Speaking in the latest issue of
Official PlayStation Magazine UK, Epic’s Kim Liberi claimed the new consoles would fulfil his longtime goal partly thanks to Unreal Engine 5’s Nanite tech, which is claimed will allow developers to put “movie-quality” assets in their games.
“It has been a lifelong dream of mine that real-time computer graphics, and in particular games, can be as believable and realistic as a movie,” he said.
“Next-gen graphics and processing power will not only make games more immersive, but will also enable entirely new gameplay concepts that can take advantage of fully dynamic environments and lighting, much-improved physics, smarter AI, and richer multiplayer experiences.”
Epic partnered with
Sony for the unveiling of UE5, which was
shown running “live on PlayStation 5” via the ‘Lumen in the Land of Nanite’ demo in May.
According to Epic, UE5 will allow artists to import film-quality source art comprising hundreds of millions or billions of polygons directly into the engine.
The Nanite technology will then scale the assets in real-time, significantly reducing time spent adjusting them for game performance and with “no loss in quality.”
In the OPM interview, Liberi pointed to Epic’s recent collaboration with LucasFilm’s The Mandalorian, which used Unreal Engine to create real-time visual effects for its sets, as an example of how technologies in the two mediums were converging.