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NVIDIA Brings DLSS Support To Four New Games

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Artificial intelligence is revolutionizing gaming - from in-game physics and animation simulation, to real-time rendering and AI-assisted broadcasting features. And NVIDIA is at the forefront of this field, bringing gamers, scientists and creators incredible advancements. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels, then using AI to construct sharp, higher resolution images, giving gamers previously unheard-of performance gains.

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.





Call of Duty: Black Ops Cold War

Activision's blockbuster launched November 13th with raytracing, NVIDIA DLSS, NVIDIA Reflex, NVIDIA Ansel, and NVIDIA Highlights!

Raytracing introduced an extra level of visual refinement to the cinematic campaign and Multiplayer, with ray-traced shadows and ambient occlusion shading taking graphical fidelity to 11.

NVIDIA DLSS boosted frame rates by up to 85% at 4K on our range of GeForce RTX graphics cards, for the fastest, highest-fidelity Call of Duty: Black Ops Cold War experience possible:



War Thunder

Gaijin Entertainment's War Thunder is an extremely popular free-to-play, cross-platform PvP game, dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Players use aircraft, attack helicopters, tanks and naval ships to compete in battle, and with the launch of the game's "New Power" update, these battles now look even better thanks to the addition of new and improved effects and features, detailed here.

Also included in the New Power update is NVIDIA DLSS, which accelerates performance in the game by up to 30% at 4K:



Enlisted

Darkflow Software's Enlisted is an online squad-based first person MMO shooter covering key battles from World War II, with ground forces, tanks, aircraft, and more. In recent days, the game has entered into Closed Beta, which you can participate in, and with that launch came the introduction of NVIDIA DLSS support, boosting frame rates by up to 55% at 4K:



Ready or Not

Void Interactive's Ready or Not is inspired by the classic S.W.A.T. games of old, giving you command of highly trained officers in single-player and multiplayer.

An ongoing alpha has received a new update, adding support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion shading, and NVIDIA DLSS, which accelerates performance by up to 120% at 4K with the new ray-traced effects enabled:



There's Much More To Come

These titles join the ever-growing list of games enhanced with NVIDIA technology that makes the experiences of GeForce gamers even better. More integrations of NVIDIA DLSS, NVIDIA Reflex and raytracing are in the works, including in the upcoming Cyberpunk 2077.

View at TechPowerUp Main Site
 
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nice! but i dont have any of those titles :(
 
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I've never heard of any of these except Call of Duty.
 
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DLSS 2.0 is great good but, industry wide solution is needed, paying small size devs to support it for the sake of marketing numbers of adoption is meh.
 
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25 titles wow
hope they put them in the tests bench :roll:
 
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I thought this DLSS magic was going to automagically machine-learn itself to heaven, but it seems to just require a lot of coaching. Every time.

This tech is dead in the water if its per-title and going to stay that way.
 
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Only interesting title there is War Thunder.
Nobody cares about Treyarch's one step backwards cod.
I'll reserve my judgement until Enlisted releases but Russki devs can't seem to retain playerbase for their fps games. I was really surprised Escape From Tarkov even became so popular with the devs being garbage but I have to admit they brought something unique to the table at that time.
Ready Or Not was off to a good start but then they fucked up trying to split resources between PvE and PvP. But I'll still reserve my judgement until it actually releases.
 
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I thought this DLSS magic was going to automagically machine-learn itself to heaven, but it seems to just require a lot of coaching. Every time.

This tech is dead in the water if its per-title and going to stay that way.

I was with this impression as well when they said they are leveraging Tensor cores to perform this upscale. But turns out it still requires substantial work on the developers side to get it to work and work properly. The quality for DLSS 2.0 is good, but it will be an uphill task to get more games on it if Nvidia don't actively work with each game developer.

DLSS 2.0 is great but, industry wide solution is needed, paying small size devs to support it for the sake of marketing numbers of adoption is meh.
I feel Nvidia is now in a panic mode. I am not sure if RDNA2 is really going to be a big threat to them, but we will find out today. They are in panic mode because the only main performance technology standing between them and AMD is DLSS. Which I feel is the reason for the sudden increase in number of DLSS titles.
 
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Is it available now already? New driver? What's going on?
 
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I was with this impression as well when they said they are leveraging Tensor cores to perform this upscale. But turns out it still requires substantial work on the developers side to get it to work and work properly. The quality for DLSS 2.0 is good, but it will be an uphill task to get more games on it if Nvidia don't actively work with each game developer.


I feel Nvidia is now in a panic mode. I am not sure if RDNA2 is really going to be a big threat to them, but we will find out today. They are in panic mode because the only main performance technology standing between them and AMD is DLSS. Which I feel is the reason for the sudden increase in number of DLSS titles.
It's not panic it's just one upping AMD by showing that they still have solution that can nearly double the performance.
Sure, number of games is low but hey, it's better than it was.
Problem is that AMD is planning to introduce something similar to dlss that doesn't require training on supercomputer.
Just give us proper checkerboard rendering with nice TAA and we'll be set.
 
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It's not panic it's just one upping AMD by showing that they still have solution that can nearly double the performance.
Sure, number of games is low but hey, it's better than it was.
Problem is that AMD is planning to introduce something similar to dlss that doesn't require training on supercomputer.
Just give us proper checkerboard rendering with nice TAA and we'll be set.

On 4k and on 25 games. Most people don't game on 4k, so this is not that relevant.

Cool tech though
 

vctr

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I was with this impression as well when they said they are leveraging Tensor cores to perform this upscale. But turns out it still requires substantial work on the developers side to get it to work and work properly. The quality for DLSS 2.0 is good, but it will be an uphill task to get more games on it if Nvidia don't actively work with each game developer.


I feel Nvidia is now in a panic mode. I am not sure if RDNA2 is really going to be a big threat to them, but we will find out today. They are in panic mode because the only main performance technology standing between them and AMD is DLSS. Which I feel is the reason for the sudden increase in number of DLSS titles.
DLSS 2.0 is not that hard to implement now, the hard thing is training the AI for that game, which Nvidia does the job for it, nvidia works close to the dev team when implementing DLSS, also, if your game uses TAA, you're more than half way implementing DLSS, as TAA and DLSS share many libraries, DLSS is an impressive technology that should be implemented in a lot more games.
 
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DLSS 2.0 is not that hard to implement now, the hard thing is training the AI for that game, which Nvidia does the job for it, nvidia works close to the dev team when implementing DLSS, also, if your game uses TAA, you're more than half way implementing DLSS, as TAA and DLSS share many libraries, DLSS is an impressive technology that should be implemented in a lot more games.

Right so it should be integrated into a standard dev pipeline, not some proprietary shit. We know where the latter goes eventually.
 
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"Performance mode" is an euphemism for 1080p => 4k upscaling, right? :D

What a wonderful technology, it "boosts fps" so impressively... :peace:

DLSS 2.0 is not that hard to implement now, the hard thing is training the AI for that game,

DLSS FUD is amazingly rampant even by low green standards.
Hint: there is no per game training for DLSS 2.0 (which is just a TAA derivative)

PS
Oh boy, a newly registered nick hypes green tech, how unusual... ;)
 
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this is something nvidia will not understand, for a pc gamer the intersect of titles played and titles that have dlss enabled is low and certainly enough so not to bother after their overpriced hardware enabled proprietary technology cards
 

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"Performance mode" is an euphemism for 1080p => 4k upscaling, right? :D

What a wonderful technology, it "boosts fps" so impressively... :peace:



DLSS FUD is amazingly rampant even by low green standards.
Hint: there is no per game training for DLSS 2.0 (which is just a TAA derivative)

PS
Oh boy, a newly registered nick hypes green tech, how unusual... ;)
For your info, I'm not an nvidia fanboy, supporting X company to death is stupid, as for them, we are all numbers, I'm pretty hyped to see the RX6000 series reviews coming out today, all this new hardware gets me very hyped.
 
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This reminds me of Physx. That had so much mind share that people would keep their old Nvidia card just so that you could see it in Batman Arkham City and a few other AAA titles. If AMD's SAM does the same thing by default there is nothing Nvidia can do with DLSS to respond. That is probably why they announced they are making their own version of SAM.
 
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I thought this DLSS magic was going to automagically machine-learn itself to heaven, but it seems to just require a lot of coaching. Every time.

This tech is dead in the water if its per-title and going to stay that way.

Yeah, pretty much... Supercomputers and AI are nice buzzwords, but scaling of bitmaps on fixed-grid screen is... very time consuming.

One solution that works very well (and which I used and can recommend) is Topaz Gigascale - it does exactly what is needed for scaling purposes (admittingly, not caring or being restricted to screen resolution) - it was also 'trained' on huge number of (different) pictures, and during scaling it actually *adds* certain picture elements, achieving very good and believable results. There are other products, some of them web-based.

Thing is, processing a single picture lasts very long. They have Video Enchantment AI (for somewhat more money), but it's very far away from per-frame usability.

Very similar to implementation of ray-tracing (highly selective), they basically did what they *could* have, with today's technology.

I don't have a problem with implementation - what bothers me is mainly that people are lead to believe that they're getting full ray-tracing technology with general upscaling AI algorithm.
 
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I feel Nvidia is now in a panic mode. I am not sure if RDNA2 is really going to be a big threat to them, but we will find out today. They are in panic mode because the only main performance technology standing between them and AMD is DLSS. Which I feel is the reason for the sudden increase in number of DLSS titles.
Not really. AMD has an equivalent feature that works like the DLSS.
 

wolf

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Not really. AMD has an equivalent feature that works like the DLSS.
Equivalent and has are strong words considering we've seen nothing, only heard about it. At this stage it's more appropriate to refer to them as functionally alike and imminent.
 

bug

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I thought this DLSS magic was going to automagically machine-learn itself to heaven, but it seems to just require a lot of coaching. Every time.

This tech is dead in the water if its per-title and going to stay that way.
This is worded weirdly, indeed.
DLSS 1.0 required per-title training. DLSS 2.0 does away with that and only requires the game to implement the DLSS API instead (doesn't mean DLSS cannot be trained to look better afterwards, but it's not a blocker anymore).
So I really don't understand why the news says "Nvidia brings DLSS to..." when it's actually the game devs that did.
 
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On 4k and on 25 games. Most people don't game on 4k, so this is not that relevant.

Cool tech though
Correct me if I'm wrong but you can also enable it for 1080p and 1440p. If that's the case it IS relevant.
 
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