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CD Projekt Red Co-Founder Publicly Apologizes for Console Launch, Announces Support Roadmap

At the moment if you were to make a list of games with compelling stories against a list of movies with the same criteria, movies would probably win by a wide margin since it's been a "noble" medium for a far longer time.
Games are an odd story telling medium, since the medium itself can work without a story at all, and just get by with pure gameplay. But because they are interactive you can't just write a story for them in the same way that you would write a movie. You need to find that delicate balance between building a world, the characters, the themes while giving the player stuff to do because it's a video game, not a movie :D

As whole the collective experience on game writing seems lower. indies games are often the closest thing that we got to "auteur movies" while AAA got a few gems, we often get the "blockbuster scenario that works, can be entertaining, but won't blow your socks off". If you want to become a film writer there's tons and tons of academic ressource about it, lots of references movies to learn from, by comparison video game writing is still in it's infancy.

all movies vs all games and then done in percentages? idk man, preeeetty sure games would win out because my god has a lot of garbage been put to film.

As a PC user, I have ran into bugs. They haven't ruined the game by any means. With exception of Xbox One and PS4, this is overblown in my opinion. Similar to Skyrim release or Fallout 76.

See I just really dont get that, how can you say that with the completely abscent AI, police just spawning behind you (and seemingly always caring in a world were corporations rule and the government is borderline abscent in power, lackluster cyberware (+10% damage to robots) that just acts as a menu upgrade after the first forced cutscene with the hand, a handful of cars that repeat over and over again.

I just dont understand how anyone can enjoy this game, after all teh games we have had in the past and the standards they have set which this game does not met, even games from 2001 (gta3) beat in in certain regards...
 
all movies vs all games and then done in percentages? idk man, preeeetty sure games would win out because my god has a lot of garbage been put to film.



See I just really dont get that, how can you say that with the completely abscent AI, police just spawning behind you (and seemingly always caring in a world were corporations rule and the government is borderline abscent in power, lackluster cyberware (+10% damage to robots) that just acts as a menu upgrade after the first forced cutscene with the hand, a handful of cars that repeat over and over again.

I just dont understand how anyone can enjoy this game, after all teh games we have had in the past and the standards they have set which this game does not met, even games from 2001 (gta3) beat in in certain regards...

I haven't experienced any of these things. AI seems fine with me in my play through. I ran into some bugs on my first play through which resulted in me restarting the game which fixed the problem.

I love the graphics, the storyline, side quests, mini bosses, and the cars. Too many people hopping on the glass half empty bandwagon in my opinion. It's a popular opinion right now.
 
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I haven't experienced any of these things. AI seems fine with me in my play through. I ran into some bugs on my first play through which resulted in me restarting the game which fixed the problem.

I love the graphics, the storyline, side quests, mini bosses, and the cars. Too many people hopping on the glass half empty bandwagon in my opinion. It's a popular opinion right now.

how....can you not experience this? start up the game right now and shoot some random person in the street, watch a cop spawn right behind you, then turn back to look at the fleeing people again and notice they all just vanished...how can you possible not notice this?
Aim a gun at a person in a car, Aim a gun at a person on the street and see how they react, then do it 20 more times and see how everyone reacts...

and the cars? that handful of cars that is in the game that barely register damage when hitting something, explode when turned upside down like...2001's gta 3? and offer no option to customise them and make them yours in any way?

I get that the linear storyline is probably an alright experience, but whatever should be there to make it a good open world experience....isnt.
 
all movies vs all games and then done in percentages? idk man, preeeetty sure games would win out because my god has a lot of garbage been put to film.



See I just really dont get that, how can you say that with the completely abscent AI, police just spawning behind you (and seemingly always caring in a world were corporations rule and the government is borderline abscent in power, lackluster cyberware (+10% damage to robots) that just acts as a menu upgrade after the first forced cutscene with the hand, a handful of cars that repeat over and over again.

I just dont understand how anyone can enjoy this game, after all teh games we have had in the past and the standards they have set which this game does not met, even games from 2001 (gta3) beat in in certain regards...
There's also a whole lot of games who don't have a storyline at all, merely a "setting" that serve at a pretext. Helltaker was fun, the art direction is great, but that game doesn't have a story to tell :D (but tbf some movies are also just a pretext to see some pretty VFX)

I feel like some people just weren't as bothered by the weakness of the openworld. While the game was marketed as an openworld sandbox, it's factually not, It's a linear game shoehorned into an open world, Imo the police in this game just fill up the basics of "don't go too crazy about killing the NPC" what we have now was clearly meant to be unfair and overpowered rather than something to actually play against: The police got a few Arasaka turret in town that you cannot hack into :D

Some gamers are just more sensible to some aspect of a game, I remember talking with a friend about skyrim, he hated the elder scrolls as a whole because the combat system was too weak for its taste, and the immersive part of the game wasn't doing anything for him.
 
how....can you not experience this? start up the game right now and shoot some random person in the street, watch a cop spawn right behind you, then turn back to look at the fleeing people again and notice they all just vanished...how can you possible not notice this?
Aim a gun at a person in a car, Aim a gun at a person on the street and see how they react, then do it 20 more times and see how everyone reacts...

and the cars? that handful of cars that is in the game that barely register damage when hitting something, explode when turned upside down like...2001's gta 3? and offer no option to customise them and make them yours in any way?

I get that the linear storyline is probably an alright experience, but whatever should be there to make it a good open world experience....isnt.
I’m fine with the cars as is. I never customized them in GTA. GTA had a horrible story line in my opinion. Cyberpunk had a great story and side quests.

I like the skill lines and the crafting as well. The graphics are excellent.
 
I know that gang wars actually happen in Pacifica, I'm often seeing Animals and Scavenger fighting each other to death, but it's not supposed to happen in the other district iirc, (since the police is supposed to be active there according to the lore)
I don't think cops have magical teleportation powers either in the lore but that still exists in the game.
 
I don't think cops have magical teleportation powers either in the lore but that still exists in the game.
̶I̶n̶ ̶2̶0̶7̶7̶ ̶N̶i̶g̶h̶t̶ ̶c̶i̶t̶y̶ ̶p̶o̶l̶i̶c̶e̶ ̶i̶s̶ ̶s̶p̶o̶n̶s̶o̶r̶e̶d̶ ̶b̶y̶ ̶t̶h̶e̶ ̶r̶e̶p̶t̶i̶l̶i̶a̶n̶ ̶s̶c̶i̶e̶n̶t̶i̶s̶t̶ ̶o̶f̶ ̶A̶l̶p̶h̶a̶ ̶C̶e̶n̶t̶a̶u̶r̶i̶ ̶w̶h̶o̶ ̶g̶a̶v̶e̶ ̶t̶h̶e̶m̶ ̶t̶h̶e̶ ̶a̶b̶i̶l̶i̶t̶y̶ ̶t̶o̶ ̶t̶e̶l̶e̶p̶o̶r̶t̶ ̶t̶o̶ ̶f̶i̶g̶h̶t̶ ̶c̶r̶i̶m̶e̶ ̶ ̶ :D

Yhea the cop system nulls any "cyberpsycho fun", while I don't know what their original vision for the police was, I remember them saying way back that the consequences of going on a rampage would deter players from playing the game as a true vilain. I guess that it's the rushed solution that they found to convey the "don't do it please" message:rolleyes:
 
̶I̶n̶ ̶2̶0̶7̶7̶ ̶N̶i̶g̶h̶t̶ ̶c̶i̶t̶y̶ ̶p̶o̶l̶i̶c̶e̶ ̶i̶s̶ ̶s̶p̶o̶n̶s̶o̶r̶e̶d̶ ̶b̶y̶ ̶t̶h̶e̶ ̶r̶e̶p̶t̶i̶l̶i̶a̶n̶ ̶s̶c̶i̶e̶n̶t̶i̶s̶t̶ ̶o̶f̶ ̶A̶l̶p̶h̶a̶ ̶C̶e̶n̶t̶a̶u̶r̶i̶ ̶w̶h̶o̶ ̶g̶a̶v̶e̶ ̶t̶h̶e̶m̶ ̶t̶h̶e̶ ̶a̶b̶i̶l̶i̶t̶y̶ ̶t̶o̶ ̶t̶e̶l̶e̶p̶o̶r̶t̶ ̶t̶o̶ ̶f̶i̶g̶h̶t̶ ̶c̶r̶i̶m̶e̶ ̶ ̶ :D

Yhea the cop system nulls any "cyberpsycho fun", while I don't know what their original vision for the police was, I remember them saying way back that the consequences of going on a rampage would deter players from playing the game as a true vilain. I guess that it's the rushed solution that they found to convey the "don't do it please" message:rolleyes:

In my opinion, going on a rampage may have short term satisfaction within the open world game, but in the long term it gets boring. GTA has this problem in my opinion. The story is so bad and the lack of side quest content is horrible, that you find yourself going on these rampages where cops will chase you until ultimately they win. In the long term, this makes for a really boring game that can be put down easily.

I like the cop system in Cyberpunk, because it keeps people out of the short term fun but long term boring part of the game.
 
The communication of it is a bit late yeah. I think they have had this plan since launch, so they might as well have put this information out a little earlier.
When a company has to release a roadmap for bugfixes, it's bad.
This product should never have been released in this state.

Yeah, it's not just the bugs. Stuff like NPC's / cars disappearing when you turn your back seems to be literally part of the core game code to be designed to only create / populate what's immediately in front of you. Short of rewriting major chunks of that I can't see that being "fixed" at all.
It depends, it could be that objects are just hidden.

But what's much more concerning is all the physics glitches, like objects flying, accelerating uncontrollably or bouncing around, plus characters animations glitching and shaking. These are bugs in the core game simulation, and is probably a result of "shortcuts" in their code design. Fixing such problems may not be easy, and worst of all, such core problems much be extensively tested before release, since every change here has the potential to break other stuff.
These are fundamendal game breaking bugs, and will not be fixed with a few lines of code here and there. They should have fixed this in the game engine long before they added all the content and additional features.
 
So those of us who already paid for the game are entitled to a better game? Maybe more people can actually play it when GPU stock come back to normal.
 
When a company has to release a roadmap for bugfixes, it's bad.
This product should never have been released in this state.
I never said it should have! :D But I think they could see that as well but due to contracts and partner obligations released it (the marketing ship had sailed combined with the fact that they already delayed it twice. They should have prosponed the game earlier and added resources to QA and bugfixing. (easy to say, harder to do)
 
I never said it should have! :D
I didn't mean to contradict you, but rather take it much further ;)

But I think they could see that as well but due to contracts and partner obligations released it (the marketing ship had sailed combined with the fact that they already delayed it twice. They should have prosponed the game earlier and added resources to QA and bugfixing. (easy to say, harder to do)
Some extra QA and time for bugfixing would be good if it was fundamentally solid but lacked some refinement.
But the kind of behavior evident in countless videos of this game indicates fundamental problems in the game simulation, not some easily fixable glitch which was introduced along the way, but something that has been there since the beginning.

In software development, if the foundation is bad, then everything on top of it will crumble. This phenomenon is very common in development; code is stitched together to meet optimistic deadlines early on, and then a lot of features are piled on top of bad code, while thinking it will be plenty of time to fix it later. But the longer you wait, the harder it gets to do larger changes, and every such change will probably break "everything". This often leads developers down the path of "endless" workarounds to try to hide the underlying flaws.
 
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