- Joined
- May 22, 2015
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Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
That's apples to oranges and you know it. Consoles are sold at a loss, the money's in the services.I think his point wasn't that consoles are going to use all 16GB RAM for games, but that they can get you 16GB RAM for $400 whilst Nvidia are only giving you 10GB RAM for $700. The GPU in the consoles may not be as good as the GPU in a 3080 but it's still a large, expensive piece of silicon since it also includes an 8C/16T CPU and all IO stuff. Yields and manufacturing cost are going to be roughly comparable to a GA102 die.
So sure of the future are you...As for RAM usage, current PC games typically use 4-7GB - I've just come here from GN with a video from Steve investigating exactly that as part of their 2 vs 4 sticks findings - and a lot of that is used as swap space for GPU VRAM. DirectStorage means that the consoles will probably permit developers to allocate up to 12GB RAM to the GPU, and if not immediately, that will eventually become the baseline minimum for developers to target when the inevitable mid-cycle console refreshes come out with increased specs and performance.
You don't feel comfortable with 10GB, don't get a 3080. I see no reason to parrot betrayal and whatnot about it.