*sigh*
So tired of this "debate", No, it's not enough, thank you, if it's good for you, sweet, but it's not enough for me and others. I don't like texture pop-ins, stutters etc. I mod games and I don't want a game that will launch within the year to give me those problems because of an 8GB VRAM limit.
It was great when the GTX1000 series launched, they were pushing it with the RTX2000 series and with the RTX3000 series this was a slap-in-the-face, I don't care what or who wants to defend that position.
*sigh*
So tired of misinformed individuals such as yourself. Did you forget about compression algorithms that reduce memory needed?
"For several generations now, NVIDIA GPUs have had a lossless memory compression technique that reduces memory bandwidth requirements. In a nutshell, the GPU will look for repeating pixels in textures and, instead of storing every single repeated pixel, it will store just "repeat blue, 4x4 block". Similarly, if the colors of neighboring pixels are similar, it will store how to calculate the next pixel's color from the previous pixel's color using a handful of bits instead of the full 32-bit RGB color value. The key to improving this algorithm is to find a pattern in textures that are used in games, and then add dedicated circuitry to the chip to enable compression and decompression of this one specific pattern. I wouldn't be surprised if NVIDIA used machine learning to optimize their collection of such recognized patterns by feeding it all textures in all games ever created, which is an extensive task with the potential to yield fantastic results almost immediately.
Effectively, color compression means less data to write to, and transfer from VRAM to the L2 cache. This reduced traffic propagates down the line with fewer data transfers between clients, including the aforementioned game texture, and the memory framebuffer. With Turing, NVIDIA has developed the 5th generation of the color compression technique which improves the compression ratio by over 25% relative to the Pascal microarchitecture, which in turn already had a 20% improvement over Maxwell for further context."
NVIDIA Turing architecture is the company's best-kept secret if it's indeed 15 years in the making. It comes together with the new RTX technology to fulfill the long-cherished dream of games: real-time ray tracing. We dive deep into the theory and background of the two and explore their possible...
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