Just a couple things to think about.
A few months ago I saw an article that mentioned MathLab, or a similar program, ran slower on AMD than Intel for one simple reason. The reason was that the program was compiled with a math library that only supported Intel's special instruction set - I think it was SSE2 - no AMD equivalency, so running the program on a Zen chip meant that a non-optimized routine was used. It would be so easy to test for the CPU, figure out what instruction set to use, and then branch to the proper subroutines as needed. Yes, it will add to the file size of the program, yet it will only positively affect performance, not the negative impact for purchasing a CPU that the software publisher doesn't consider.
Take a look at Micro$oft Flight Simulator 2020 - it is built on the DirectX 11 platform, what is a shame. That means one core of a CPU gets hammered, and it can only utilize four cores (or two cores and two threads) total. And it looks as if even then they did a poor job of optimizing it, as it only puts a 15% to 20% load on the cores used. While DirectX 12 helps spread the love, it still is not designed for these high core counts, you can see that in the white papers Micro$oft released when they introduced DirectX 12.
How many people do nothing but play a single game, and nothing else, at that time? Take me for instance, I will record gameplay, have a browser window open readings comments on another video, and playing a game, and my email program running in the background. No, I don't stream, yet I could while playing the game and recording it. If the only thing you want to do is game then get a console. If you want a darn good simulator then get a decent PC. If you want to do more than just game, all at the same time, then you truly need a PC. Just because a lot of publications (on-line and/or in print) do not publish GPU acceleration does not mean people are not interested in it, or can not find those numbers elsewhere. Even Adobe is making better use of the GPU now days, even if they are lagging behind some other popular - and free - video editing software in doing so.