Won't we need something along the lines of RTX 5090 recommended spec with Ryzen 4950XT ?
1,000,000,000 writes / reads per second storage.
Oh cmon its not that insane. More and more games start to push 16GB RAM to the limit.
For what it is, SC is not super hardware intensive. The issue with performance atm is the alpha-state of the game. No config can push far beyond 60fps, doesn't matter what you have and at the same time an RTX 2060 can hold 40fps at 1440p for me. In fact it performed very similar to my RTX 2080 Super.
We can't say where the requirements will land, but the optimization stage has yet to come in so if you can play it now above 30fps you should be fine for the future. 32GB RAM and installed on an SSD and you are good to go. Even 16GB can run ok, they did a good job to make use of what your system has.
Seeing so many voices trashing the alpha for not having features or e.g. the NPCs walking funny and not interactable. Guys, its still an alpha. Of course its rough. Yes its super delayed and the people who see it as a scam have their valid points, but stop expecting a full game from a project in alpha.
Just to throw something out there, Cyberpunk 2077 took the same time to develop so far (maybe even longer) and it was build with a team only modifying an engine they knew the ins and outs of. They were already a connected group with work experience together and still took 7 years to, not even yet, finish.
Star Citizen is one step above a game like Cyberpunk in complexity and density and adds the persistant MMO aspect on top. And the whole staff had to grow into it, they had to modify and partly rebuild a game-engine that was previously unknown to the team members.
As little as there is to see and play, I'm still impressed that they did come up with something for the alpha and that they actually aim to implement all of the mindbending content. As it stands the alpha is already super enjoyable if you are into the simulation aspect of sci-fi and maybe enjoy a bit of role-play and deep diving into the atmosphere.
The designwork that went into the ships for example is beyond anything I have ever seen before.
Will it ever be complete? I don't know. I hope not, because it would imply they stop working on it at some point in the future. I'd rather like to see them establish a long term funding plan and continue to expand this project for decades.
So far it looks very promising. They got in a lot of new players during fleet-week and despite people trashing the alpha-state of the game and the super long 'perceived' development period, more and more people get interested and decide to drop money on it.
If you think this is a cheap project with no results and all just pooling money for roberts yacht-collection, then why do people who play the buggy alpha for the first time during fleet-week and experience heavy server issues and disconnects, still decide to spend 200-1500$ on this? And you have to sign off that you know this is burned money, they warn you that you may not ever receive anything.
It has the ghost of something huge starting to show through. If this project continues in the direction its heading, no matter the pace, it will be something super unique. I also don't see anything beyond it ever touching the same level of detail-density any time soon. Maybe we will be there some day when AI takes over coding, if civilisations even hold up the next few decades.
Sorry for the wall, wanted to drop some thoughts off