- Joined
- Dec 24, 2008
- Messages
- 2,062 (0.35/day)
- Location
- Volos, Greece
System Name | ATLAS |
---|---|
Processor | Intel Core i7-4770 (4C/8T) Haswell |
Motherboard | GA-Z87X-UD5H , Dual Intel LAN, 10x SATA, 16x Power phace. |
Cooling | ProlimaTech Armageddon - Dual GELID 140 Silent PWM |
Memory | Mushkin Blackline DDR3 2400 997123F 16GB |
Video Card(s) | MSI GTX1060 OC 6GB (single fan) Micron |
Storage | WD Raptors 73Gb - Raid1 10.000rpm |
Display(s) | DELL U2311H |
Case | HEC Compucase CI-6919 Full tower (2003) moded .. hec-group.com.tw |
Audio Device(s) | Creative X-Fi Music + mods, Audigy front Panel - YAMAHA quad speakers with Sub. |
Power Supply | HPU-4M780-PE refurbished 23-3-2022 |
Mouse | MS Pro IntelliMouse 16.000 Dpi Pixart Paw 3389 |
Keyboard | Microsoft Wired 600 |
Software | Win 7 Pro x64 ( Retail Box ) for EU |
GPU architecture this is a complex topic.
Dedicated scientists among with electronics engineers both trying to keep thousands of signals separated from interfering to its other.
Its game frame this requiring thousands single signals them to establish an communication between GPU and with the on-board memory.
The ultimate amount of frames this is a sum of GPU processing capability and the max frequency that this is clocked at.
The faster the frequency this will aloud more single signals them to establish communication in the unit of time.
Its single signal this carrying information which eventually this will feed a single pixel in our monitor.
In a very simplistic way this is the base theory of operation.
What is signal pollution?
GPU this is an integrated circuit, this is one City full of transistors (buildings) and of roads ( highways).
The signals are the cars moving in it.
If you wish to speed up the circulation of the signals (cars) then you need to use powerful and faster transistors, then to invest more at making better quality of roads, and also to create enough distance between two roads of opposite direction.
In the world of electronics the barricade that we use to keep separate signals which has the potential to short-circuit at open air this called creepage distance.
Signal pollution within an GPU this is possible when GPU design this failed to asses correctly (predict or measure) of the isolation straight between two signals that the technology in use (silicon parts) this is capable to offer.
When signals collusion starts to occur there is no other away than to lower down the frequency to the point that the isolation straight (walls of barricade) they are capable to deliver signal immunity from foreign interference.
Some people at you-tube with low to basic understanding they did demonstrate of how a capacitor this is capable to operate as another barricade this able to reduce further the appearance of signal pollution.
The major fact here is that GPU it self by design, this is the one to fight back internally any signal pollution at 95% and that external capacitor influence this could assist at 5~10% at reducing signal pollution when the signals are traveling at the surface of the card due copper lines ( Printed circuit Board).
Demonstration by the use of Oscilloscope
This is a basic demonstration at 50.000Hz = 50 KHz
The oscilloscope this measures the signal with extreme clarity when the trigger point this is were it should be.
But when the trigger point this changes at the wrong setting, the Oscilloscope this demonstrate a wide amount of ghost signals and this phenomenon it is equal as visual presentation to what is happening at the core of RTX3080 when balance is lost at 2GHz or about there.
Written By Kiriakos Triantafillou - Maintenance industrial electrician (active freelancer) .
Founder of ITTSB.EU Industrial - Test Tools - Score Board
(Electrical test and measurement product reviews Blog since May 2012)
Volos - Greece
This is my offering to TPU an personal contribution and in recognition that this is a valuable source of information over the years, this helped and helping many generations of people to learn more about the market of VGA cards.
Dedicated scientists among with electronics engineers both trying to keep thousands of signals separated from interfering to its other.
Its game frame this requiring thousands single signals them to establish an communication between GPU and with the on-board memory.
The ultimate amount of frames this is a sum of GPU processing capability and the max frequency that this is clocked at.
The faster the frequency this will aloud more single signals them to establish communication in the unit of time.
Its single signal this carrying information which eventually this will feed a single pixel in our monitor.
In a very simplistic way this is the base theory of operation.
What is signal pollution?
GPU this is an integrated circuit, this is one City full of transistors (buildings) and of roads ( highways).
The signals are the cars moving in it.
If you wish to speed up the circulation of the signals (cars) then you need to use powerful and faster transistors, then to invest more at making better quality of roads, and also to create enough distance between two roads of opposite direction.
In the world of electronics the barricade that we use to keep separate signals which has the potential to short-circuit at open air this called creepage distance.
Signal pollution within an GPU this is possible when GPU design this failed to asses correctly (predict or measure) of the isolation straight between two signals that the technology in use (silicon parts) this is capable to offer.
When signals collusion starts to occur there is no other away than to lower down the frequency to the point that the isolation straight (walls of barricade) they are capable to deliver signal immunity from foreign interference.
Some people at you-tube with low to basic understanding they did demonstrate of how a capacitor this is capable to operate as another barricade this able to reduce further the appearance of signal pollution.
The major fact here is that GPU it self by design, this is the one to fight back internally any signal pollution at 95% and that external capacitor influence this could assist at 5~10% at reducing signal pollution when the signals are traveling at the surface of the card due copper lines ( Printed circuit Board).
Demonstration by the use of Oscilloscope
This is a basic demonstration at 50.000Hz = 50 KHz
The oscilloscope this measures the signal with extreme clarity when the trigger point this is were it should be.
But when the trigger point this changes at the wrong setting, the Oscilloscope this demonstrate a wide amount of ghost signals and this phenomenon it is equal as visual presentation to what is happening at the core of RTX3080 when balance is lost at 2GHz or about there.
Written By Kiriakos Triantafillou - Maintenance industrial electrician (active freelancer) .
Founder of ITTSB.EU Industrial - Test Tools - Score Board
(Electrical test and measurement product reviews Blog since May 2012)
Volos - Greece
This is my offering to TPU an personal contribution and in recognition that this is a valuable source of information over the years, this helped and helping many generations of people to learn more about the market of VGA cards.