I understand this is one of the benefits of the cloud gaming, but Crackdowngrade 3 shows how great it is. And relying on a Server side technology is never a good thing, games and softwares last for years. I think MS will not pull the plug on this but, So many MP modes for games are dead because of this technology hurdle, having a local setup of any piece of software always trumps the reliance of this fraud called GaaS, this is the FIRST step, they will say this is how the game works and will work for next games when they try to make people locked to their services forever, those Physical Disc less PS5/XSX, PC already lost that despite Bluray sadly. Plus there's always the bandwidth issues and QoS issues as well with this, extra processing cycles as well. And OS compatibility too add DRM too, like Denuvo which adds 48Hr validation check for a game to be online (Yes, Steam already is a DRM but it does have Offline mode & there are ways to circumvent that for temporary purposes)
And please don't tell me that there's no compression or decompression technologies available with these companies, even the game setups so many AAA devs and publishers do not care to use proper compression on the game files causing the ultra bloated size.
Hitman series is another case for the pure GaaS, yeah they added a patch to make the things available with the offline mode but it ruins the gameplay, destroys the purpose of the level design and achievements, once IOI pulls the plug after 4-5 years Hitman 1,2 won't be playable offline 1:1 experience, where as old HItman games which are even more dark like Hitman : Contracts still has a GOG release for full offline gameplay.
Google is doing the same with Android Filesystem by removing the capabilities of it's R/W access by encouraging more Cloud imitated from Apple from Android 11, MS UWP also does this to an extent by limiting the application access to the FS, and now this is a bit more sidestep but it's a case to consider because, UWP has a new project reunion which bakes in built Telemetry into the API of UWP+Win32, if this game evolves over the time *IF* that reunion takes flight properly then more lockstep into the Application control loss to the end user.