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[Official] Oculus Quest 2

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The thing is the Quest 2 at $399, in combination with Games like Half Life Alyx and Squadrons mixed with COVID should have ushered in the age of VR. Unfortunately the facebook requirement has many of us that could afford a $399 Quest 2 not interested. This hack does intrigue me though.
The price of entry for Oculus Quest 2 starts at ~$299 not ~$399. That is for the 64GB version. The 256GB version is ~$399.

The concerns about FB are understandable though,....
 

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the facebook requirement
Yeah, I don't think I'll ever give Facebook any money. Several times in the last weeks they told me I'm a foreign entity and can't confirm my location, so I am no longer allowed to post on the TechPowerUp wall. But hey, I can fix this if I run the FB app on my phone, activate GPS, so they can confirm my location. Oh and the FB app needs access to all my contacts too. After doing all that, oops, sorry, no we can't confirm you.
 

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Now that I think about it, its too bad that Oculus didn't make the Quest 2 controllers compatible / interchangeable with the original Quest v1.

If it were, Oculus Quest v1 users could upgrade to Oculus Quest 2 by purchasing just the HMD itself. This could have lowered costs even more. How many more people would have jumped on Oculus Quest 2 if they could buy it new at ~$220 or ~$250 as a starting price,....?

Think of it like HTC Vive users being able to upgrade from the original Vive to the Valve Index or Vive Pro by just purchasing the HMD itself. They already have compatible controllers (Vive wands) and Lighhouse / Steam tracking 1.0 etc.

I don't like that Oculus totally dropped their original tracking when moving from Rift to Rift s / Quest and I don't like that the Oculus Quest 2 can't support the old Oculus Quest controllers (or the other way around). There seems to be a consistent process if burning bridges and breaking with their previous tech.

All while Steam tracking has been fairly consistent or improved upon.
I think they are already selling at a loss. It's only $299 and I would prefer the new controllers over the old ones. It's crazy at how they have optimized the battery life. My Quest 2 controllers are still 90% and it's right at a month of use.

The thing is the Quest 2 at $399, in combination with Games like Half Life Alyx and Squadrons mixed with COVID should have ushered in the age of VR. Unfortunately the facebook requirement has many of us that could afford a $399 Quest 2 not interested. This hack does intrigue me though.
The Quest 2 is $299 and the only thing they missed out on was not making the Quest easier to build to take advantage of everyone staying at home. The thing they missed out on the most is the collaboration tools that they are working on now per Carmack. I don't think anyone really cares as much as everyone thinks about the FB login. They are selling well and are sold out in most stores right now. A friend of mine just bought one and searched Walmart, best buy, target, and game stop with no luck. He had to order it from Amazon and had to wait a week. Just a few weeks ago I saw them in all of those stores.

EDIT: Forgot to say yeah the big picture is the soon-to-be-released "jailbreak" or at least I hope. Sorry, I'm handling way too much stuff right now and trying to reply at the same time.. I'm forgetting to add stuff and I'm not trying to sound pro facebook login.. lol I use Sidequest the most.

Yeah, I don't think I'll ever give Facebook any money. Several times in the last weeks they told me I'm a foreign entity and can't confirm my location, so I am no longer allowed to post on the TechPowerUp wall. But hey, I can fix this if I run the FB app on my phone, activate GPS, so they can confirm my location. Oh and the FB app needs access to all my contacts too. After doing all that, oops, sorry, no we can't confirm you.
That's crazy and these are the small issues I'm seeing even with some of the Quest 2, but I hope they get these issues resolved soon.
 
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Yeah, I don't think I'll ever give Facebook any money. Several times in the last weeks they told me I'm a foreign entity and can't confirm my location, so I am no longer allowed to post on the TechPowerUp wall. But hey, I can fix this if I run the FB app on my phone, activate GPS, so they can confirm my location. Oh and the FB app needs access to all my contacts too. After doing all that, oops, sorry, no we can't confirm you.


That sucks.

Would you mind a HP G2 as review sample though?
 
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As Mindweaver suggested, the Oculus Quest 2 is likely sold at a loss.

If the Oculus Quest 2 can be used without the FB data mining and without purchasing Oculus exclusive titles from the the Oculus store then buying an Oculus Quest 2 actually does FB a disservice.
 
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As Mindweaver suggested, the Oculus Quest 2 is likely sold at a loss.

If the Oculus Quest 2 can be used without the FB data mining and without purchasing Oculus exclusive titles from the the Oculus store then buying an Oculus Quest 2 actually does FB a disservice.
In their own minds. If Facebook had actually made content that was compelling selling these at a loss would make sense. In a world where we are moving towards integrated inclusion (GOG Galaxy) it is not good to be viewed as an outlier. Unfortunately there is no Half Life Alyx for Facebook. If Valve had released their last HMD for $399 and Half Life Alyx it would have probably already ushered in mass VR uptake.
 
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In their own minds. If Facebook had actually made content that was compelling selling these at a loss would make sense. In a world where we are moving towards integrated inclusion (GOG Galaxy) it is not good to be viewed as an outlier. Unfortunately there is no Half Life Alyx for Facebook. If Valve had released their last HMD for $399 and Half Life Alyx it would have probably already ushered in mass VR uptake.


Nah it will not. Folks always find ways to complain.
 

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In their own minds. If Facebook had actually made content that was compelling selling these at a loss would make sense. In a world where we are moving towards integrated inclusion (GOG Galaxy) it is not good to be viewed as an outlier. Unfortunately there is no Half Life Alyx for Facebook. If Valve had released their last HMD for $399 and Half Life Alyx it would have probably already ushered in mass VR uptake.
So, supposedly Facebook is working on multiple what they are calling Half-Life: Alyx clones with big AAA studios. VNX reported on this and it's with big studios. Facebook is dumping a lot of money into VR. They do already have a ton of great games for Rift like Asgard's Wrath, Stormland, Lone Echo, The Climb, and they bought the studio that made Beat Saber. Look at all of the Oculus Studio stuff they did as well. Also, Stress Level Zero the creator of Boneworks has already said they are working on a native Quest 2 game that their next big title will be on Quest 2. I posted this video before I don't know if you have watched it but it's good and I mean don't skip through it. Watch it till the end because there's a lot Tyler talks about that's coming from SLZ. I hate to keep beating this same drum but I can't get over everything you get with Quest 2 for just $299.


Yeah, I don't think I'll ever give Facebook any money. Several times in the last weeks they told me I'm a foreign entity and can't confirm my location, so I am no longer allowed to post on the TechPowerUp wall. But hey, I can fix this if I run the FB app on my phone, activate GPS, so they can confirm my location. Oh and the FB app needs access to all my contacts too. After doing all that, oops, sorry, no we can't confirm you.
Hey, man just out of curiosity and saddly I don't ever really use Facebook for any of my daily news, but are you using your real name? I'm being serious here... lol I mean my wife created my account years ago when we got together and she realized I didn't have one. lol If I would have created it I would have used Mindweaver if possible or some type of variant. lol I need to start using our other media outlets like our FB, twitter, and other stuff. I can't keep up with everything.. I just started using intagram well per my wife and my oldest daughter which said late week I never heart their stuff... lol So here I am.
 

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Hey, man just out of curiosity and saddly I don't ever really use Facebook for any of my daily news, but are you using your real name? I'm being serious here..
I don't use FB in my daily life either, huge waste of time. I have to have an account so I can admin our page. And no, definitely not using my real name.
 
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In their own minds. If Facebook had actually made content that was compelling selling these at a loss would make sense. In a world where we are moving towards integrated inclusion (GOG Galaxy) it is not good to be viewed as an outlier. Unfortunately there is no Half Life Alyx for Facebook. If Valve had released their last HMD for $399 and Half Life Alyx it would have probably already ushered in mass VR uptake.

Whether FB themselves had compelling content or whether it made good economic sense to sell a VR HMD at a loss is subjective.

There is also only one Half Life: Alyx, as such, producing titles that are of good quality and in high demand isn’t easy.

I’m sure we can all agree that FB is an evil empire but that doesn’t mean there isn’t an opportunity to get one over on them by acquiring their low cost VR HMD and denying them what they want from you in the process. If one can hack and side load their way around FB then IMO, they are fighting the good fight.

I for one try not to buy locked down exclusive titles so I was never going to buy from the Oculus store anyway. I prefer Steam.

I don't use FB in my daily life either, huge waste of time. I have to have an account so I can admin our page. And no, definitely not using my real name.

I don’t use FB either. However, just because I don’t use FB doesn’t mean that people around me don’t. Back in the before times, when we could do such things, going to a restaurant, amusement park, vacation and so on,... someone using FB could simply tag you in photos. Just because you’re not using the service doesn’t necessarily mean your not on it in some capacity,....

Not trying to be paranoid or cause anyone any anxiety, I’m just saying.

To stay off of FB May take more effort then some might otherwise casually think.
 

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I don't use FB in my daily life either, huge waste of time. I have to have an account so I can admin our page. And no, definitely not using my real name.
Yeah, they are really locking down on users that don't use their real name. TPU has 90+k followers just own up and use your real name. lol Join me on the darks side! I think we can double that number and start getting some of that sweet FB money. lol j/k lol but seriously do it. hehe

Just because you’re not using the service doesn’t necessarily mean your not on it in some capacity,....
This! I only caved in and started using my FB account because my wife was already tagging me in everything.. lol I can remember her asking me are you not checking your FB? I was like no, why? lol Trust me I check it now just to keep up with stuff.. haha but I rarely ever post anything and if I do then I usually delete everything periodicly that I post. I think I've posted 3 things this whole year and they were just memes I liked.. haha
 
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This! I only caved in and started using my FB account because my wife was already tagging me in everything.. lol I can remember her asking me are you not checking your FB? I was like no, why? lol Trust me I check it now just to keep up with stuff.. haha but I rarely ever post anything and if I do then I usually delete everything periodicly that I post. I think I've posted 3 things this whole year and they were just memes I liked.. haha

I know, my Wife does the same thing as well as a number of other family members and friends. It OK to tell people not to tag you in their photos though, I do it all the time.

I started a FB account years and years ago but I never really used it. No posts, no photos nothing. Most people would probably think its not even real. I've been meaning to delete the account. I'm not against using someone else's FB account with respect to the Oculus Quest 2 (with their permission).
 
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Wow, check out this Extreme Torture test video! I feel a lot better now over not scratching my lens on accident.

 
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Looks more like abuse,....
 

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Looks more like abuse,....
Yeah, but this something we all needed to know! haha It looks like he can still even used the one he tested the lens with sand paper, that stuff is amazing.
 
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Yeah, PolyWatch for the win!!!
 

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Quest build 23.0

We just got a big update and it brings 90hz! Link is out of beta and it gets a visual enhancement and now you can select 72hz, 80hz, and 90hz on the pc app. It has a new fitness tracker as well called Move. There is a lot of great stuff in the update, check it out below. Also, I received my Horizons beta early access. So, last night was a big surprise and we were hanging out at my brother and sister n laws house. So, I haven't got to try it yet. They are rolling it out in batches or whatever not everyone is getting it at the same time.

These features and enhancements will become available starting 11/13/20
Oculus Move

  • From slashing boxes in Beat Saber to mowing down zombies in Arizona Sunshine, you can now keep track of the estimated calories you burn and how long you’ve been physically active across any app or game in VR with our new platform feature, Oculus Move
  • Oculus Move allows you to set daily goals and track progress based on estimated calories burned and time spent being physically active in VR.
  • Please note, Oculus Move is rolling out gradually starting next week, so some users may not see this feature right away.
Quest 2 Frame Rate


  • With this release, Quest 2 headsets can now run natively at 90 Hz by default. This higher frame rate has been shown to provide a smoother visual experience and improve your time spent in VR overall.
    • To start, system level software will run at 90 Hz. Additional app adoption is based on developer discretion. Developers will have full-access to this feature as part of the upcoming SDK release.
Voice Commands


  • You can now access your Voice Activity in your headset. This means that you’ll be able to view, hear and delete your voice interactions while you’re still in-VR. To manage your voice activity:
    • Put on your Quest or Quest 2 headset, then select Settings > Voice Commands > Activity Log
  • You’ll still be able to access your Voice Activity from your mobile app or from the Oculus website as well.
Voice Dictation


  • Automatic punctuation: No more saying ‘comma’ or ‘period’ when you want to add punctuation to your dictation. In this release we’ve added automatic punctuation and capitalization to Voice Dictation, making it easier and more efficient to type with your voice.
    • As you speak, dictation will automatically fill in periods, commas, question marks and capitalization. Afterwards, you can give us a thumbs up or thumbs down to provide feedback on your experience.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.
  • Dictation from the Search bar:Voice Dictation will now be conveniently integrated within the Oculus search bar. Instead of triggering dictation from the keyboard, you can now quickly find it in the Search bar where your query will auto-submit so you can get your search result within seconds.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.
Voice Commands, Voice Dictation & Predictive Text availability


  • All three features will now be available to English speaking users in Canada.
    • Please note these features will be rolled out to English speaking users in Canada gradually over time.
Accessibility


  • To help improve the readability of text in-VR, you now have the option to adjust the font size for text that appears in your headset. To do this, select Settings > Device > Text Size.
Mobile App


  • We’ve updated the Oculus mobile app to allow you to seamlessly launch app content the next time you put on your headset. This means that the next time you see a challenge you want to join or an event you want to attend in the mobile app, you can save it and jump right in when you put on your headset.
    • Please note this feature is currently an experiment and may not be available to all users at this time.
System


  • We’ve made software enhancements to both Quest and Quest 2 to reduce latency and improve your in-VR experience.
In-VR Experience


  • To help keep you comfortable from anywhere in VR, you can now grab and move both the keyboard and menu bar to a more optimal position for your situation.
  • With this release we’ve introduced the ability to complete additional tasks from within an app without having to return to your Home. This means that sending friend requests, sharing media, making in-app purchases and more can be completed without leaving your current app or experience.
    • Please note, this feature is dependent on developers implementing Focus Awareness and updating their SDK to v23.
  • We've also rolled out the new universal menu bar to all first-generation Quest headsets.
Education


  • We know it can be overwhelming for new users to enter VR for the first time, so we’ve created some new features to help. These include:
    • Getting to Know your Quest: A series of mini tutorial experiences to introduce you to the basics of VR.
    • Progress bar: See which tutorials you’ve completed and what you can do next.
    • Achievements: Just like your favorite apps and games, get achievements for completing tutorials and leveling up the time you spend in-VR.
      • Please note that these features are part of an experiment and may not be available to all users at this time.

Casting

  • Sharing what’s happening in your headset just got even easier with web casting. With this update, we’ve enabled casting to oculus.com/casting on a desktop web browser such as Google Chrome or Microsoft Edge
  • When casting to the Oculus App on iOS and Android, you can now record what’s being cast directly on the phone where it will save to the device’s camera roll.
Browser


  • You can now seamlessly upload and download files to and from your headset via Browser. Upload a video to YouTube, download photos from Dropbox, or share files via Google Docs, all without ever having to leave VR.
Bug Reporting


  • We’ve introduced the ability for you to let us know when something isn’t working by reporting a bug. Bug reporting helps us recognize issues and make adjustments to improve your overall in-VR experience.
    • To report a bug, select Settings > About > Report a Bug or visit Quick Actions and select the Bug Reporter Icon.
    • Keep in mind that the Bug Reporter is rolling out gradually, so some users may not see this feature right away.
    • Also please note, Oculus Support does not respond to bug submissions. If you need assistance, please contact our support team directly.
Quest apps on Quest 2


  • If you had a Quest headset and upgrade to a Quest 2, you’ll now have the option to automatically download your previously downloaded apps from your Quest when you finish setting up your Quest 2.
    • Note: You can always re-download apps associated with your account on a new device, this specific update streamlines the process by surfacing the option to download multiple apps at the end of your Quest 2 setup.
Quest Display

  • We’ve improved the Pixel density for Quest, leading to improved image resolution.
    • This enhancement is for the first-generation Oculus Quest only.
Fixes
  • We’ve made improvements to Guardian to reduce unintended drift or positional movement.
  • We’ve fixed a bug that caused some larger apps to fail to download.
  • We’ve fixed a bug that caused some headsets to go into sleep mode while actively watching video in media apps.

These features and enhancements will become available starting 11/13/20
Oculus Link
  • Oculus Link is now out of beta! In addition to the beta exit, we’ve added the following features that let you crank up the visuals by fine-tuning the following graphics preferences:
    • You can now set your refresh rate to 72hz/80hz/90hz.
      • Please note that USB-3 is required for 80hz and 90hz support.
    • You can now adjust your render resolution for even better visuals.
    • Learn more about these new features in our Graphics Preferences article.

Link to all release notes

Oculus Blog post about the update
 
Last edited:
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Quest build 23.0

We just got a big update and it brings 90hz! Link is out of beta and it gets a visual enhancement and now you can select 72hz, 80hz, and 90hz on the pc app. It has a new fitness tracker as well called Move. There is a lot of great stuff in the update, check it out below. Also, I received my Horizons beta early access. So, last night was a big surprise and we were hanging out at my brother and sister n laws house. So, I haven't got to try it yet. They are rolling it out in batches or whatever not everyone is getting it at the same time.

These features and enhancements will become available starting 11/13/20
Oculus Move

  • From slashing boxes in Beat Saber to mowing down zombies in Arizona Sunshine, you can now keep track of the estimated calories you burn and how long you’ve been physically active across any app or game in VR with our new platform feature, Oculus Move
  • Oculus Move allows you to set daily goals and track progress based on estimated calories burned and time spent being physically active in VR.
  • Please note, Oculus Move is rolling out gradually starting next week, so some users may not see this feature right away.
Quest 2 Frame Rate


  • With this release, Quest 2 headsets can now run natively at 90 Hz by default. This higher frame rate has been shown to provide a smoother visual experience and improve your time spent in VR overall.
    • To start, system level software will run at 90 Hz. Additional app adoption is based on developer discretion. Developers will have full-access to this feature as part of the upcoming SDK release.
Voice Commands


  • You can now access your Voice Activity in your headset. This means that you’ll be able to view, hear and delete your voice interactions while you’re still in-VR. To manage your voice activity:
    • Put on your Quest or Quest 2 headset, then select Settings > Voice Commands > Activity Log
  • You’ll still be able to access your Voice Activity from your mobile app or from the Oculus website as well.
Voice Dictation


  • Automatic punctuation: No more saying ‘comma’ or ‘period’ when you want to add punctuation to your dictation. In this release we’ve added automatic punctuation and capitalization to Voice Dictation, making it easier and more efficient to type with your voice.
    • As you speak, dictation will automatically fill in periods, commas, question marks and capitalization. Afterwards, you can give us a thumbs up or thumbs down to provide feedback on your experience.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.
  • Dictation from the Search bar:Voice Dictation will now be conveniently integrated within the Oculus search bar. Instead of triggering dictation from the keyboard, you can now quickly find it in the Search bar where your query will auto-submit so you can get your search result within seconds.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.
Voice Commands, Voice Dictation & Predictive Text availability


  • All three features will now be available to English speaking users in Canada.
    • Please note these features will be rolled out to English speaking users in Canada gradually over time.
Accessibility


  • To help improve the readability of text in-VR, you now have the option to adjust the font size for text that appears in your headset. To do this, select Settings > Device > Text Size.
Mobile App


  • We’ve updated the Oculus mobile app to allow you to seamlessly launch app content the next time you put on your headset. This means that the next time you see a challenge you want to join or an event you want to attend in the mobile app, you can save it and jump right in when you put on your headset.
    • Please note this feature is currently an experiment and may not be available to all users at this time.
System


  • We’ve made software enhancements to both Quest and Quest 2 to reduce latency and improve your in-VR experience.
In-VR Experience


  • To help keep you comfortable from anywhere in VR, you can now grab and move both the keyboard and menu bar to a more optimal position for your situation.
  • With this release we’ve introduced the ability to complete additional tasks from within an app without having to return to your Home. This means that sending friend requests, sharing media, making in-app purchases and more can be completed without leaving your current app or experience.
    • Please note, this feature is dependent on developers implementing Focus Awareness and updating their SDK to v23.
  • We've also rolled out the new universal menu bar to all first-generation Quest headsets.
Education


  • We know it can be overwhelming for new users to enter VR for the first time, so we’ve created some new features to help. These include:
    • Getting to Know your Quest: A series of mini tutorial experiences to introduce you to the basics of VR.
    • Progress bar: See which tutorials you’ve completed and what you can do next.
    • Achievements: Just like your favorite apps and games, get achievements for completing tutorials and leveling up the time you spend in-VR.
      • Please note that these features are part of an experiment and may not be available to all users at this time.

Casting

  • Sharing what’s happening in your headset just got even easier with web casting. With this update, we’ve enabled casting to oculus.com/casting on a desktop web browser such as Google Chrome or Microsoft Edge
  • When casting to the Oculus App on iOS and Android, you can now record what’s being cast directly on the phone where it will save to the device’s camera roll.
Browser


  • You can now seamlessly upload and download files to and from your headset via Browser. Upload a video to YouTube, download photos from Dropbox, or share files via Google Docs, all without ever having to leave VR.
Bug Reporting


  • We’ve introduced the ability for you to let us know when something isn’t working by reporting a bug. Bug reporting helps us recognize issues and make adjustments to improve your overall in-VR experience.
    • To report a bug, select Settings > About > Report a Bug or visit Quick Actions and select the Bug Reporter Icon.
    • Keep in mind that the Bug Reporter is rolling out gradually, so some users may not see this feature right away.
    • Also please note, Oculus Support does not respond to bug submissions. If you need assistance, please contact our support team directly.
Quest apps on Quest 2


  • If you had a Quest headset and upgrade to a Quest 2, you’ll now have the option to automatically download your previously downloaded apps from your Quest when you finish setting up your Quest 2.
    • Note: You can always re-download apps associated with your account on a new device, this specific update streamlines the process by surfacing the option to download multiple apps at the end of your Quest 2 setup.
Quest Display

  • We’ve improved the Pixel density for Quest, leading to improved image resolution.
    • This enhancement is for the first-generation Oculus Quest only.
Fixes
  • We’ve made improvements to Guardian to reduce unintended drift or positional movement.
  • We’ve fixed a bug that caused some larger apps to fail to download.
  • We’ve fixed a bug that caused some headsets to go into sleep mode while actively watching video in media apps.

These features and enhancements will become available starting 11/13/20
Oculus Link
  • Oculus Link is now out of beta! In addition to the beta exit, we’ve added the following features that let you crank up the visuals by fine-tuning the following graphics preferences:
    • You can now set your refresh rate to 72hz/80hz/90hz.
      • Please note that USB-3 is required for 80hz and 90hz support.
    • You can now adjust your render resolution for even better visuals.
    • Learn more about these new features in our Graphics Preferences article.

Link to all release notes

Oculus Blog post about the update


Nice, very nice indeed,.....

This brings the temptation to buy a Quest 2 to a nice simmer. To take it to a boil I'll have to see wireless connect to the PC as an official or beta option from Oculus.
 

Mindweaver

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Nice, very nice indeed,.....

This brings the temptation to buy a Quest 2 to a nice simmer. To take it to a boil I'll have to see wireless connect to the PC as an official or beta option from Oculus.
I don't think we will get official wireless anytime soon. Carmack is fighting for it but who knows when we will get it. All I can say is VD works great and no with official 90hz it's even better.
 
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VR HMD Oculus Rift, Oculus Quest V1, Oculus Quest 2
Software Windows 11 64bit
I don't think we will get official wireless anytime soon. Carmack is fighting for it but who knows when we will get it. All I can say is VD works great and no with official 90hz it's even better.

I hear you,...

I'll say this, when the first Oculus was announced and released I was interested but ultimately abstained because IMO the SoC was too low-end and no PC VR support was unacceptable. As soon as Oculus link was announced that was when I became interested and willing to buy regardless of the fact that it was in beta (and was in beta for some time). Oculus Quest 2 is good enough to buy now IMO but I can wait a little longer.

I'm still trying to source an RTX 3070 (will settle for a RTX 3060) and a PlayStation 5.

First video I could find on v23:

 

Mindweaver

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Benchmark Scores Yes
I hear you,...

I'll say this, when the first Oculus was announced and released I was interested but ultimately abstained because IMO the SoC was too low-end and no PC VR support was unacceptable. As soon as Oculus link was announced that was when I became interested and willing to buy regardless of the fact that it was in beta (and was in beta for some time). Oculus Quest 2 is good enough to buy now IMO but I can wait a little longer.

I'm still trying to source an RTX 3070 (will settle for a RTX 3060) and a PlayStation 5.
Nothing wrong with waiting buddy, you have a Quest all ready to hold you off. It still has a lot of life left in it as well.
 
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Nothing wrong with waiting buddy, you have a Quest all ready to hold you off. It still has a lot of life left in it as well.

So is v23 just for the VR HMD or is there also an update for the PC Oculus software?

Also, out of curiosity, when you have a suitable USB 3.0 cable connected to the Oculus Quest 2 and you test your connection in Oculus PC software what bandwidth are you getting? I'm getting 2.1Gbps on the Oculus Quest v1 and just want to see where that falls on the spectrum.

Edit:

Also, do you have to deselect the "Public Test Channel" option (under Beta) in the Oculus PC software in order to have the new out of beta Oculus Link functionality working properly,....?
 

Mindweaver

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So is v23 just for the VR HMD or is there also an update for the PC Oculus software?

Also, out of curiosity, when you have a suitable USB 3.0 cable connected to the Oculus Quest 2 and you test your connection in Oculus PC software what bandwidth are you getting? I'm getting 2.1Gbps on the Oculus Quest v1 and just want to see where that falls on the spectrum.

Edit:

Also, do you have to deselect the "Public Test Channel" option (under Beta) in the Oculus PC software in order to have the new out of beta Oculus Link functionality working properly,....?
It's an update for Quest and PCVR quest. I had to opt into beta to get it now for pc. I don't think you have to opt-in for beta it should roll out. Also, I'm slacking because I still haven't used my quest today to try it out. I've had to much stuff around the house to do. I'm finally getting settled down now. I going to try and try it out tonight. I bought the VR humble bundle pack with saints and sinners for Steam VR that i want to try out. This update brings Link out of beta. I still need to get a link cable, but honestly, I'll probably just stick to wireless.
 

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So, I've checked and I still haven't got the new v23 update... I have seen where you can force the update. Check out the video below. I'm tempted to force the update using this method.. lol I don't know I may hold off and just wait for it. You have to download the update from a sus link.. lol

 
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Yeah, Oculus Quest updates are like that.

Basically, for updates its best to connect the Quest to power and leave it powered on. It should auto update eventually if you do that. If not then navigate to settings in the Quest and you might be able to update manually from there.

If all the above fails and you don't want to wait, then you can try and force the issue as in the above video you linked.
 
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