Thank you @lexluthermiester for the feedback, and glad you found my first post interesting. As @biffzinker shows I can remember things, just not accurately.
I would of offered a citation if I could of remembered where I saw it - to many news feeds, not enough time to study and memorize it all.
The reason I mentioned the code being compiled for a program preferring one chipset over another is that it looks like one of the test games is frame locked at about 52 FPS (Anno 1800) on AMD CPUs. @Selaya suggests it comes down to the I/O chiplet - more to the point the IF for memory. While I don't disagree, yes AMD made the mistake of going with a 12nm chiplet for a 7mn chip, I don't think that is the only thing. So, are we testing to see if a game is frame locked on a CPU or a GPU? Nice that when you are testing a GPU you are also testing the limitations of a game based on the CPU, and by extension, the coding and compilation of the said game.
As to my statements about DirectX11 & 12, well here is some of the info: DirectX12 - What is the big deal? People have tested different games, checked Task Manager (and other software), and reported that DirectX 12 is only utilizing a few cores/thread, and ignoring about half or more of them, on games being played in the last couple years (even today's games). DirectX 12 was developed during a time when four cores and eight threads where considered high end, now days it is only enough to run the OS and maybe M$ Office (just kidding). I am looking to replace my video editing software because it does not properly use all of the recourses available to it - both CPU cores/threads and GPU acceleration, so this is not limited to just games.
BIOS and chip sets can have an impact, just like the CPU can. Just look at this article from Tom's Hardware where they test boot/reboot/shutdown times. How does the BIOS and I/O controllers affect GPUs? I am not sure, yet might be interesting to find out. Same thing with the OSes, how does it effect the frame rates?
The RTX 3080 is the consumer GPU king this week, that is, until the 3090 comes out next week. And Intel still has a lead over AMD, in gaming, even when Until is still using PCIe gen 3 on the desktop as opposed to AMD's PCIe gen 4.
While I tend to prefer AMD (I think better value for the price), I do have WinTel in the house as well. I am not a fan boy for one or the other.
P.S.: When do I get to play games on a 120" 10K monitor with a 360 Hz refresh, with a CPU and GPU able to drive it?
![Frown :( :(](https://tpucdn.com/forums/data/assets/smilies/frown-v1.gif)
The reason I mentioned the code being compiled for a program preferring one chipset over another is that it looks like one of the test games is frame locked at about 52 FPS (Anno 1800) on AMD CPUs. @Selaya suggests it comes down to the I/O chiplet - more to the point the IF for memory. While I don't disagree, yes AMD made the mistake of going with a 12nm chiplet for a 7mn chip, I don't think that is the only thing. So, are we testing to see if a game is frame locked on a CPU or a GPU? Nice that when you are testing a GPU you are also testing the limitations of a game based on the CPU, and by extension, the coding and compilation of the said game.
As to my statements about DirectX11 & 12, well here is some of the info: DirectX12 - What is the big deal? People have tested different games, checked Task Manager (and other software), and reported that DirectX 12 is only utilizing a few cores/thread, and ignoring about half or more of them, on games being played in the last couple years (even today's games). DirectX 12 was developed during a time when four cores and eight threads where considered high end, now days it is only enough to run the OS and maybe M$ Office (just kidding). I am looking to replace my video editing software because it does not properly use all of the recourses available to it - both CPU cores/threads and GPU acceleration, so this is not limited to just games.
BIOS and chip sets can have an impact, just like the CPU can. Just look at this article from Tom's Hardware where they test boot/reboot/shutdown times. How does the BIOS and I/O controllers affect GPUs? I am not sure, yet might be interesting to find out. Same thing with the OSes, how does it effect the frame rates?
The RTX 3080 is the consumer GPU king this week, that is, until the 3090 comes out next week. And Intel still has a lead over AMD, in gaming, even when Until is still using PCIe gen 3 on the desktop as opposed to AMD's PCIe gen 4.
While I tend to prefer AMD (I think better value for the price), I do have WinTel in the house as well. I am not a fan boy for one or the other.
P.S.: When do I get to play games on a 120" 10K monitor with a 360 Hz refresh, with a CPU and GPU able to drive it?