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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Microsoft's next-generation Xbox Series X entertainment system has some pretty serious hardware specs, to support its lofty design goals of 4K UHD gaming at 60 Hz, with ray-tracing, and yet have 8K capability. It turns out that Microsoft isn't holding game developers to that 60 FPS number at 4K UHD, and that the minimum frame-rate is still 30 FPS. At lower resolutions such as Full HD, the console could offer high refresh-rate gaming. Apparently, the console natively displays 4K UHD at 60 Hz, and uses VESA adaptive-sync on TVs and monitors that support it; but game developers are free to cram in enough eye-candy to drive performance down to 30 FPS. This came to light when Ubisoft confirmed that "Assassin's Creed Valhalla" will run at 30 FPS on the Xbox Series X. "Developers always have flexibility in how they use the power, so a standard or common 60 FPS is not a mandate," said Aaron Greenberg, Xbox marketing head, in a Tweet Tuesday night.
View at TechPowerUp Main Site
View at TechPowerUp Main Site