- Joined
- Oct 28, 2012
- Messages
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Processor | AMD Ryzen 3700x |
---|---|
Motherboard | asus ROG Strix B-350I Gaming |
Cooling | Deepcool LS520 SE |
Memory | crucial ballistix 32Gb DDR4 |
Video Card(s) | RTX 3070 FE |
Storage | WD sn550 1To/WD ssd sata 1To /WD black sn750 1To/Seagate 2To/WD book 4 To back-up |
Display(s) | LG GL850 |
Case | Dan A4 H2O |
Audio Device(s) | sennheiser HD58X |
Power Supply | Corsair SF600 |
Mouse | MX master 3 |
Keyboard | Master Key Mx |
Software | win 11 pro |
Yhea I'm familiar with the fresnel, but the post that I responded to wasn't talking about the lack of fresnel, but rather that the fact that the water reflected objects that weren't supposed to there at all. And I just said that he didn't take into account the pov of the player, and just focused on the distance between the objects and the water, to make a rough suggestion.There's something called fresnel. Here's an introductory technical explanation geared towards ray tracing:
But it's true that the water reflection is too even across the surface, but that's just one of those things that are currently too demanding.
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