done with main quest only bug I could repeat is sometimes the scan/quickhack bug would get stuck if you used it too quickly after a cutscene or exiting a building
annoying but nothing a restart didn't fix, had one instance of Deathproofitus where I had 0 hp but didn't die
had few insistences of the AI getting confused or stuck (punching them in the face usually fixed it )
all in all nothing out of the norm for a rpg of this scale and complexity
performance wise the only complaint I had was the odd fps drops when in certain areas/cut scenes
game-tech score 8/10 performance is great given the scale and complexity, room to improve i don't think the core-scaling issue is unreasonable you need to understand from a programing perspective it makes sense to run a lot on one core managing all assorted logic you need to make the game world sing is a tall order and making one core do the brunt of it makes sense in a game this complex every-time you need to go back to cache/ram you interduce delay you simply can not afford if you want a smooth experience
gameplay score 8/10 (because of the irritating UI, the UI is a bit pf a pain to navigate quickly when some Choom-ba is set on flatlining you, more then once I got killed changing weapons or performing a quick-hack
Story Score 11/10 I literally had a dream I was in the game last night, CD Projekt knocked it out as usual
over-all 9/10 outstanding