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---|---|
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Yeah, your conclusion is pretty much exactly what I have been wishing for too: a 32" UHD monitor at a TV-like price with a TV-like featureset. It feels downright absurd that you need to pay more than the cost of a 48" CX for the current top PC monitors, which while matching its resolution and refresh rate have worse color gsmuts and accuracy, either low-count FALD or are edge-lit, lack HDMI 2.1, are often locked to G-sync only, etc., etc. Currently the options for those wanting a large (for a monitor) and fully featured high refresh rate monitor are buying a full featured but ridiculously large TV, buying a more expensive monitor with fewer features, or buying a fast monitor that sacrifices resolution on top of even fewer features. So for me, I'm sticking with option #4, waiting for a better option.I'm all too familiar with visual acuity, I've another eye surgery in 10 days.
I think the big thing with the monitor I'm talking about (not the one in the topic) is the 8k resolution, the improved DPI makes it more like a phone to look at at e.g. 0.5m distance. It would actually enable those with worse vision to move a little further back and probably have text nicely displayed.
I think black top/bottom bars might be less of an issue given how tiny the bezels are versus the size of trhe screen. But maybe matching the wall-paper/paint would work, Samsung's TVs do that for when they are idle if you wish so they "vanish" although I think I'd prefer the option to display art/photos if a large black space bothered me.
I think there needs to be options to reposition HUD elements added to games for this kind of thing, m,ake them more transparent, floating, or eye tracking etc. etc. Maybe only appearing when a button is pressed etc.
This is a useful discussion I think and also makes one think that maybe going VR headset is a better option ...
If someone would make a 32" UHD monitor that ticked all the boxes these TVs do at more TV-like price, most of this would be moot.