really as it has potential.

Sine Mora
A cool vertical shoot-em-up with an interesting story and a nice time slow mechanic. The fighting and the combat are fine, nothing that hasn't been done dozens of times before. Finished the story and played a bit of arcade, just to experiment with some different planes.

Black Mesa, finished recently. An all-around great experience. Xen levels were beautiful to look at. Biggest downside of the game were lowly lit places and the flashlight. It just doesn't feel nice to use. Most likely an engine limitation. Such a shame it wasn't done in Source 2.

Fight'N Rage
Ok so, I played it for maybe 10ish hours and got pissed that even on normal the game is (for me) impossible to beat. And then I realized that you can unlock an easy mode, that even says "you'll feel like a god". Cool, I thought, I'll play this so I can finish the story, don't really care for the challenge, only to find out that the easy mode isn't that much easier at all... Got super pissed and uninstalled it immediately.

Started playing Crysis 3 for the first time, and while it's good, the first mission is absolutely not the way to do a first mission. It's raining, water droplets obstruct your vision, it's dark, you can barely see jack shit... Only when you get to see NYC 2.0 do you really start to enjoy the visual presentation.

Raiden V
Not a fan. The weapon combinations are really cool, but from a visual perspective the soft, round and 3Dish models look really bad. And to top it all the backgrounds are atrocious. More often than not, enemy projectiles blend with the background and so you get hit practically "out of nowhere". Before Covid19 I used to go to Akihabara probably once a month and played a lot of arcade shmups (well all of the arcade games tbh). All retro of course. Not a single one had this issue, the backgrounds were clear and always in great contrast with the projectile color and brightness. If you got hit it was because you either couldn't avoid it or you didn't notice it, not because it was impossible to see.
So yeah, pretty disappointed. I remember having lots of fun with Raiden 20 years ago, this thing now... it aint it chief.

Serial Cleaner
You're a cleaner for the mob and those that might need your special skills. Every level is a separate crime scene. You avoid cops, get rid of the bodies, clean the blood and remove the evidence. It's cool, it's simple, not too hard, not too easy. Just like Goldilocks. I like the fact when you fail, some things change places. For example, the swamp mission gives you the option of throwing the bodies to the gators, but every time you fail they change places, so you can't rely on a single strategy every time. Same thing goes for the evidence. All in all it's fun in short bursts.

Two Point Hospital.
Really fun, really easy, just plain enjoyment. And it has a pause, so yeah a huge plus in my book.
And on the opposite side of the spectrum is Frostpunk. It's a really cool concept, but the difficulty is infuriating. Even if you're doing everything right, the game will find a way to screw you over.
 
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I might have a problem, I'm now at 36hours played in P5R, yes, that is 24hours played since friday (yet to start today).
Send help? k? Thanks.
 
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VR HMD HD 420 - Green Edition ;)
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Benchmark Scores Over 9000
Eh... Bethesda, Bethasda. A game by any other name would be just as buggy.

Anywho... I was gonna play SOTTR, but between now and the last time I started playing it, it decided to not start anymore. I for some reason decided to try reinstalling it instead of any number of things I could've tried first... so now it's on download and Steam must be pretty overloaded around here right about now, because the download speeds are awful. Usually I can download that whole game in 10-20 minutes, not 2 friggin hours.

So I've been playing Skyrim instead. And now I will be lucky to sleep 4 hours by the time I'm done. I wanted to play SOTTR because it's easier for me to hit a stopping point. My Skyrim game is more involved. I don't want to play SOTTR anymore. I'm officially dug-in. I really envy those work at home folks... or the others at my employer that are on paid leave while I get up in the morning to go to work.

It's like... this is the ONE time when someone can save the world by doing nothing... THAT'S MY FAVORITE THING. But while they stir restlessly in their homes, not knowing what to do with themselves and just wishing they could go somewhere, I still have to work. Give me a chance and I will do good, I swear! I will stay in the house for weeks! I will play ALL video games! So long as dispensaries, liquor stores, and restaurants CONTINUE to deliver, I will do this - for everyone's sake, this is a sacrifice I am able to make. It is only unfortunate that Cyberpunk 2077 got pushed back from April, for all would truly be saved, had it not been so. That could've been the first game to save the world! Instead I will be going to work with a video game hangover. Tell me, WHAT is that doing for ANYONE?! I should be at home, saving lives like my fellow good Americans!

There is a simple solution for this. You get a cold.
 
Joined
Jun 2, 2017
Messages
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Case Corsair 7000D Airflow
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Software Windows 11 Pro 64 Steam. GOG, Uplay, Origin
Benchmark Scores Firestrike: 46183 Time Spy: 25121
Raiden V
Not a fan. The weapon combinations are really cool, but from a visual perspective the soft, round and 3Dish models look really bad. And to top it all the backgrounds are atrocious. More often than not, enemy projectiles blend with the background and so you get hit practically "out of nowhere". Before Covid19 I used to go to Akihabara probably once a month and played a lot of arcade shmups (well all of the arcade games tbh). All retro of course. Not a single one had this issue, the backgrounds were clear and always in great contrast with the projectile color and brightness. If you got hit it was because you either couldn't avoid it or you didn't notice it, not because it was impossible to see.
So yeah, pretty disappointed. I remember having lots of fun with Raiden 20 years ago, this thing now... it aint it chief.


How does that compare to Raiden 4 or the original as I was so into Raiden that i finished 2 on 2 quarters with a friend :toast:
 
Joined
Feb 23, 2019
Messages
6,077 (2.88/day)
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Poland
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Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
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Keyboard Wooting Two HE
I might have a problem, I'm now at 36hours played in P5R, yes, that is 24hours played since friday (yet to start today).
Send help? k? Thanks.
Got into it during the weekend. I'm on 5/13 now. The only thing that I don't care about is that casino or what's it called.
Haven't had any major problems on merciless, but grinding social stats is PITA.
 
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