• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

NVIDIA Delivers Streaming AR and VR from the Cloud with AWS

Joined
Mar 31, 2020
Messages
1,519 (0.90/day)
Announced today, the NVIDIA CloudXR platform will be available on Amazon EC2 P3 and G4 instances, which support NVIDIA V100 and T4 GPUs, allowing cloud users to stream high-quality immersive experiences to remote VR and AR devices. The CloudXR platform includes the NVIDIA CloudXR software development kit, NVIDIA Virtual Workstation software and NVIDIA AI SDKs to deliver photorealistic graphics, with the mobile convenience of all-in-one XR headsets. XR is a collective term for VR, AR and mixed reality.

With the ability to stream from the cloud, professionals can now easily set up, scale and access immersive experiences from anywhere — they no longer need to be tethered to expensive workstations or external VR tracking systems. The growing availability of advanced tools like CloudXR is paving the way for enhanced collaboration, streamlined workflows and high fidelity virtual environments. XR solutions are also introducing new possibilities for adding AI features and functionality.





With the CloudXR platform, many early access customers and partners across industries like manufacturing, media and entertainment, healthcare and others are enhancing immersive experiences by combining photorealistic graphics with the mobility of wireless head-mounted displays.

Lucid Motors recently announced the new Lucid Air, a powerful and efficient electric vehicle that users can experience through a custom implementation of the ZeroLight platform. Lucid Motors is developing a virtual design showroom using the CloudXR platform. By streaming the experience from AWS, shoppers can enter the virtual environment and see the advanced features of Lucid Air.

"NVIDIA CloudXR allows people all over the world to experience an incredibly immersive, personalized design with the new Lucid Air," said Thomas Orenz, director of digital interactive marketing at Lucid Motors. "By using the AWS cloud, we can save on infrastructure costs by removing the need for onsite servers, while also dynamically scaling the VR configuration experiences for our customers."

Another early adopter of CloudXR on AWS is The Gettys Group, a hospitality design, branding and development company based in Chicago. Gettys frequently partners with visualization company Theia Interactive to turn the design process into interactive Unreal Engine VR experiences.

When the coronavirus pandemic hit, Gettys and Theia used NVIDIA CloudXR to deliver customer projects to a local Oculus Quest HMD, streaming from the AWS EC2 P3 instance with NVIDIA Virtual Workstations.

"This is a game changer — by streaming collaborative experiences from AWS, we can digitally bring project stakeholders together on short notice for quick VR design alignment meetings," said Ron Swidler, chief innovation officer at The Gettys Group. "This is going to save a ton of time and money, but more importantly it's going to increase client engagement, understanding and satisfaction."

Next-Level Streaming from the Cloud

CloudXR is built on NVIDIA RTX GPUs to allow streaming of immersive AR, VR or mixed reality experiences from anywhere.

The platform includes:

  • NVIDIA CloudXR SDK, which provides support for all OpenVR apps and includes broad client support for phones, tablets and HMDs. Its adaptive streaming protocol delivers the richest experiences with the lowest perceived latency by constantly adapting to network conditions.
  • NVIDIA Virtual Workstations to deliver the most immersive, highest quality graphics at the fastest frame rates. It's available from cloud providers such as AWS, or can be deployed from an enterprise data center.
  • NVIDIA AI SDKs to accelerate performance and enhance immersive presence.

With the NVIDIA CloudXR platform on Amazon EC2 G4 and P3 instances supporting NVIDIA T4 and V100 GPUs, companies can deliver high-quality virtual experiences to any user, anywhere in the world.

Availability Coming Soon

NVIDIA CloudXR on AWS will be generally available early next year, with a private beta available in the coming months. Sign up now to get the latest news and updates on upcoming CloudXR releases, including the private beta.

View at TechPowerUp Main Site
 
Joined
Mar 18, 2008
Messages
5,717 (0.94/day)
System Name Virtual Reality / Bioinformatics
Processor Undead CPU
Motherboard Undead TUF X99
Cooling Noctua NH-D15
Memory GSkill 128GB DDR4-3000
Video Card(s) EVGA RTX 3090 FTW3 Ultra
Storage Samsung 960 Pro 1TB + 860 EVO 2TB + WD Black 5TB
Display(s) 32'' 4K Dell
Case Fractal Design R5
Audio Device(s) BOSE 2.0
Power Supply Seasonic 850watt
Mouse Logitech Master MX
Keyboard Corsair K70 Cherry MX Blue
VR HMD HTC Vive + Oculus Quest 2
Software Windows 10 P
Just some pre baked VR experience i see it is doable. For anything interactive i seriously doubt the latency will be tolerable
 
Joined
Sep 10, 2016
Messages
819 (0.28/day)
Location
Riverwood, Skyrim
System Name Storm Wrought | Blackwood (HTPC)
Processor AMD Ryzen 9 5900x @stock | i7 2600k
Motherboard Gigabyte X570 Aorus Pro WIFI m-ITX | Some POS gigabyte board
Cooling Deepcool AK620, BQ shadow wings 3 High Spd, stock 180mm |BQ Shadow rock LP + 4x120mm Noctua redux
Memory G.Skill Ripjaws V 2x32GB 4000MHz | 2x4GB 2000MHz @1866
Video Card(s) Powercolor RX 6800XT Red Dragon | PNY a2000 6GB
Storage SX8200 Pro 1TB, 1TB KC3000, 850EVO 500GB, 2+8TB Seagate, LG Blu-ray | 120GB Sandisk SSD, 4TB WD red
Display(s) Samsung UJ590UDE 32" UHD monitor | LG CS 55" OLED
Case Silverstone TJ08B-E | Custom built wooden case (Aus native timbers)
Audio Device(s) Onboard, Sennheiser HD 599 cans / Logitech z163's | Edifier S2000 MKIII via toslink
Power Supply Corsair HX 750 | Corsair SF 450
Mouse Microsoft Pro Intellimouse| Some logitech one
Keyboard GMMK w/ Zelio V2 62g (78g for spacebar) tactile switches & Glorious black keycaps| Some logitech one
VR HMD HTC Vive
Software Win 10 Edu | Ubuntu 22.04
Benchmark Scores Look in the various benchmark threads
Just some pre baked VR experience i see it is doable. For anything interactive i seriously doubt the latency will be tolerable
Agreed, anything else will just be a motion sickness generator for all that use it
 
Joined
Jul 7, 2019
Messages
141 (0.07/day)
Luna is running on Nvidia technology and this is running on AWS technology, no wonder everyone wants a share of their Cloud service. And no thanks, this whole as a Service drivel is good for those corporations and not end users giving up more of their digital space control.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.96/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Huh, i can see streaming gaming being the solution for wireless VR headsets like the oculus quest.

DLSS lets them shrink the bandwidth a lot, so i can totally see this working,
 
Top