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coop.jpg


11.jpg


The struggle to get this. I purchased a 5700 XT...cuz 6800 XT is nowhere in stock and got Godfall on free bundle. After the first 5700xT was broken from Asrock and had to return and got a replacement from Saphire.
The performance on the card is mediocre. As for Godfall even worst.

Can't say I would recommend Godfall (or the graphics card). It looks bad, it hurts your eyes. They just added saturation to the colors. Performance for all the explosions of light that happen around you every second is kinda bad.
As for the game: no story, and farming simulator. The combat is not souls - like. And some enemies have insane hit boxes. 3 maps, where you get random quests and enemies that spawn in the same exact place always. Killed them once, go back and kill them 100 more times.
Won't let you progress if you don't have a certain level...so i guess your stuck farming until you hit the level to progress further.
It has co-op for up to 3 players. You can easily play at the highest difficulty, no problem.
You will get a solid 10 hours worth of gameplay and if you play it with a friend at least you can talk to somebody while you kill random mobs. If 60EUR is a good value for 10 hours, you are the judge.
 

rtwjunkie

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I’ve got over 100 hours in AC Valhalla. Patch 1.04 was released yesterday. Nearly everything it said it would do... has been a mirage.

When you fight Zealots, they used to suck down healing potions right in front of you, making them nearly a 30 minute chore to kill. 1.04 was to eliminate that and make them wait until away from your field of view. I met two yesterday post-patch. Both broke out the bottle while in combat and guzzled it down, complete with swallowing sounds.

1.04 was supposed to eliminate the corrupt data saves. Judging by the Ubi forums, it doubled the corrupt saves.

Game crashes happened randomly, whether hard freezes or CTD, with no one event triggering them. Some have said by removing the current “game ready” driver they have eliminated the crashes. Apparently the patch didn’t fix the crashes. You all know me,I’ve always advocated against the game ready driver concept, staying 2 to 3 versions behind. Normally I am the one who never has problems while thousands of people complain. This one time I did the latest driver, coincidence? Maybe. Maybe not.

I’ve had all the above problems in abundance. I’ve kept playing though because it is fun. However, for those that don’t have it, you may want to wait, because whatever studio worked on Valhalla doesn’t seem to have much technical prowess.

Ok, back to England for more Valhalla. I’ll put a few more screens up by tomorrow.
 
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View attachment 177242

View attachment 177243

The struggle to get this. I purchased a 5700 XT...cuz 6800 XT is nowhere in stock and got Godfall on free bundle. After the first 5700xT was broken from Asrock and had to return and got a replacement from Saphire.
The performance on the card is mediocre. As for Godfall even worst.

Can't say I would recommend Godfall (or the graphics card). It looks bad, it hurts your eyes. They just added saturation to the colors. Performance for all the explosions of light that happen around you every second is kinda bad.
As for the game: no story, and farming simulator. The combat is not souls - like. And some enemies have insane hit boxes. 3 maps, where you get random quests and enemies that spawn in the same exact place always. Killed them once, go back and kill them 100 more times.
Won't let you progress if you don't have a certain level...so i guess your stuck farming until you hit the level to progress further.
It has co-op for up to 3 players. You can easily play at the highest difficulty, no problem.
You will get a solid 10 hours worth of gameplay and if you play it with a friend at least you can talk to somebody while you kill random mobs. If 60EUR is a good value for 10 hours, you are the judge.


good to know!!

Also, what app is showing the CPU/GPU in the corner?
 
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Just wanted to chime back in, I think it was this thread or a similar one got me wanting "Dying light" took me a while to find an un opened copy. Sense the first one i purchased was no good the guy gave me for free the add on games, I must say I been hooked every sense!!! Now I just got hell Blade and a few other add ons, Very happy with this 2016 game. I might one day look at the newer version of it, but the first version is still being updated and supported so I have no reason.............307 hours in, oh im down loading the multi player "Bad Blood".
 
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I’ve got over 100 hours in AC Valhalla. Patch 1.04 was released yesterday. Nearly everything it said it would do... has been a mirage.

When you fight Zealots, they used to suck down healing potions right in front of you, making them nearly a 30 minute chore to kill. 1.04 was to eliminate that and make them wait until away from your field of view. I met two yesterday post-patch. Both broke out the bottle while in combat and guzzled it down, complete with swallowing sounds.

1.04 was supposed to eliminate the corrupt data saves. Judging by the Ubi forums, it doubled the corrupt saves.

Game crashes happened randomly, whether hard freezes or CTD, with no one event triggering them. Some have said by removing the current “game ready” driver they have eliminated the crashes. Apparently the patch didn’t fix the crashes. You all know me,I’ve always advocated against the game ready driver concept, staying 2 to 3 versions behind. Normally I am the one who never has problems while thousands of people complain. This one time I did the latest driver, coincidence? Maybe. Maybe not.

I’ve had all the above problems in abundance. I’ve kept playing though because it is fun. However, for those that don’t have it, you may want to wait, because whatever studio worked on Valhalla doesn’t seem to have much technical prowess.

Ok, back to England for more Valhalla. I’ll put a few more screens up by tomorrow.
I also been playing Valhalla, man it runs terrible on pc for me even on a 1080ti, it runs perfectly on my Xbox series x at 4k 120hz hdr10. I got about 40hrs in the game so far, I been taking my time and I really like it so far, I do miss the thransmog system from odyssey where you could change the look of the armor equipped.
 
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I learned something new in Metro Exodus today. When you're sneaking up through the cultists bridge to leave the Volga, there's a point where you can get every guard that sees you to surrender without fighting any of them.

I usually just sneak past as quickly as possible, grabbing some loot where I can. But this time I wanted to see if I could knock out every cultist, on the lower level, at least. It was going well. I cleared the 4 or 5 enemies out of the first passage with can tosses and it seemed to go smoothly. The passage is divided and the two on the second half almost spotted me, but I got around and got them before weapons came back out.

After that, I snuck around the right side to the second section of the bottom level, where the elevator is. Peeped the main passageway to my left and saw 3 guards. Didn't register that they saw me, but they did.

And the reason they didn't register as seeing me was because... they never even tried to attack me. One of them was shouting to surrender. He was telling them I wasn't the enemy I seemed to be and wouldn't hurt them. From then on, I strolled right through. They had even dropped their weapons for me to loot. I never fired a shot, never even got spotted doing anything up until that moment.

I wonder if choices you make at the church factor in. If you listen to the chatter, you can hear this same group talking about your escapades at the church. For me, they described Artyom as disappearing. I wonder what they'd say if I had massacred the guards at the church. Could my gracious head-bludgeoning of every single guard in the church be why they chose to surrender and not fight? They decided I was a nice guy for only giving a good dozen of their buddies concussions?

As far as I can tell, only the one group of guards in front of the elevator will do that. I failed the first part twice and got shot both times. And once you go up the elevator where they're having a little mass, you will be shot on sight.

Interesting detail. I guess there's more to the moral system in this game than it may seem. How many other little things like that might there be? Or was that voice Duke bailing me out from the shadows? I never see anybody mentioning things like this.
 

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I’ve got over 100 hours in AC Valhalla. Patch 1.04 was released yesterday. Nearly everything it said it would do... has been a mirage.

When you fight Zealots, they used to suck down healing potions right in front of you, making them nearly a 30 minute chore to kill. 1.04 was to eliminate that and make them wait until away from your field of view. I met two yesterday post-patch. Both broke out the bottle while in combat and guzzled it down, complete with swallowing sounds.

1.04 was supposed to eliminate the corrupt data saves. Judging by the Ubi forums, it doubled the corrupt saves.

Game crashes happened randomly, whether hard freezes or CTD, with no one event triggering them. Some have said by removing the current “game ready” driver they have eliminated the crashes. Apparently the patch didn’t fix the crashes. You all know me,I’ve always advocated against the game ready driver concept, staying 2 to 3 versions behind. Normally I am the one who never has problems while thousands of people complain. This one time I did the latest driver, coincidence? Maybe. Maybe not.

I’ve had all the above problems in abundance. I’ve kept playing though because it is fun. However, for those that don’t have it, you may want to wait, because whatever studio worked on Valhalla doesn’t seem to have much technical prowess.

Ok, back to England for more Valhalla. I’ll put a few more screens up by tomorrow.


Please report these issues to the devs. more patches will be incoming, it helps them as much as it helps us


and on topic:

I started of Jedi Fallen Order... GORGEOUS GAME wow... so beautiful maxed out... i have been playing 3 hours straight, I haven't done this with a game for ages where I don't want to shut off... usually I have fun and shut off, this one I can't shut off I am enjoying it so much... and I am not even a huge star wars fan. this is just a very well designed game.
 

rtwjunkie

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I learned something new in Metro Exodus today. When you're sneaking up through the cultists bridge to leave the Volga, there's a point where you can get every guard that sees you to surrender without fighting any of them.

I usually just sneak past as quickly as possible, grabbing some loot where I can. But this time I wanted to see if I could knock out every cultist, on the lower level, at least. It was going well. I cleared the 4 or 5 enemies out of the first passage with can tosses and it seemed to go smoothly. The passage is divided and the two on the second half almost spotted me, but I got around and got them before weapons came back out.

After that, I snuck around the right side to the second section of the bottom level, where the elevator is. Peeped the main passageway to my left and saw 3 guards. Didn't register that they saw me, but they did.

And the reason they didn't register as seeing me was because... they never even tried to attack me. One of them was shouting to surrender. He was telling them I wasn't the enemy I seemed to be and wouldn't hurt them. From then on, I strolled right through. They had even dropped their weapons for me to loot. I never fired a shot, never even got spotted doing anything up until that moment.

I wonder if choices you make at the church factor in. If you listen to the chatter, you can hear this same group talking about your escapades at the church. For me, they described Artyom as disappearing. I wonder what they'd say if I had massacred the guards at the church. Could my gracious head-bludgeoning of every single guard in the church be why they chose to surrender and not fight? They decided I was a nice guy for only giving a good dozen of their buddies concussions?

As far as I can tell, only the one group of guards in front of the elevator will do that. I failed the first part twice and got shot both times. And once you go up the elevator where they're having a little mass, you will be shot on sight.

Interesting detail. I guess there's more to the moral system in this game than it may seem. How many other little things like that might there be? Or was that voice Duke bailing me out from the shadows? I never see anybody mentioning things like this.
It’s interesting you bring this up. I’ve played lights out killing every crazy at the church, as well as a non-violent approach. They absolutely do remember how you treated them when you get to the bridge, and act accordingly.

Please report these issues to the devs. more patches will be incoming, it helps them as much as it helps us
Already done my friend. Along with about 10,000 other players who have submitted.
 
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It’s interesting you bring this up. I’ve played lights out killing every crazy at the church, as well as a non-violent approach. They absolutely do remember how you treated them when you get to the bridge, and act accordingly.
I guess it just wasn't as obvious as some of the other choices. I'm betting most never catch it. It makes sense - I freed the guy at the electrical tower and helped Simon. I met the randos at the church and didn't hurt them. So for all they knew I wasn't after them and helped when I could. Never mind the fact that I killed their god (though I'm betting that was a blessing for some of them.) But it seemed like they'd still attack on sight, no matter what. I thought the karma only affected Duke's outcome fork. Knowing the pacifism is really a thing, I see kind of a missed opportunity. Maybe if you took the violent route the bandits would respect you and let you by the regions they controlled, or something like that.

Same deal in the Caspian with Saul and his boys. Maybe he could've had some sway to make an encampment or two on the lighthouse side passive towards you. Maybe it lets you save the slave making a last stand way out by the old Kazakhstani village. You could work with the bandits to bring him back down to earth. Or maybe Saul's people command the slaves guarding the 'scenic' entrance to the Baron's stronghold. I think that's more interesting than the revolver upgrade you shouldn't have missed on the Volga (cmon, it's a survival-style looter-shooter and you're not gonna go looking in such an obvious POI? :laugh:) For real though, all that you get for sparing the man is a duplicate upgrade that basically amounts to a fistful of BB's for your Tikhar? And hey, Baron is worried there will be a loss of influence. So maybe if you kill enough bandits on the side locations it turns out some tribals/fighter-slaves heard of you and look the other way, making it easier to spare them. They could revolt and help you kill some of their masters on the way up to the tower.

Maybe in the forest a couple of the children help you find a side path to the camp if you don't fight them, out of respect for your unexpected kindness and resourcefulness - or you could save the ones held-up by the bandits and they would help you fight them off. Or maybe if you brutalize them, some won't even fight you, having gotten the reality check that they're not in summer camp anymore and you're not like the guys they usually spook with corpse scarecrows and traps. What about that bandit you save? Where are his buddies? Maybe he has some very needed supplies back with them that he can share with you, having lost materials for crafting the usual stuff.

I hope they'll continue to play with the moral system. Listening to the dev tapes on NG+ I think they were content to simply get the kinks out of simpler decision trees stretching across their new, more open-world model. But I think it would be cool to see that expand to give the smaller decisions more nuanced impact, given that the next arc seems like it might be about building a new society above ground. Something like that would have many more opportunities for classic apocalyptic RPG decision strategy elements.
 
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INSTG8R

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View attachment 177242

View attachment 177243

The struggle to get this. I purchased a 5700 XT...cuz 6800 XT is nowhere in stock and got Godfall on free bundle. After the first 5700xT was broken from Asrock and had to return and got a replacement from Saphire.
The performance on the card is mediocre. As for Godfall even worst.

Can't say I would recommend Godfall (or the graphics card). It looks bad, it hurts your eyes. They just added saturation to the colors. Performance for all the explosions of light that happen around you every second is kinda bad.
As for the game: no story, and farming simulator. The combat is not souls - like. And some enemies have insane hit boxes. 3 maps, where you get random quests and enemies that spawn in the same exact place always. Killed them once, go back and kill them 100 more times.
Won't let you progress if you don't have a certain level...so i guess your stuck farming until you hit the level to progress further.
It has co-op for up to 3 players. You can easily play at the highest difficulty, no problem.
You will get a solid 10 hours worth of gameplay and if you play it with a friend at least you can talk to somebody while you kill random mobs. If 60EUR is a good value for 10 hours, you are the judge.
I’m pretty much chocking that game uo to being a glorified tech demo...

It’s interesting you bring this up. I’ve played lights out killing every crazy at the church, as well as a non-violent approach. They absolutely do remember how you treated them when you get to the bridge, and act accordingly.


Already done my friend. Along with about 10,000 other players who have submitted.
I’ve just been playing it in little spurts. Im still in Norway(my home and they actually mention Stavanger which is my “city”) but I’m glad I’m taking my time hearing about these glaring bugs
 
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2020.11.28-01.04.mp4_snapshot_00.07.58.849.jpg


Now I have to find my way through the maze the tower has become...

Already done my friend. Along with about 10,000 other players who have submitted.
The issue may be widespread to older AC games, perhaps? The other day I tried to launch Origins and it just crashed every time.

Speaking of game issues in general, I had been wanting to try State of Decay 2, but the game would simply not launch... I just didn't want to bother troubleshooting it anymore than I already had, and considering that a guy on the Steam discussion page who apparently managed to get it working had to mess with the processor core config in his system, I said "Screw it, time for a refund."
 
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Started Witcher 1 as planned,also installed Rise of the White Wolf mod cause a friend suggested it.
Witcher1.jpg

Game/combat system will need some time to get used to after Witcher 3 but I'm kinda curious about the story and whatnot so its fine.

+As a side game I'm playing season 22 in Diablo 3 but I'll be done with that in ~2 weeks anyway then put the game away till the next season as usual.
 
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+As a side game I'm playing season 22 in Diablo 3 but I'll be done with that in ~2 weeks anyway then put the game away till the next season as usual.

What is this season talk for D3? I have not paid much attention do it since D2 ...
 
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What is this season talk for D3? I have not paid much attention do it since D2 ...

Its something like the D2 ladder was, resets every few months and you start from scratch.
Each season is a bit different with seasonal themes.
Pretty much the only way I play the game since they added seasons.
It brings me back for a few weeks casually then I put down the game till the next one.
 
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installed FFXIV and am playing through the beginning stages ... ok so far, but the beginnings where they try to teach you everything is always slow and boring lol
 

Space Lynx

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installed FFXIV and am playing through the beginning stages ... ok so far, but the beginnings where they try to teach you everything is always slow and boring lol

i have a max level Paladin in FFXIV. give it some time. the first boss fight around level 20, Ifrit, is a lot of fun imo
 
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Just finished Ghostrunner and enjoy every second of it. Game is a little short, around 10hr playtime.
Music is awesome, listening to the OST put in me into the zone when running on treadmill, quite fitting for the game where you are always running around.
 

Space Lynx

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Just finished Ghostrunner and enjoy every second of it. Game is a little short, around 10hr playtime.
Music is awesome, listening to the OST put in me into the zone when running on treadmill, quite fitting for the game where you are always running around.

you have more skill than me. I tried like 5 hrs in the free demo and kept getting stuck. it was quite fun when I beat a part I was stuck on though, but there was one area I just could not get past and I gave up and decided not to buy the game.
 
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Started Witcher 1 as planned,also installed Rise of the White Wolf mod cause a friend suggested it.
View attachment 177366

Game/combat system will need some time to get used to after Witcher 3 but I'm kinda curious about the story and whatnot so its fine.

+As a side game I'm playing season 22 in Diablo 3 but I'll be done with that in ~2 weeks anyway then put the game away till the next season as usual.
I have a mods list for that game
Capture.PNG

Capture1.PNG
Capture2.PNG

Capture3.PNG


But I mostly followed this:
 
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God damnit I can't wait to finish the Caspian. Metro and it's quirks, man...

Every time I play NG+ I make the mistake of leaving the added weathers on. Awesome in the volga and the forest, but in the caspian, it means visibility-crippling sandstorms every 3 minutes... that also affect everything inside. Whether you are trying to explore or do missions, it can make things borderline unplayable. I was driving through the main valley when one hit that was so bad that I had a literal foot of visibility. And it locked in. I left it for 30 minutes and it stayed. I had to leave the valley to make it stop. Which took another 10 minutes just bumping into walls and obstacles. Even when you're driving straight into a wall, you can't see it! It's hard to even know if you're still moving or trying to phase into another dimension through the cliffside, because all you see is orange. And then there's the twitchy van. And then there's the tower fight where the guys below you have the ability to one-shot you in the face before you can see them. I also don't appreciate how some of the guys you kill in that slog of an unbalanced long-range fight disappear by the time you get there to loot them.

And then, there's the fucking cracked ship, which I guess is forever bugged. I'm stuck in there now, not really expecting to fight every enemy in there, so I'm torn. I might actually just leave, drive across the world to clean weapons, and come the hell back. They're all stuck out of position, just standing in weird place and not doing their routines. And there are dark spots where my light sensor is sticking on and I get spotted through cover... the path to the switches. Never had a problem there before but now the game seems to think it's a bright, open space. I can't get in to the main area at all without being spotted like I'm in an open field.

Also, the lights are bugged badly. If you go and turn off the lights, save, and reload, the lights will forever be on. The switches are still off. You can switch them on and off again, but the lights stay on. So if you screw up, you have to load back and do the entire level over again, or try to kill everyone in there from the worst spot.

I'm all for a challenge, but the reward at the end doesn't match and it basically amounts to an hour of time lost and frustration trying to trigger it to work like it's supposed to and one shotting the whole steal run. I mean, it's actually broken so lol. The boss fight at the end, I can somewhat forgive, even if he has at times eaten every single shotgun round I can carry. Those juggernauts just suck, man. Unless you have the exact right thing, you may not even be able to beat them. You could get stuck there forever. Or just leave after fighting through the bulk of the level and miss the actual reward.

I could list so many more things I've come to really hate about the Caspian. It's mostly good. But when it's bad, it's a fucking awful experience.


EDIT: Alright, now it's just messing with me. After leaving, coming back, and almost getting spotted, the enemies in the ship finally resumed their dialogue and went to their spots. The light bug is always still a thing but with solid snake skills and a few f-bombs, I made it. Shot the juggernaut in the nuts with 8 incendiary tikhar, ~10 shotgun shells, and another 12 or so 7.62mm rounds. Not bad, honestly. I didn't have to break out the molotovs and kill the slave on the floor. Let em all out. Went back to the train again and switched some weapons for the fight at the last outpost before you reach the oil rig.

When I was approaching, the scripted sandstorm didn't trigger. There's always a sandstorm so you can't easily snipe them. Weird... I walked up slowly, expecting to get ripped into, but it was DESERTED! There's usually 8 or so dudes there. But this time there was only loot. Never ever seen that before. I figure this is fine, even though I'm miffed because that's a profitable fight for ammo and stuff. I'm also experiencing the disappearing red-dot glitch on this play through so I needed to scrounge a couple. Doesn't matter... almost to Taiga and I'm counting my blessings that it's speeding that up. Run back to where my van is and start driving towards the rig. Hit a little dip, maybe a foot or so deep and 3 feet wide. Die instantly and camera does double corkscrew INSIDE the van. WHAT?! WHAT?!

Hold on... autosave loads me back in the middle of the outpost. Only now there are enemies ready to instantly murder me to death, which they do. I watch as the triggered sandstorm begins to whirl and the screen goes red. Cool/not cool.

Load my manual save, drive back, bad guys are where they should be, kill them, loot spot. I am now on course for the oil rig. It's a short trek and I am all nerves for it at this point thinking about what might happen when I go inside. WTF have they been doing with these updates? :laugh: How do I play this a good half-dozen times and never encounter any of this?
 
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Ahhzz

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Thanks, I will check that out.;)
I'm mainly interested in graphics mods/enhancements and generic fixex.
Since its my first time playing the game I don't want to change game mechanics and such if possible.
I don't know what's the difference between vanilla and with all the mods I mentioned installed cause I never played the vanilla. And after reading the details of which mod does what (check the spoiler) I thought it'd be better if I didn't play vanilla first. Old eurojank games are eurojank. Don't need the hassle of stupid bug making me hate the game.

As for combat in Witcher 1, it's quite simple. Fast sword style for fast creatures, Heavy for slow ones, Group for well group of creatures, doesn't matter if the creatures are fast or slow.

One left click initiates swing animation. There's a time window when you have to press left click again to initiate x2/combo/chain strike. Usually a small thunder/fire icon shows up (don't remember which). You can stack up to three strikes iirc. 2nd and 3rd strike is fast af and does massive damage. But if you miss the time window, chain is broken.

You can Igni (firebolt) spam which imo is pretty op. Or if a group of enemies is too hard to fight, cast Aard (telekinetic blast) and run away.

As for running, there's no function of it like cpunter strike. But if you select silver sword and fast style I think Geralt "walks" the fastest.
 
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