- Joined
- Mar 14, 2014
- Messages
- 1,438 (0.36/day)
Processor | 11900K |
---|---|
Motherboard | ASRock Z590 OC Formula |
Cooling | Noctua NH-D15 using 2x140mm 3000RPM industrial Noctuas |
Memory | G. Skill Trident Z 2x16GB 3600MHz |
Video Card(s) | eVGA RTX 3090 FTW3 |
Storage | 2TB Crucial P5 Plus |
Display(s) | 1st: LG GR83Q-B 1440p 27in 240Hz / 2nd: Lenovo y27g 1080p 27in 144Hz |
Case | Lian Li Lancool MESH II RGB (I removed the RGB) |
Audio Device(s) | AKG Q701's w/ O2+ODAC (Sounds a little bright) |
Power Supply | Seasonic Prime 850 TX |
Mouse | Glorious Model D |
Keyboard | Glorious MMK2 65% Lynx MX switches |
Software | Win10 Pro |
Damn, pretty bad performance dare I say unacceptable for a game in development for so long. The fact that core scaling is so poor makes me wonder how did they even got the game running on old gen consoles, it must go into slideshow mode in certain instances.
Are you referring to the core scaling at 4K or 1080p? They are much different.
82fps gain to 105fps by adding 4 cores and 8 more threads seems like scaling to me. Even then it is still CPU bound. Im curious to how many cores it takes until you see a significant drop in performance gained from adding cores and then how close you can get to those figures with less cores but higher clocks.