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Cyberpunk 2077 Game and Performance Review Roundup—The Antidote to 2020?

Damn, pretty bad performance dare I say unacceptable for a game in development for so long. The fact that core scaling is so poor makes me wonder how did they even got the game running on old gen consoles, it must go into slideshow mode in certain instances.

Are you referring to the core scaling at 4K or 1080p? They are much different.

82fps gain to 105fps by adding 4 cores and 8 more threads seems like scaling to me. Even then it is still CPU bound. Im curious to how many cores it takes until you see a significant drop in performance gained from adding cores and then how close you can get to those figures with less cores but higher clocks.
 
The Steam and Epic versions will not require the Launcher to run. It'll still run on it's own.

The Denuvo addition is for the PREVIEW copies ONLY. Retail release will not have it. This was done to control the distribution and limit access to reviewers only.

It should also be noted that the Preview copy is a version several months old. Many, if not most, of the bugs/glitches reported by reviewers are fixed.


While you make valid points, I think you're being a little bit harsh. This is a news update with some updated info and a lot of it is good stuff.

All I read here is FUD, sorry
 
looks like it would play better on my Xbox One X better them my GTX 1080
 
Are you referring to the core scaling at 4K or 1080p? They are much different.

82fps gain to 105fps by adding 4 cores and 8 more threads seems like scaling to me. Even then it is still CPU bound. Im curious to how many cores it takes until you see a significant drop in performance gained from adding cores and then how close you can get to those figures with less cores but higher clocks.

I will test that for you and see using my 5600x based X570 system and my x399 2920X based system to see what the difference will be.
 
The Witcher 2 & 3 were also big hardware hogs in the first 2 years since their release and were always used as benchmarks on various sites, CP2077 is no exception.
waiting for the in-depth performance analysis!
Crysis overshadowed everything, but W2 had uber sampling that melted GTX 580's and 680's at the time.
 

Fear. Uncertainty. Doubt. Fueling that is the very core of clickbait, its 90% of current day news.

'OMG will it even run proper?' (no one can tell, specs were already known, and these results don't tell the right story..)
'OMG can I use my fav launcher?' (non issue? Another uncertainty even though we know what platforms it releases on...!)
'OMG will it have Denuvo' (Given the fact there's a pre release/day one patch its anyone's guess. Every time Denuvo was included it was also removed without further notice. You'll know when it happened)

Anything else?

Total. Waste. Of. Time.

Even the interviews are a whole lot of nothing. 'Its a game and its an RPG and some people won't like it as much as others' Woooooow, the revelations.
 
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this is Cd Projekt red any issues will be ironed out with a patch
don't get your knickers in a twist this isn't activision or ea we are talking about this is cdprojekt the good guys

if its on gog its drm freee gog does not do drm never has never will
 
@btarunr they will not likely spend weeks or months fixing as you said. There is a lot of supposition there.

CDPR even said recently that these previews are playing without the day 0 patch, also known as game version 2, basically. Right now they are all “previewing” the version from a couple months ago when they announced the delay. So any results are not representative of performance. CDPR did tell us then it was not ready and it needed more work. They were right. People previewing the ild version have proved that. That though, is not what we will be getting.

It may very well be that it doesn’t get fixed as much as they claim, but until then we don’t have a release version available to anyone to base a claim on.
 
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Damn, pretty bad performance dare I say unacceptable for a game in development for so long. The fact that core scaling is so poor makes me wonder how did they even got the game running on old gen consoles, it must go into slideshow mode in certain instances.

To be fair, when a game is in development it's hard to know what GPUs are going to be like...only a rough idea. Especially that far out. They couldn't have forseen Raytracing taking off, for instance, 7 years ago. So optimization is done very late in development. Particularly for consoles. It's not uncommon for devs to catch word that the next gen GPUs will be around [insert hypothetical specs] but then they end up with completely different architecture and with either more, or less memory than previously planned for. I guarantee they planned on Xbox and PS still being on GCN architecture.
 
I don't see what the fuss is about on launch day performance and bug issues.

It's industry standard, especially for a title of this scope, and will be worked out.
People are not even upset about launch day performance. They are upset about the 2 month old pre-release model that was shared with previewers.

The 40gb(+) day 0 patch is the result of the extra time that CDPR said the game needed. I would be thoroughly surprised if most of the performance problems and bugs are not eliminated with the launch version.
 
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I will test that for you and see using my 5600x based X570 system and my x399 2920X based system to see what the difference will be.
Thanks. You could even compare them by bringing the TR to the same core count and the 5600x to the same clock speeds to see the generational improvement. 720p lowest.
 
From VideoCardz:
Cyberpunk-2077-Official-4K-Performance.png
 
Damn, pretty bad performance dare I say unacceptable for a game in development for so long. The fact that core scaling is so poor makes me wonder how did they even got the game running on old gen consoles, it must go into slideshow mode in certain instances.
There are a lot of rumours that the last delay was caused by totally unacceptable performance on consoles.

Anyway, for less than half the cost of CP2077, I bought Prey, Battletech, Deus Ex MD, and Grim Dawn in the Steam thanksgiving sale.. By the time I'm done with those CP2077 will hopefully be bug-fixed and performance-tweaked - and if CP2077 still requires more horsepower than my 2070S can provide, perhaps, just maybe, the supply and scalping issues on next-gen GPUs will finally be over.
 
There are a lot of rumours that the last delay was caused by totally unacceptable performance on consoles.

Anyway, I bought Prey, Battletech, and Grim Dawn in the thanksgiving sale for a total cost of less than half what CP2077 is going for. By the time I'm done with those CP2077 will hopefully be bug-fixed and performance-tweaked. Perhaps, just maybe, I'll be able to buy a 3070 at close to the MSRP by then, too.
I will let you know.
 
I will let you know.
I forgot that I picked up Deus Ex MD too. I reckon I'll be ready for CP2077 in March.

Are you playing CP on console?
 
I forgot that I picked up Deus Ex MD too. I reckon I'll be ready for CP2077 in March.

Are you playing CP on console?
A rather plebian PC nowadays. Never owned a console in my life. Picked up DE:MD a while ago on sale too, but couldn't play more than a few levels with the stupid fov restrictions. All that cover movement feels so contrived and boring as well. Didn't capture any of the nostalgia for me.
 
CDPR even said recently that these previews are playing without the day 0 patch, also known as game version 2, basically. Right now they are all “previewing” the version from a couple months ago when they announced the delay
If you were CDPR, why would you give reviewers, who make or break your sales, a months old version for them to base their review on? That's a bs explanation imo
 
People are not even upset about launch day performance. They are upset about the 2 month old pre-release model that was shared with previewers.

The 40gb(+) day 0 patch is the result of the extra time that CDPR said the game needed. I would be thoroughly surprised if most of the performance problems and bugs are not eliminated with the launch version.

People are just upset in my view. No particular reason :)
 
If you were CDPR, why would you give reviewers, who make or break your sales, a months old version for them to base their review on? That's a bs explanation imo
Reviewers at magazines like PC Gamer used to do it all the time. They would be invited in to a dev to play anywhere from 2 to 10 hours on a game that wasn’t quite finished yet and allowed to publish their impressions. This is not anything new in the industry. So I actually believe them, and believe the “previewers” are making much ado about nothing.

As to the technical reason, the 2 month old copy of the console versions made it into the wild. So you give the approved reviewers the copy from the same time period, preventing different versions from being out there.
 
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If you were CDPR, why would you give reviewers, who make or break your sales, a months old version for them to base their review on? That's a bs explanation imo
Simple, it's what was ready for review at the time they were preparing review copies. This would not be the first time such has happened. It's actually fairly common practice. Give out the preview copies so reviewers can get an overall feel for the game and it's content but with the expressed understanding that it's a "preview" product and the finished version will have been refined to the point that most(or all) of the bugs & glitches will have be fixed for release. Then reviewers test the final after release and update their review accordingly.

Any reviewer who has two brain-cells to rub together and an ounce of journalistic integrity will focus on the game-play and substance of a title and wait to address the imperfections until after release when they can compare to the release version and give an overall assessment.

As to the technical reason, the 2 month old copy of the console versions made it into the wild. So you give the approved reviewers the copy from the same time period, preventing different versions from being out there.
Didn't know about that. When did it happen?
 
Simple, it's what was ready for review at the time they were preparing review copies. This would not be the first time such has happened. It's actually fairly common practice. Give out the preview copies so reviewers can get an overall feel for the game and it's content but with the expressed understanding that it's a "preview" product and the finished version will have been refined to the point that most(or all) of the bugs & glitches will have be fixed for release. Then reviewers test the final after release and update their review accordingly.

Any reviewer who has two brain-cells to rub together and an ounce of journalistic integrity will focus on the game-play and substance of a title and wait to address the imperfections until after release when they can compare to the release version and give an overall assessment.


Didn't know about that. When did it happen?
Not sure when, but one of the named culprits was Best Buy “mistakenly” shipping console copies to customers. They stopped at some point, but the damage was done.
 
Then reviewers test the final after release and update their review accordingly.

Any reviewer who has two brain-cells to rub together and an ounce of journalistic integrity will focus on the game-play and substance of a title and wait to address the imperfections until after release when they can compare to the release version and give an overall assessment.
Are we talking about the same internet people? :roll:

We'll know more tomorrow
 
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