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I really don't think so, it's way worse now with CP.
I recall 2 issues with W3 - bugs and graphics.
There were plenty of bugs but when it came to the game behind them, it was almost universally praised. Bugs can (and were) fixed, and people are aware of the sad reality nowadays that big, open games usually come with bugs that need to be ironed out later. It's the price we pay for ambitious projects.
Graphical downgrade when compared to trailers was a thing, but the game still actually looked awesome, so people grumbled a bit but then let it go.
And then there's expectations, possibly the most important factor. When W3 was coming out, I think the prevalent attitude of interested gamers was "can they do it". It was the first such an ambitious project for CDPR, they've never made an open world game before and it was not as big a studio as it is now. With Cyberpunk the hype was unreal, certainly not helped by brazen marketing.
Yeah... and now they have the graphics quite well on point but the actual game leaves much to be desired. All of the glitches we get aren't really much about graphics. They're about physics, mechanics, and the overall quality and depth of them. Its a serious, fundamental issue. Its not just that things are out of sync, its just not there most of the time. They built a whole range of cool stuff to use, and gave us near static puppets to use it on.
Expectations kill every big release, but that is each individual's problem and it doesn't lead to real world results like it does here. This will cost CDPR money and they have something to make up to us. The release simply isn't complete as it is. The immersive qualities save it for the first dozen or so hours... but it gets uglier. They'll probably fix it though.
I think the lesson learned here, once again, for the umpteenth time should be.... DON'T PRE ORDER. DON'T BUY AT LAUNCH. I can look in the mirror on that last one too and I think I'm gonna get religious about the one year wait for each release
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