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OFFICIAL Cyberpunk 2077 Game Discussion

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Ummm, next-gen version is backcomp of last gen.

They have 60 FPS performance and quality modes as far as I know and run at different resolutions and settings, at least the Series X does meaning their not quite just backcomp.

Anyway that's not the point, they were going to run better anyway.
 
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They have 60 FPS performance and quality modes as far as I know and run at different resolutions and settings, at least the Series X does meaning their not quite just backcomp.

Anyway that's not the point, they were going to run better anyway.
That's equivalent to Pro/Xbox One X. Xbox has Quality and Performance. PS4 Pro is limited to Performance only which is 60 fps.
 
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It was definitely overhyped, and I expected opinions that it does not live up to the hype. But I can honestly say that I didn't expect it to be full of so many jarring, "in your face" bugs. Even that last delay was rumored to be related only to making it run well enough on old consoles. Clearly, they must have known it's not actually ready but just had to release it at this point.
I think that was a lot of people. I feel like I was one of the few people sincerely concerned about the launch back during the delays... the delays and specifically, the mixed messages sort of foretold this. I said then that it looked like management problems. And seeing the game, I still see it in the product. Just a lot of things you know they didn't miss in testing, but didn't deal with. Sometimes a manager's main job is to pick what to look away from. Especially under duress.

Hype isn't just about unrealistic expectations. That's a bullet you always bite with this marketing style. It's NEVER going to attain parity with the hype it gives off.

The arguably bigger aspect that goes overlooked is the pressure to bring a lot of ambition and then strike while the iron is hot. I get antsy when I see studios actively escalate the massive buzz they fall into with major releases, not because I'm concerned with how people will ultimately react on release day, when everyone comes back to earth... but rather, because that translates to unreasonable demands and expectations on the project itself, and thus the very people who make the game.

Many times, it's hard enough for a good studio to get it all in and get it in on time without the otherworldly hype spree. The 'idea load' grows, the execution necessarily becomes more involved, and there's a whole 'nother layer of difficulty added to actually achieving the damned thing. Ideally, it elevates a title, but only if the whole thing is well-managed. Typically, you will see some signs of that one way or the other. More balanced, less heavy presentation. LESS transparency (can indicate deliberateness.) And most importantly, little to no delays. We can see here how waiting through delays doesn't necessarily mean the product will be better for it - the game still has a lot of issues that will take a good bit of time to iron out. Sometimes it turns out that delays simply mean the product wasn't as good as it was supposed to be. The fact that they have to go back on their timeframe and refine it gives me more of a sense of misplaced confidence than that of a desire to be meticulous or honest. I do still think that CDPR ARE meticulous - it still shows in the game. For me it's neither here nor there, just saying, there were reasons to think they might be scrambling much more than they let on. I'd have been more surprised if there wasn't at least one kneecapper problem at launch.

That's just what tipped me off before... gave me that sinking feeling telling me something is really wrong. You can say that if they're delaying the game, they're trying to get it right. But that also means things aren't going as expected and may intonate that there is a problem with how it's being run along, or at the very least with the amount of resources available... but then you get to the competency of management to size-up and coordinate tasks. It's always sort of on them to have attainable goals and hold the path to them. What happened before seemed like a reasonable indicator of issues there. From that point on, it was looking rocky. Stuff like that can really turn things over quickly sometimes.

In other words, I expect the hype itself to objectively influence the result you get, and sometimes you get little signs of it beforehand. Given CDPR's reputation and the way things were presented, I think we all would've liked for things to be more polished off. But making a game like this is an undertaking that spares nobody. Pretend it is any other studio and predictions on how things would turn out would've been at least a little different.


Not even really a knock on them. I expected there to be issues and I wasn't disappointed. :laugh: These sorts of things happen, but I think all will be well in the end and the game will still go down in history as one of the better of its kind, minimum. People will still be playing this years later.

I am still having a blast with this game. The atmosphere, holy crap! I think I've been waiting a long time for a game that looks and feels like this. One thing you really gotta hand it to CDPR on... the thing they always get right that I think makes people forget some of their ongoing shortcomings... they really know how to craft a world that you just want to be in all of the time. Like, really hone in on every detail... every aspect of experiencing a game world, and refine every attribute of that to the finest level of detail achievable. Cyberpunk definitely still has that 'it' factor that makes you go "Yeah. I think I like it here. I think I'm in good hands here." Almost makes you forget the clunky idiosyncrasies you encounter. Seriously. The game's not perfect and yet I don't care, because it's still keeping me very immersed.

It's an immersion style that I have a hard time pinning down. A lot of games work in different elements, but very few even try to create games that are all about that emergent, dynamic world and really delve into hashing that concept out. Bethesda may have cornered the market on that... it's one thing they're still loved for. But Bethesda is like a kid daydreaming that he's a knight when he's actually swinging a stick in the backyard. There's a freedom in it and it's fun, but it's not convincing. It's not plausible. CDPR trades the last bits of 'openness' from that general trait-pool to swing what is, at its core, a very similar game concept, more towards being a plausible, visceral experience. And then they take a more worldly approach to getting it done, not shying away from keeping up with the times in terms of tech, visuals, and gameplay elements. I kind of think of them like games Bethesda might make if they used an extra mountain of polish and whittled out the go-nowhere stuff that ultimately compromises nut/bolts stuff for that total modularity... and while Bethesda wouldn't be happy with this game if they made it, I still think it beats them handily at what they try to do, even if it's not the same charm. Everything about role-play and world that the big ole B fucks up or flat out does not bother to refine at all, CDPR gives special treatment.

I guess I could just say that games like CP2077 and Witcher 3 strike me as the sorts of games the Bethesda would make if they became serious grown-ups and made some nitty-gritty compromises. Their worlds are as wide as an ocean, but as deep as a puddle. CDPR doesn't have that problem because they have the direction to not act like a child with ADHD trying to chase and hold onto hundreds of different-color balloons. So they can bring you this fully realized vision of a lived-in world with all sorts of variety and opportunity.

For all of the issues this game seems to be having, and the weaknesses that I'm sure it does have, I feel like it's delivering on the things I expect from the game that follows after Witcher 3. I don't know if it would be fair to compare it... Cyberpunk is really sort of a different thing. But I'd say they both have a lot of the same core strengths. I think in the end, both in fully finished states, it might just come down to which aesthetic and play style you more prefer. As I play more, it's kind of hard to say.
 
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Frick

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Without having read the thread: How much of an RPG is it, and is it feasible to play as a non violent or at least non agressive character?
 
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Judging from recent events as well as this game DLSS Is the future. RT not so much.
Having a card with that technology for coming years is a must have.
my gtx 1070 is clearly not ready for this.
 
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Judging from recent events as well as this game DLSS Is the future. RT not so much.
Having a card with that technology for coming years is a must have.
my gtx 1070 is clearly not ready for this.

Yeah more in depth look at DLSS in Cyberpunk 2077
 
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Judging from recent events as well as this game DLSS Is the future. RT not so much.
Having a card with that technology for coming years is a must have.
my gtx 1070 is clearly not ready for this.
Judging from Cyberpunk, RT is the future. The problem today is that they have crammed basically every major RT effect into it (hell, more than Control did and that was a lot more corridor-y) and once you crank that up to Ultra... your GPU is intended to die no matter how powerful it is :)

On the other hand, I fully admit that I am a graphics buff, so new and better effects are right down my alley in any case.
 
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My walking fix - move whilst holding down zoom

Real walking fix - maybe add a walk button CD Projekt Red?
 
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Judging from Cyberpunk, RT is the future. The problem today is that they have crammed basically every major RT effect into it (hell, more than Control did and that was a lot more corridor-y) and once you crank that up to Ultra... your GPU is intended to die no matter how powerful it is :)

On the other hand, I fully admit that I am a graphics buff, so new and better effects are right down my alley in any case.

How is your 2080 handling it?
 
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Judging from Cyberpunk, RT is the future. The problem today is that they have crammed basically every major RT effect into it (hell, more than Control did and that was a lot more corridor-y) and once you crank that up to Ultra... your GPU is intended to die no matter how powerful it is :)

On the other hand, I fully admit that I am a graphics buff, so new and better effects are right down my alley in any case.
And that's just what we needed, a real game using every possible variation of RT to benchmark new hardware.
 
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Speaking of this, has anyone else had issues with middle click actions not working in the game?

I know it isn't my mouse since middle-clicking works with other things.
I've had no issues with my mouse.

Without having read the thread: How much of an RPG is it, and is it feasible to play as a non violent or at least non agressive character?
Well, it's 1st person but all the element of rpg's are in it; customize your character, assert points to different skills, inventory management, upgrades etc. As for non violent or non agressive that should be doable but it would be really hard.
 
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How is your 2080 handling it?
Not well, as expected. Playing on 1440p. Automatic settings were Ultra with DLSS at auto (in practice, DLSS Performance). Changed DLSS to Quality and Chromatic Aberration off which messed seriously with DLSS quality. This I can live with in terms of picture quality and left everything else as it is.

Average fps is 40-ish, driving around in city gets down to about 30 and rarely lower to 27-28. So, console-ish performance. Waiting for some comprehensive performance guide to tweak, too lazy to analyze the differences myself with that amount of settings.

I am sure turning RT effects off or down would help in a heartbeat... but they are so pretty! So shiny! :D
 
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Judging from recent events as well as this game DLSS Is the future. RT not so much.
Having a card with that technology for coming years is a must have.
my gtx 1070 is clearly not ready for this.
The most impressive part about dlss is that not only does it boost performance, but also in some ways actually improves quality over native resolution. From the video posted above by @nguyen, it can remove shimmering and have detail that is lost in native resolution.
I don't know about RT, apparently it adds a lot to visual quality in Cyberpunk, at least that's what I get from reviews.
Looks like both those features are becoming more than just "irrelevant gimmicks".
 
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Not well, as expected. Playing on 1440p. Automatic settings were Ultra with DLSS at auto (in practice, DLSS Performance). Changed DLSS to Quality and Chromatic Aberration off which messed seriously with DLSS quality. This I can live with in terms of picture quality and left everything else as it is.

Average fps is 40-ish, driving around in city gets down to about 30 and rarely lower to 27-28. So, console-ish performance. Waiting for some comprehensive performance guide to tweak, too lazy to analyze the differences myself with that amount of settings.

I am sure turning RT effects off or down would help in a heartbeat... but they are so pretty! So shiny! :D

I hope eventually they come out with a optimization patch so people can enjoy more prettier visuals while not having to have such low fps.

BTW, I have seen this:

https://www.reddit.com/r/pcmasterrace/comments/kapuaj
 
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So what is the first impression with the gameplay and the actual gameplay throughout the story? I understand the visuals are breath taking and you need quite a graphics to run this game smooth. The game looks pretty darn good if you ask me but its different seeing picture and actually playing it.
 
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Judging from Cyberpunk, RT is the future. The problem today is that they have crammed basically every major RT effect into it (hell, more than Control did and that was a lot more corridor-y) and once you crank that up to Ultra... your GPU is intended to die no matter how powerful it is :)

On the other hand, I fully admit that I am a graphics buff, so new and better effects are right down my alley in any case.
The idea yes but not the technology
something will replace it in future with less performance penalty
 
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For the life of me I don't understand why certain keys (but not others) are hard-coded. The F key for example? In this day and age and GOG/CDProjekt's image of a company that's flexible and shuns DRM.
Many gamers use ESDF as opposed to WASD - I use AZSD oddly enough.
However, I did find this workaround on Reddit and found this comment to be quite relevant:
"You can customise your dick size, what more do you want?!"
 
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Without having read the thread: How much of an RPG is it, and is it feasible to play as a non-violent or at least non-agressive character?
100% RPG. And what is RPG anyway?
So this is a Role-Playing Game. You assume the role of V. ANd by that definition, it's 100%...you are assuming someone's role.

Fable is an rpg, also Divinity original Sin and Ni No Kuni also rpg.
There is no - nonviolent. There is none lethal. I don't know if there is possible to finish the game without killing anyone. I strong vibe that there is a possibility....the actually in a way challenges you to do so.
it really really does. Of course to play it like that you need to take your time (as you would with nay rpg).
Hacking drones, computers, cameras etc to distract the enemy and then performing a non - lethal grab.

Also plenty of main story quests,, if you have farmed gold (money) you can buy your way out of a situation. That again means to do side quests that involve, semy lethal non-violent activities. Playing basketball, whining boxing matches and others for money.

If you have deep pockets, you are also able to bribe certain npc etc and thus, you won't have to draw your guns.

I am playing this as a shooter. Kill and shoot everything that moves. SO far out of all the dialog and the so-called "decisions" I made all are irrelevant. Meaning that it will never affect the outcome of the ending or the game. So it's very linear. it lets you feel like you are inc charge, but I know from experience it's just lines of npc dialog and they won't make a difference.
I guess the game will force you at some point into a decision, so far it hasn't for me.
You can also choose to exclude nudity from the game menu.
 

Frick

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100% RPG. And what is RPG anyway?
So this is a Role-Playing Game. You assume the role of V. ANd by that definition, it's 100%...you are assuming someone's role.

By that definition Minesweeper is an RPG.
 
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The idea yes but not the technology
something will replace it in future with less performance penalty
Idk about that, games have tried to fake lighting for years without managing to compete with good old ray tracing. If someone ever find something as good, that needs substantially less compute power, forget gaming, the vfx industry as a whole will know a revolution
 
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Yeah more in depth look at DLSS in Cyberpunk 2077

LOL. Its a real task to find the differences with RT on.... I barely found them, apart from the eternal reflection on a car top or a street border... yay! Totally worth 40 whoppin FPS!

What a joke
 
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LOL. Its a real task to find the differences with RT on.... I barely found them, apart from the eternal reflection on a car top or a street border... yay! Totally worth 40 whoppin FPS!

What a joke

They can keep doing whatever they want with RT as long as it doesn't bork the game for the rest of us who would turn it off. When it doesn't cost that much juice, I'll turn it on. Of course none of it really matters since GPUs aren't made anymore.
 
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I don't see enough difference with RT on to lose those FPS tbh.
 
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They can keep doing whatever they want with RT as long as it doesn't bork the game for the rest of us who would turn it off. When it doesn't cost that much juice, I'll turn it on. Of course none of it really matters since GPUs aren't made anymore.

Well apparently Micro Center has like 600 RTX 3070 on launch day, sitting on ass and complaining ain't gonna get you a GPU in these times you know :roll: .

 
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So what is the first impression with the gameplay and the actual gameplay throughout the story? I understand the visuals are breath taking and you need quite a graphics to run this game smooth. The game looks pretty darn good if you ask me but its different seeing picture and actually playing it.

mixed bag really. Story/core gameplay is great. Visuals are good (not so sure about breath-taking) Lots of attention to detail/dialogues. Certainly alot of depth in the character progression and UI elements of the game. And overall the game feels unique to me which is cool. I'm curious about re-playability long term and what they are going to do to keep people interested because i wouldn't be surprised if the game burns out rather quickly. Not sure how many life paths and similar(but different) scenarios one could go through before feeling as though they've gotten what the game has to offer.

On the other side of the coin there is the performance aspect which unfortunately kinda overshadows everything else. Everybody's in here talking about RTX and DLSS and I'm just laughing about it because of how irrelevant it actually is. Until they can get the game better optimized and running smooth WITHOUT all that stuff, I can't see any reason why it would be anything other than an afterthought in the game discussion. I set my performance bar real low for this game and was still disappointed. It's hard for me to pretend like 60-70 fps is the magical bar that we should be striving for here. Everybody keeps using the term "playable" which i also find amusing...sure it's playable but then again so is my xbox 360 and I won't be pulling that out anytime soon.
 
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