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Ruru

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Never played Soulcaliburs to be honest, I've been a Dead or Alive fan since the PS2 days and the reason is probably obvious. :rolleyes:
 
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Never played Soulcaliburs to be honest, I've been a Dead or Alive fan since the PS2 days and the reason is probably obvious. :rolleyes:
aherm ...
IMG_20200408_011039.jpg
also had the 3rd on Xbox and 4th on 360 :D

also did find a little extra ....
IMG_20200408_011043.jpg
(now if only i could find my A/V cable for my Dreamcast ... )


and FF XV was a shout to you hehe
 

Ruru

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Never played 3 since I've never owned an OG Xbox, but I've also played 4 hella lot on X360. Luckily 5 and 6 have PC versions. :)
 
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I actually explored ALL of Soul Cairn today. It's as empty as I always thought. It feels unfinished. I think that's what they were going for but I also still think that's not great or as clever as they may have imagined it to be. It works fine as a concept, but from a gameplay standpoint it is boring. They could've scaled it way down and got the point across without leading you through patches of nowhere for literal hours! It just amounts to a mostly empty patch of game to get lost in. 5 minutes in, you get it. And then spend 2 hours looking for more, thinking there must be for it to be so big, but it's not there.

The best part is gathering/charging soulgems. You can round up quite a lot for enchanting!

It is cool-looking, though. I really love this aesthetic. It's exactly what I imagine when I wonder where people who get caught in black soul gems go.
SkyrimSE 2020-04-06 21-56-28.jpg

SkyrimSE 2020-04-06 22-27-29.jpg


The REAL highlight was finding this place, back in the corner.
SkyrimSE 2020-04-06 22-46-14.jpg

It's basically the only other building with an actual interior and it's a bit special. Scattered throughout the place are some reaper gem fragment things that you need to bring here, and then you fight a special boss. Why it was added, I dunno... the actual payoff isn't worth it outside of completing it, but it's probably one of the coolest places I've seen in Skyrim. I have RLO, which turns off a lot of the fake ambient lighting indoors, and it looks like this inside.
SkyrimSE 2020-04-06 22-23-59.jpg

SkyrimSE 2020-04-06 22-51-19.jpg

There's a podium where you place the gems to summon the boss. When I first came, I was missing a gem, so I got to see how it looks when the evil red flashlight comes on and the gems are just floating up and down.
SkyrimSE 2020-04-06 22-52-11.jpg

SkyrimSE 2020-04-06 22-52-29.jpg

SkyrimSE 2020-04-06 22-49-20.jpg


I love and hate the Cairn for this. It tries so hard to be mysterious that it winds up just being empty. Conceptually and visually it is an awesome place, but there is almost nothing to actually do. You wander tediously for very paltry rewards... only top-level hoarders would bother with it. It's like they're trolling you. There are a couple of unique things that might be worth grabbing, but man... it is annoyingly sparse. They could've made it half its size and it would've been better. The problem with it is that most places you go to explore... that take time to find, get to, and traverse, are literally nothing but empty, half-finished buildings. I have checked. I got everything. A very small percentage of the worldspace has anything going on in it. It really is vacuous.

EDIT: WTF With this game. I'm getting ready to take on Blackreach, bringing Serana for the Dawnguard stuff. I'm about to go in when I realize she hasn't been with me for a good 3-4 fast travels. So I teleported to her and it took me to friggin Septimus's Outpost! Out in the frozen sea! I had gone there before, but I definitely had her since then. How/why she wandered out there, I may never know.

At least she's not like Lydia, who will run off and die somewhere and you'll only find out when the courier gives you her inheritance... now that is a bizarre experience. Non essential followers are silly in this game and I don't know why they thought it was up for that. When it futzes out, it is as though unseen forces just take them from you forever while your back is turned. They're not going to die because you brought them somewhere you shouldn't. They're going to die because you tried to bring them somewhere... anywhere. It's a wholly different kind of tension lol... just wondering when they're gonna vanish for no reason other than to make you drop what you're doing and take the punishment.

IIRC, fast traveling actually takes your followers along the path to where you're going. They actually try to walk there in a sense... and then wind up stuck. Sometimes you can wait outside and they will eventually get to where you fast traveled. Like, WHY EVEN? Why is it like that? Why do they not just teleport there lmao They must've been very proud of their pathfinding and navmesh work. Problem is, I have backtracked looking for them and caught them battling giants on their own. :laugh:

Plot twist: The Institute is taking them to replace with synths, but the synths keep getting crushed to irrecognizable pieces by giants on the way back. Under all that snow and grass, synth components everywhere.
 
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well did a bit of SC VI, Geralt is fun to play and the custom character are fun to make ... maybe the only DLC's with interest are the customization packages ... because for sure i will not take Hilde, Amy and Tira until they drop price

then i told myself around 1:00 am oh i can do a quick map on Theatre of war ....................

not bad not bad ... i love the details on the vehicles
20200408033615_1.jpg20200408033749_1.jpg20200408033802_1.jpg20200408034109_1.jpg20200408034319_1.jpg20200408035916_1.jpg

managed to capture a Russian tanks a T34-85
20200408034505_1.jpg

it was progressing quite good until those crazy russian swarmed, after a few pack of 3-4 T34 and IS-2 i encountered a platoon of ~10 tanks comprising also ...

ISU-152 ... i tried to use the ground assault planes (Henschel HS129 ... the one nicknamed "Duck" in war thunder) but then got overrun
20200408040207_1.jpg20200408035821_1.jpg

well statistically i destroyed more than i lost ... but that's still a loss
20200408040317_1.jpg

did a few more, got absorbed in it and then i looked at the clock ... ohhhh crap 5:06am ... darn it!


crazy Russian

wtf is that thing ...
20200408040603_1.jpg

still ... it's not Russian per definition, it's Finnish
1586315317924.png

anddddd off to sleep ...
 

Ruru

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Decided to play through an old classic, Command & Conquer 2 - Tiberian Sun + Firestrom. Got into the config and set the res to 1080p. Worked without any issues.
C&C2-1080p.jpg
C&C2-1080p-02.jpg
Ah the memories.. Such a great game series!

hidden gem i forgot on my backup Ext HDD ... turns out they have it on GoG (paid 10$ on Patreon at the time ... and now it's 10.50chf single pay and ~8.39chf in action, well i don't really regret having not renewed my patreon pledge ... i would have paid more than what's asked on STEAM or GoG :laugh: )
View attachment 149283


positively love the design and soundtrack, old school fusion? sounds about right
View attachment 149284

sprite sprite sprite ahaha it's been a long time (use GZDoom engine ) ahaha it even has a Patreon hall of fame in the hub area (searched, i am not in ... i guess it's for the "top patreon" spender, which i obviously was not )
View attachment 149285 View attachment 149298

a lot of work from the developer, story, faction, mobs, mechanics all is great.


weapon are interestingly varied

normal mode weapon in order, i forgot some of the original names (medieval/modern mix is hilarious) assault rifle(!), crystal powered boomstick (full auto main, BFG style alternate fire), vial (grenade) launcher, explosive bolt crossbow, shield and axe (throwable and also can pick it up after throwing it) Hellclaw (demonic hand with 3 fire mode 2 when you have ammo and 1 when out of ammo which is nice and all, but that's only a weapon you have in the prologue ) Fragfire gun (basically a Shotgun/flamethrower) fist and ... BOOTS
View attachment 149286View attachment 149287View attachment 149290View attachment 149291View attachment 149292View attachment 149288View attachment 149294View attachment 149296View attachment 149297View attachment 149289

Bearserk difficulty mode (yes the pun is intended), all melee mod and weapon in addition to the axe/fist/kick you have a fire hammer (throwable as alt fire) that i forgot to screen, a battle axe (360deg spin alt attack) force spear (pull enemies toward you as alt attack)
View attachment 149293View attachment 149295


well since i can't afford DOOM eternal ... i settle for a fun Boomer FPS, which is what DOOM is since the first iteration with the sole exception of DOOM 3 which was more a horror FPS than a true to the core Boomer, DOOM 2016 and Eternal corrected that, if you get a scare while playing DOOM ... you play the wrong one :laugh: DOOM is meant to be a rushy slaughterfest.

good for a fun time killing ... which is what i need.

it was originally a DOOM II mod that i did play back beginning 2019 before getting the full game in GZDoom.
https://www.moddb.com/mods/hedon (not available anymore as a mod since the launch of the full game ofc )
This looks really good. I like it! Gonna buy it.
 
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Ruru

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Now playing Final Fantasy IV on PC again, or rather continuing my new game++ save. Farming those damn tails for the best gear in the game, and I can tell you that this is going to take forever since the items' drop rate is illegaly low. Why I'm doing this? For achievements and gearing up for the two optional superbosses. :kookoo:

At least I've had one pink tail already, "just four more" to go. This took me hours to get already. :D

View attachment 149935
One Pink tail and one Red tail to go. Now farming items to gain max HP for everyone, and max MP for casters. I can't even tell how much I've played since the clock tops at 99:59. :rolleyes:

at least I got the achievements. :D

1586332793740.png
 
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So when I'm not on the pc I generally chill on the switch. Whilst the missus hogs the TV.
Decided to replay ff7 since I doubt I will play the remake anytime soon. Totally forgot about this part of the game which is quite disturbing to say the least.
Interesting to see how they implement this in the new game!! Anyone want to hazard a guess what aeris will rip off?? lol
View attachment 150376
FF7 on the Switch? What the actual Hell?!?

After 360 hours of walking, running, riding, hiding, falling, rising, nearly drowning, fighting in strange conditions, having suicidal thoughts, paragliding, swimming, searching every nook and cranny,



scaling every mountain, crossing every valley, collapsing in the fields, feeling free, getting trapped, getting ambushed, eating, sleeping, hurting, healing, saving, loading, climbing every single tree,



soaking to the skin, burning, freezing to the bone, trying to do what's right, getting lost in the mazes, jumping from every bridge, searching behind every dune and hill, shedding blood and sweat..



I found all 900 korok seeds. Hetsu can dance now.



LoZ BotW is a masterpiece. Not only they got physics right but they also simulated chemistry effects. Absolutely mind-blowing.



My exploration of Hyrule is finally over.
THE END
Nope, you still have a heart container to find..
 
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Even though I've eliminated the three bosses - Faith was the most difficult - there's still plenty to do in Far Cry 5, not least slightly used cows with one careful owner :).
I'm also trying to find 12 Zippo lighters scattered around the map with no hint as to where they might be and I'm loath to check out a walkthrough, so that's going to be a challenge.
FC5 has definitely been money well spent and I might look at New Dawn when the price comes down to silly money.
Far Cry® 52020-4-7-19-11-24.jpg
 
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And before anyone says "but it has a swastika!", it's a symbol of our Air Force, but it's not in angle like Germans had.
aye and the Swastika initially is a symbol of well being, coming from Sanskrit [Su] good and [Asti] being then later [Svasti] well-being then [Svastika] and late 19th century [Swastika]

interpreted quite aptly you can say the Nazi one was oriented clockwise, angled in a particular way and is by essence the per contra of it and it is literally named "Nazi Hakenkreuz" the non distinction with the Swastika/Sauwastika is an aberration

the Sauwastika (clockwise Swastika) is also a symbol of luck/well-being (and related to the Russian to some extent )
Notions that sauwastikas are considered "evil" or inauspicious versions of the auspicious swastika in Indian religions have even less substance, since even Burnouf counts the svastika and the sauvastika equally among the "sixty-five auspicious signs".
The sauwastika was a favorite symbol of the last Russian Empress Alexandra Feodorovna. She placed this sign everywhere for good luck. In particular, she drew it with a pencil on the wall, at the window opening, and on the wallpaper above the bed of her son Tsarevich Alexei Nikolaevich in Ipatiev House, where the murdered Emperor's family spent the last days of their lives.

only oriented like the Hakenkreuz it is considered as evil.

ok back at it, i know i promised no more until i finish it i should be close to the end, 4 bosses left, and there is 3 endings... 47hrs lvl 280 haze are harder to farm now for next lvl (although i get around 300k per map run using various passive gift and booster)
20200408155912_1_proc.jpg
Bayonet (which is Eva's) and fire sword (which is from one of the bosses) dmg
20200408160408_1_proc.jpg20200408155932_1_proc.jpg20200408155945_1_proc.jpg
interesting point, with a bayonet you can use 1 handed sword skill, tho the dmg is lower

20200408160411_1_proc.jpg20200408160000_1_proc.jpg20200408160012_1_proc.jpg
not the crazy 99'999 dmg seen in some OP build, but one shot a boss is not my cup of ichor

emotional moment ... "no i am not crying... you are ... "
20200406033633_1.jpg20200406033635_1.jpg20200406033925_1.jpg

and oh god Yakumo is so dense ... nonetheless Emily is not very frank with her feelings...
20200406234132_1_proc.jpg20200406234203_1.jpg20200406234229_1.jpg

sooo Jack is ... hum ... jack ...
it seems your killer is more a good guy than it seems ... circumstances have been rough ... i can understand him
20200408134337_1_proc.jpg20200408134345_1_proc.jpg20200408134529_1_proc.jpg
ohhh and her song was beautiful

the usual successor ending

PLOT TWIST! the only one so far with a "good" ending
20200408134700_2_proc.jpg20200408134712_1_proc.jpg20200408134734_1_proc.jpg
as she is the only one turned back to "normal" (if we assume Revenant is a normal status ... )

ONWARD!
 

rtwjunkie

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I finished The Two Colonels DLC for Metro: Exodus. It actually leaves me a little down. Very few games make a big enough connection like Exodus did that I feel like something is missing when it is over. Some game worlds like that I could have easily played 120 hours of adventure if they had made it, and not felt like I was just grinding. I maintain my stance this overall game is in my Top 10 without hesitation.

That said, here are some screenshots from The Two Colonels.

Kirill in a very populated station a few months back, in Novosibirsk.


You play most of the game living Colonel Klebnikov's last month of life in Novosibirsk. You discover why he never came home to Kirill.








 
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I finished The Two Colonels DLC for Metro: Exodus. It actually leaves me a little down.

The main story left me like that. I don't have the heart to pick it up again. Much the same reason I have don't have the urge to finish RDR2. I accidentally got some spoilers about chapter 4 and onwards.
 

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Moving on, played several hours of State if Decay 2. It remonded me why I played a ton of hours in the first one. It’s addicting just trying to go and secure as many resources as posiible for your group, and modify the camp. I don’t even know why, because that whole act is a bit of what I would call a grind in other games.

Off to bed now. I have a tough commute (1.5 minutes) to the home office in the morning. :laugh:
 
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I finished The Two Colonels DLC for Metro: Exodus. It actually leaves me a little down. Very few games make a big enough connection Like Exodus did that I feel like something is missing when it is over. Some game worlds like that I could have easily played 120 hours of adventure if they had made it, and not felt like I was just grinding. I maintain my stance this overall game is in my Top 10 without hesitation.
Ahhh, "The Void" stared into ya. I get that with games, albums, and movies a lot. Kind of bittersweet because it ruins you, but really only does so by being that much further past whatever reference point you had going in. So it basically goes like... through it all, you have this big epiphany about the whole exchange with the art... and everything else kinda turns to shit. It shows you how much better everything else wasn't. :laugh: For a while it's just like nothing can compare, and at the same time you can't just go back to it because it becomes sort of sacred. You kinda can't let yourself squander its goodness... there's some guilt involved in doing that.

I don't know if you watch a lot of anime, but "The Void" is basically cannonical in many circles and is probably the reason why anime fans are often super-collectors. They saw something that changed thier whole world so much they just want to be surrounded by it as much as possible. Because it's so novel and different to your average westerner, the classics have a certain way of overturning people so that they forget what life is after watching - they undergo rapid radicalization. And since you can only watch something so many times, 'stuff' inevitably becomes the answer. It's as though somehow things make more sense when you can find other ways to engage with it.

Sometimes I think that feeling is just fandom exiting the embryonic stage. You think about people who get REALLY into something. Like, they have people they like to talk about it with, they have the merch, they learn the trivia... they bring in all of these things orbiting directly around the subject of their obsession, none of which are that thing. That highlights the need for more of that thing, right? In a way you could say a fan is someone looking to fill the holes blown in their brain by whatever it is that impacted them so deeply.

Video games, I think are a bit different though, just because of the immediacy of that interactive component, and the time available to spend forming those connections. More opportunities to get closer to the art are simply built into gaming by nature. Because of that quickness and depth, it's also easier to have that feeling with more stuff. You can essentially recover by playing more games. It's harder with movies and especially with music. With music, I find after experiencing certain stuff, things are just never the same. Anime, I pretty much haven't been able to watch in years just from that feeling totally burning me out - like The Flight of Icarus. I have just seen so much of the best ever and with only so much being possible with it, can't help but compare. Really good games, I eventually move on from. I think it helps that as technology expands, the experiences are continually revolutionized. We consider music and film of the past fully on-par or better than current stuff, right? Because fundamentally the way the experience is delivered doesn't change that much. Not so much with games. Nobody would say a game from the 80's is as good as the best games now, because it's a medium that can continually grow and adapt in huge ways. So many totally different experiences have been possible at different times.

But really I think it's mostly just because in order to interface with them at all, you have to have tangible interaction. You don't just sit and watch or listen. That's what makes them so good at sucking people in.

I have tried explaining this to older people who never got into it and they don't get it - how differently powerful fully interactive entertainment can be. To them, it's just work. Their loss, I suppose. Some games offer experiences that can't be had any other way.

All that stuff aside, ME is definitely one of those. Shit man I haven't played it in a while and it STILL gets me sometimes. I'll be going to play something when for whatever reason I start to think back on those early playthroughs of Metro, sigh internally, and think "Yeah, but it still won't be like that..." That was pretty much entertainment experience of the year for me when it came out. Easily. And I'm not sure if anything since has really reached me like that yet. Definitely a big fan... in fact, I could really use some Metro stuff for my desk :rolleyes:
 
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Played some games on my balcony (using a laptop of course).
20200229160106_1.jpg

BeamNG.drive plays good but don't add traffic :(
20200301134344_1.jpg

GTAV was doable ..but very empty cause of the lowest graphics settings.
20200409121307_1.jpg

Pinball FX, I sincerely dislike the flashing lights but this one plays just fine ;)

Next up ETS2
 
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i don't see the fuss about the season pass ... the 3 depths maps added are fine for 15$ (29.90chf regular price and would be fine too ) a little usual depths labyrinth with 2/3 sub bosses and a MUCH harder than the usual boss

i got most of the useful challenge on the fire and ice (aka those who give related weapon blood code/core blood veil alt and alt dark appearances for partners ) but i will left those who need added difficulties (i did fire on +10 and it took me 15 minutes to down the boss :laugh: but i got most challenges on that one run )
20200409040616_1_proc.jpg20200409040618_1_proc.jpg
eh? 90% on Celestial Ice Prison? i must have missed a rotten mistle on exploration ...

20200409035529_1_proc.jpg20200409035540_1_proc.jpg20200409035620_1_proc.jpg

20200409035547_1_proc.jpg20200409035557_1_proc.jpg20200409035613_1_proc.jpg20200409035637_1_proc.jpg
interestingly enough none of these weapon are element attuned (unlike the Sword of the Claw which is fire ) which is probably why peoples complain (although on +10 upgrade they are mighty fine )

20200409014931_1_proc.jpg20200409030830_1_proc.jpg20200409040531_1_proc.jpg
i have a few alt and alt dark appearance to unlock but i can do it later

20200409003047_1_proc.jpg20200409130341_1.jpg

missed one frostcore but the challenge that award it is harder than on fire (evade attack 5 time in a row) but the gift unlocked is not that useful for me
20200409130346_1.jpg

oh well now i can have more customization items ... (shown, left: Surt accessory right: Io alt Dark ver. neck: Eos which is Io's bloodcode accessory)
20200409012809_1_proc.jpg


the "grand vilain" was quite ... villainous .... and stylish ... and his weapon has a nice charged attack effect
20200408220941_1_proc.jpg20200409040232_1.jpg20200409040242_1.jpg

and the thing that disturb me ...

no, not the blurriness of the picture ... (couldn't do better on the moment)
20200408223544_2_proc.jpg
sooooo these are the monsters roaming outside the "Gaol of the red mist" turns out the prison was more a shelter than a prison and the main story is way more complex than told initially

BUT! ... that freaking sure looks like an Aragami from "Gods Eater" franchise (same publisher and same dev) IS IT ACTUALLY "CODE EATER"? .... make sense, since the MC absorb the blood code of other by drinking their blood ... oh wait .... "CODE DRINKER"!

people that say CV is emptier than Dark Souls .... probably skip all vestige memory restoration content ...
and god they are taking ...

"Aflame Inferno" .... aka: "oh boy, Surt code is overkill" Dancing Fireblade + Homing Hellfire active gifts in sync
20200409035825_1.jpg20200409035846_1.jpg20200409035846_2.jpg20200409035849_1.jpg
 

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ty, I'll check out Rimworld
 
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i don't see the fuss about the season pass ... the 3 depths maps added are fine for 15$ (29.90chf regular price and would be fine too ) a little usual depths labyrinth with 2/3 sub bosses and a MUCH harder than the usual boss

i got most of the useful challenge on the fire and ice (aka those who give related weapon blood code/core blood veil alt and alt dark appearances for partners ) but i will left those who need added difficulties (i did fire on +10 and it took me 15 minutes to down the boss :laugh: but i got most challenges on that one run )
View attachment 150859View attachment 150860
eh? 90% on Celestial Ice Prison? i must have missed a rotten mistle on exploration ...

View attachment 150851View attachment 150852View attachment 150856

View attachment 150853View attachment 150854View attachment 150855View attachment 150857
interestingly enough none of these weapon are element attuned (unlike the Sword of the Claw which is fire ) which is probably why peoples complain (although on +10 upgrade they are mighty fine )

View attachment 150849View attachment 150850View attachment 150858
i have a few alt and alt dark appearance to unlock but i can do it later

View attachment 150847View attachment 150861

missed one frostcore but the challenge that award it is harder than on fire (evade attack 5 time in a row) but the gift unlocked is not that useful for me
View attachment 150862

oh well now i can have more customization items ... (shown, left: Surt accessory right: Io alt Dark ver. neck: Eos which is Io's bloodcode accessory)
View attachment 150848


the "grand vilain" was quite ... villainous .... and stylish ... and his weapon has a nice charged attack effect
View attachment 150863View attachment 150870View attachment 150871

and the thing that disturb me ...

no, not the blurriness of the picture ... (couldn't do better on the moment)
View attachment 150864
sooooo these are the monsters roaming outside the "Gaol of the red mist" turns out the prison was more a shelter than a prison and the main story is way more complex than told initially

BUT! ... that freaking sure looks like an Aragami from "Gods Eater" franchise (same publisher and same dev) IS IT ACTUALLY "CODE EATER"? .... make sense, since the MC absorb the blood code of other by drinking their blood ... oh wait .... "CODE DRINKER"!

people that say CV is emptier than Dark Souls .... probably skip all vestige memory restoration content ...
and god they are taking ...

"Aflame Inferno" .... aka: "oh boy, Surt code is overkill" Dancing Fireblade + Homing Hellfire active gifts in sync
View attachment 150866View attachment 150867View attachment 150868View attachment 150869

Every time I see this I get totally triggered and then I realize I can't deal with too much Asian weirdness. Strange. Is it grindy?

Ahhh, "The Void" stared into ya. I get that with games, albums, and movies a lot. Kind of bittersweet because it ruins you, but really only does so by being that much further past whatever reference point you had going in. So it basically goes like... through it all, you have this big epiphany about the whole exchange with the art... and everything else kinda turns to shit. It shows you how much better everything else wasn't. :laugh: For a while it's just like nothing can compare, and at the same time you can't just go back to it because it becomes sort of sacred. You kinda can't let yourself squander its goodness... there's some guilt involved in doing that.

I don't know if you watch a lot of anime, but "The Void" is basically cannonical in many circles and is probably the reason why anime fans are often super-collectors. They saw something that changed thier whole world so much they just want to be surrounded by it as much as possible. Because it's so novel and different to your average westerner, the classics have a certain way of overturning people so that they forget what life is after watching - they undergo rapid radicalization. And since you can only watch something so many times, 'stuff' inevitably becomes the answer. It's as though somehow things make more sense when you can find other ways to engage with it.

Sometimes I think that feeling is just fandom exiting the embryonic stage. You think about people who get REALLY into something. Like, they have people they like to talk about it with, they have the merch, they learn the trivia... they bring in all of these things orbiting directly around the subject of their obsession, none of which are that thing. That highlights the need for more of that thing, right? In a way you could say a fan is someone looking to fill the holes blown in their brain by whatever it is that impacted them so deeply.

Video games, I think are a bit different though, just because of the immediacy of that interactive component, and the time available to spend forming those connections. More opportunities to get closer to the art are simply built into gaming by nature. Because of that quickness and depth, it's also easier to have that feeling with more stuff. You can essentially recover by playing more games. It's harder with movies and especially with music. With music, I find after experiencing certain stuff, things are just never the same. Anime, I pretty much haven't been able to watch in years just from that feeling totally burning me out - like The Flight of Icarus. I have just seen so much of the best ever and with only so much being possible with it, can't help but compare. Really good games, I eventually move on from. I think it helps that as technology expands, the experiences are continually revolutionized. We consider music and film of the past fully on-par or better than current stuff, right? Because fundamentally the way the experience is delivered doesn't change that much. Not so much with games. Nobody would say a game from the 80's is as good as the best games now, because it's a medium that can continually grow and adapt in huge ways. So many totally different experiences have been possible at different times.

But really I think it's mostly just because in order to interface with them at all, you have to have tangible interaction. You don't just sit and watch or listen. That's what makes them so good at sucking people in.

I have tried explaining this to older people who never got into it and they don't get it - how differently powerful fully interactive entertainment can be. To them, it's just work. Their loss, I suppose. Some games offer experiences that can't be had any other way.

All that stuff aside, ME is definitely one of those. Shit man I haven't played it in a while and it STILL gets me sometimes. I'll be going to play something when for whatever reason I start to think back on those early playthroughs of Metro, sigh internally, and think "Yeah, but it still won't be like that..." That was pretty much entertainment experience of the year for me when it came out. Easily. And I'm not sure if anything since has really reached me like that yet. Definitely a big fan... in fact, I could really use some Metro stuff for my desk :rolleyes:

Oh man, you convey this so perfectly well... I totally recognize this. I'm not an avid fan of anything in specific though... and when I am, I really do want to just do the actual 'thing' I'm a fan of. But that is totally the perspective of a real fan, yes. The one that joins the fanclub-type fan, that is.

The void... had it so many times and luckily its just a temporary thing. To me it really helps a lot to just 'not game' for a while after having finished a truly awesome game or story. Metal Gear Solids have done this to me, numbers 2, 3 and 4 in almost equal measure. Those games really leave you with so much to think about. Its really nice to just let that be there and give it attention. Diving straight into another game is a sure way to destroy that unique moment.

There is also another type of void I'm familiar with. Its the 'endgame' Void. Many games today don't really have a meaningful narrative that works towards a great ending. They are built to create some perpetual problem that you keep grinding away at, often something stupid like a permanent shortage of some weird currency you clearly never cared about. Those games tend to have a progression path, and in a way, that is the actual story I get from the game. The character progression itself. And when I reach a (level) cap... the game gets old SO fast... its crazy how that works. I've had a good share of games where, after playing a hundred hours towards the level cap, reached it, played five more minutes and never touched it again. Zero urge to replay. Very weird :) Its a real challenge for devs to keep an 'endgame' situation interesting. Some approach it with 0,0001% bonuses and dailies to grind on, but some manage to stay away from that and keep offering new depth and things to explore; sort of like, after upgrading, you are now side-grading and its still fun to do. Grim Dawn is fantastic example of that. The level cap coincides, just about, with the completion of the game at a high difficulty, and after that the real gear min-maxing starts and tons of new build options open up for you. Pretty unique, that.
 
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Well I came for Rimworld but left with XIII. I remember playing it on the PS2, loving the style but being horrible at it (I can't aim for sh!t with a controller). But oh boy, I love it on the pc with m+k. :rockout:
 
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After I eliminated the three leading religious nutcases in Far Cry 5, I left it for a few months thinking that there was nothing left. However, rejoining it a couple of days ago, there are loads of things still left to do and plenty of loot to collect in Prepper stashes.
It's also cool that there are still plenty of enemies around, unlike TR games where they evaporate when all the missions have been completed.
Without doubt, this is the best Far Cry game I've played, only just beating FC3 and I never get tired of capturing an enemy stronghold and stealing all their weapons and cash.
Far Cry® 52020-4-8-20-31-43.jpg
 
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After I eliminated the three leading religious nutcases in Far Cry 5, I left it for a few months thinking that there was nothing left. However, rejoining it a couple of days ago, there are loads of things still left to do and plenty of loot to collect in Prepper stashes.
It's also cool that there are still plenty of enemies around, unlike TR games where they evaporate when all the missions have been completed.
Without doubt, this is the best Far Cry game I've played, only just beating FC3 and I never get tired of capturing an enemy stronghold and stealing all their weapons and cash.
View attachment 150958

Those enemies aren't there if wipe them out on your playthrough.
 
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