• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Brings Smart Access Memory (Resizable BAR) Support to Ryzen 3000 Series

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,233 (7.55/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
AMD in its "Where Gaming Begins Episode 3" online event, announced that it is introducing Smart Access Memory (resizable base address register) support to Ryzen 3000 series "Matisse" processors, based on the "Zen 2" microarchitecture. These exclude the Ryzen 3 3200G and Ryzen 5 3400G. The PCI-SIG innovated feature was, until now, restricted to the Ryzen 5000 series on the AMD platform, although is heavily proliferated across the Intel platform. Resizable BAR enables the CPU to see the graphics card's entire dedicated memory as one addressable block, rather than through 256-megabyte apertures. For game engines that are able to take advantage of the feature, this could translate to a performance boost of up to 16 percent. Be on the lookout for BIOS updates from your motherboard manufacturer.



View at TechPowerUp Main Site
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.94/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
I said this at the time it launched: I bet that the 5000 series limit is purely at launch, and it'll backdate to older CPU's and mobos over time



And it has
 
Joined
Apr 12, 2013
Messages
7,529 (1.77/day)
I said this at the time it launched: I bet that the 5000 series limit is purely at launch, and it'll backdate to older CPU's and mobos over time



And it has
Does that include zen & zen+ o_O
 
Joined
Sep 28, 2012
Messages
980 (0.22/day)
System Name Poor Man's PC
Processor waiting for 9800X3D...
Motherboard MSI B650M Mortar WiFi
Cooling Thermalright Phantom Spirit 120 with Arctic P12 Max fan
Memory 32GB GSkill Flare X5 DDR5 6000Mhz
Video Card(s) XFX Merc 310 Radeon RX 7900 XT
Storage XPG Gammix S70 Blade 2TB + 8 TB WD Ultrastar DC HC320
Display(s) Xiaomi G Pro 27i MiniLED + AOC 22BH2M2
Case Asus A21 Case
Audio Device(s) MPow Air Wireless + Mi Soundbar
Power Supply Enermax Revolution DF 650W Gold
Mouse Logitech MX Anywhere 3
Keyboard Logitech Pro X + Kailh box heavy pale blue switch + Durock stabilizers
VR HMD Meta Quest 2
Benchmark Scores Who need bench when everything already fast?
Does that include zen & zen+ o_O

 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.94/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Does that include zen & zen+ o_O
no, looks like 3000 series only which is reasonable enough. Two generations of support seems fair.
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,214 (4.66/day)
Location
Kepler-186f
no, looks like 3000 series only which is reasonable enough. Two generations of support seems fair.

i mean, especially considering it really doesn't matter at end of the day. i think what 95% of all games only get a 2-3 fps gain? i'm not sure, haven't checked the numbers lately, but from what I remember very few games actually benefit more than 5% from it. that being said I have had SAM enabled on 5600x and rx 6800 non-xt since launch and 0 issues, but i did notice i can get a higher ram OC when I have SAM off... so tradeoffs cause higher ram OC does give gains too... so yah I'd say SAM breaks about even for those who don't want to pedal to the medal oc their ram (which I don't for longevity issues) im happy with SAM on and 3466 2x16gb 14-14-14 1.370 volt. to hit 4000 1:1 i needed SAM off and 1.5v it prob gives me more gains then SAM on but eh its just not worth it long term, the heat, etc.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.94/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Nvidia is only enabling it on a per game basis as well, so it's going to have a pretty limited effect regardless
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,214 (4.66/day)
Location
Kepler-186f
Nvidia is only enabling it on a per game basis as well, so it's going to have a pretty limited effect regardless

aye AMD would have better off investing resources into more polish, more games supporting their competing version of DLSS 2.0. thats where Nvidia wins big big respect from me. DLSS 2.0 and whatever amd's equivalent will be is the future. and AMD had a unique advantage with having both next gen consoles as well, which would allow them greater /flex when convincing game companies to utilize their variant over nvidia's.

i would have put SAM on the backburner and invested more resources into the equivalent of DLSS 2.0 if I were an AMD executive. but eh, it is what it is.
 
Joined
Feb 11, 2009
Messages
5,550 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
aye AMD would have better off investing resources into more polish, more games supporting their competing version of DLSS 2.0. thats where Nvidia wins big big respect from me. DLSS 2.0 and whatever amd's equivalent will be is the future. and AMD had a unique advantage with having both next gen consoles as well, which would allow them greater /flex when convincing game companies to utilize their variant over nvidia's.

i would have put SAM on the backburner and invested more resources into the equivalent of DLSS 2.0 if I were an AMD executive. but eh, it is what it is.
I would think faster gpus that can run games better at higher resolutions is the future and not up-scaling to compensate foe how poor rt performance is atm but I guess that is just me....
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,214 (4.66/day)
Location
Kepler-186f
I would think faster gpus that can run games better at higher resolutions is the future and not up-scaling to compensate foe how poor rt performance is atm but I guess that is just me....

we need both unfortunately. my ryzen 5600x and rx 6800 non-xt can't even run World of Warcraft at 165 fps 165hz 1080p... it can in dungeons maxed out but not in the new Shadowlands cities (even when the cities are not busy) i only get around 120 fps... and yes I can tell a different between 120 and 165, i really prefer the smoothness of 165. i mean its a 16 yr old game and the latest hardware still can't even do it max... at least for what i want. so yes we need both improvements hardware and a new form of DLSS 2.0, all of the above. i'd love to play AC valhalla at 165 fps 165hz, but my setup at 1080p will only pull off around 102 fps... turn down to medium... maybe i will get 140 ish... but the game would be more immersive to me with a steady 165 fps... im not trying to sound snobby about this, its just what i enjoy. i enjoy the smoothness /shrug
 

wolf

Better Than Native
Joined
May 7, 2007
Messages
8,175 (1.27/day)
System Name MightyX
Processor Ryzen 9800X3D
Motherboard Gigabyte X650I AX
Cooling Scythe Fuma 2
Memory 32GB DDR5 6000 CL30
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
Excellent, Looking forward to getting my X570 board and 3700X ready for when the appropriate RTX3080 driver drops.
its just what i enjoy. i enjoy the smoothness /shrug
Don't feel bad about that at all, every person has different preferences for visual fidelity and framerates.

I really enjoy enabling DLSS where supported, to my eye, especially in motion there is often imperceptible differences, even in lower base resolution modes. And, for argument's sake, and my personal preference on the balance of IQ and FPS, I happily would deal with a slightly softer image for a significant uptick in fps. I mean some of these differences you need to compare screenshots to nitpick, but the difference between say 60fps and 90fps takes no nitpicking whatsoever to perceive, it's bloody obvious. Again, my preferences.

This era of extremely competent upscaling techniques is very interesting to me. Another example would be that I'd much rather play the games that have all the latest visual techniques, like for example RTRT, and take the hit in resolution and let upscaling do its best to claw that back toward native, as oppose to play the game without the latest and greatest visuals, but hit my performance target natively.
 
Joined
Oct 28, 2012
Messages
1,190 (0.27/day)
Processor AMD Ryzen 3700x
Motherboard asus ROG Strix B-350I Gaming
Cooling Deepcool LS520 SE
Memory crucial ballistix 32Gb DDR4
Video Card(s) RTX 3070 FE
Storage WD sn550 1To/WD ssd sata 1To /WD black sn750 1To/Seagate 2To/WD book 4 To back-up
Display(s) LG GL850
Case Dan A4 H2O
Audio Device(s) sennheiser HD58X
Power Supply Corsair SF600
Mouse MX master 3
Keyboard Master Key Mx
Software win 11 pro
I would think faster gpus that can run games better at higher resolutions is the future and not up-scaling to compensate foe how poor rt performance is atm but I guess that is just me....
I'm fine with games using "cheats" to get more performance. Lighting effects have been faked for years, and real time ray tracing haven't even reached it's final form. You still get many people saying that DXR is too soon because it doesn't make rasterization feel old yet. Any performance gain in Ray tracing are probably going to be translated into heavier effects in newer games.

I've been shunned for saying this, but asking for better graphics, higher resolution, and 120 fps to become the new minimum with only brute force can only happen if we get some kind major, historical technical breakthrough where the hardware would start to evolve waay faster than the software. 100% more perfomance gen to gen happened before, but that quickly got neutered by the software catching up
 
Joined
Jul 23, 2011
Messages
1,586 (0.33/day)
Location
Kaunas, Lithuania
System Name my box
Processor AMD Ryzen 9 5950X
Motherboard ASRock Taichi x470 Ultimate
Cooling NZXT Kraken x72
Memory 2Ă—16GiB @ 3200MHz, some Corsair RGB led meme crap
Video Card(s) AMD [ASUS ROG STRIX] Radeon RX Vega64 [OC Edition]
Storage Samsung 970 Pro && 2Ă— Seagate IronWolf Pro 4TB in Raid 1
Display(s) Asus VG278H + Asus VH226H
Case Fractal Design Define R6 Black TG
Audio Device(s) Using optical S/PDIF output lol
Power Supply Corsair AX1200i
Mouse Razer Naga Epic
Keyboard Keychron Q1
Software Funtoo Linux
Benchmark Scores 217634.24 BogoMIPS
I said this at the time it launched: I bet that the 5000 series limit is purely at launch, and it'll backdate to older CPU's and mobos over time

If you had looked over at what linux does, that would have been clear as day a while ago.
Heck, even my old Vega64 on 2700x (Zen+) has it under linux, albeit it is noted that such older hw is not be guaranteed to be free of quirks/problems related to it.
Take a look at this phoronix forum thread about it, started by an engineer working under AMD (Marek Olšák)

(Ah yes, the good ol' "when in doubt about a hardware feature, look at what linux does about it to get a better idea". A whole 60% of the time it works every time)
 
Joined
Feb 23, 2019
Messages
6,063 (2.88/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3800 CL16
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
Can't wait to use it with my brand new 6800 XT, oh wait...
 
Joined
Jul 16, 2014
Messages
8,198 (2.17/day)
Location
SE Michigan
System Name Dumbass
Processor AMD Ryzen 7800X3D
Motherboard ASUS TUF gaming B650
Cooling Artic Liquid Freezer 2 - 420mm
Memory G.Skill Sniper 32gb DDR5 6000
Video Card(s) GreenTeam 4070 ti super 16gb
Storage Samsung EVO 500gb & 1Tb, 2tb HDD, 500gb WD Black
Display(s) 1x Nixeus NX_EDG27, 2x Dell S2440L (16:9)
Case Phanteks Enthoo Primo w/8 140mm SP Fans
Audio Device(s) onboard (realtek?) - SPKRS:Logitech Z623 200w 2.1
Power Supply Corsair HX1000i
Mouse Steeseries Esports Wireless
Keyboard Corsair K100
Software windows 10 H
Benchmark Scores https://i.imgur.com/aoz3vWY.jpg?2
Ya know, I'd ask about the 4000 series, but thought nah I'd prolly get laughed at. :kookoo: :shadedshu:
 
Joined
Feb 11, 2009
Messages
5,550 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
we need both unfortunately. my ryzen 5600x and rx 6800 non-xt can't even run World of Warcraft at 165 fps 165hz 1080p... it can in dungeons maxed out but not in the new Shadowlands cities (even when the cities are not busy) i only get around 120 fps... and yes I can tell a different between 120 and 165, i really prefer the smoothness of 165. i mean its a 16 yr old game and the latest hardware still can't even do it max... at least for what i want. so yes we need both improvements hardware and a new form of DLSS 2.0, all of the above. i'd love to play AC valhalla at 165 fps 165hz, but my setup at 1080p will only pull off around 102 fps... turn down to medium... maybe i will get 140 ish... but the game would be more immersive to me with a steady 165 fps... im not trying to sound snobby about this, its just what i enjoy. i enjoy the smoothness /shrug

show off, im playing red dead online at like 30 - 35 fps and am so happy when it jumps to 43 or so for a brief moment, so...smooth :'(

I'm fine with games using "cheats" to get more performance. Lighting effects have been faked for years, and real time ray tracing haven't even reached it's final form. You still get many people saying that DXR is too soon because it doesn't make rasterization feel old yet. Any performance gain in Ray tracing are probably going to be translated into heavier effects in newer games.

I've been shunned for saying this, but asking for better graphics, higher resolution, and 120 fps to become the new minimum with only brute force can only happen if we get some kind major, historical technical breakthrough where the hardware would start to evolve waay faster than the software. 100% more perfomance gen to gen happened before, but that quickly got neutered by the software catching up

Feel old no, but it does reveal how ermm badly faked the fakes sometimes are, Cyberpunk (as much of a pos that game is) has pretty cool comparison options of running it with RT on vs off, I think digital foundry had a nice vid about it and it shows sometimes how rasterization has it completely wrong.

What I do wonder though, (I have no idea how this works really) could they not like...run an RT pass on a game, see how it SHOULD be lighted if it was realistic and then fake that look using raserization?
 
Joined
Feb 19, 2009
Messages
1,162 (0.20/day)
Location
I live in Norway
Processor R9 5800x3d | R7 3900X | 4800H | 2x Xeon gold 6142
Motherboard Asrock X570M | AB350M Pro 4 | Asus Tuf A15
Cooling Air | Air | duh laptop
Memory 64gb G.skill SniperX @3600 CL16 | 128gb | 32GB | 192gb
Video Card(s) RTX 4080 |Quadro P5000 | RTX2060M
Storage Many drives
Display(s) AW3423dwf.
Case Jonsbo D41
Power Supply Corsair RM850x
Mouse g502 Lightspeed
Keyboard G913 tkl
Software win11, proxmox
my ryzen 3900x have already been working with this for months now....
 
Joined
Oct 28, 2012
Messages
1,190 (0.27/day)
Processor AMD Ryzen 3700x
Motherboard asus ROG Strix B-350I Gaming
Cooling Deepcool LS520 SE
Memory crucial ballistix 32Gb DDR4
Video Card(s) RTX 3070 FE
Storage WD sn550 1To/WD ssd sata 1To /WD black sn750 1To/Seagate 2To/WD book 4 To back-up
Display(s) LG GL850
Case Dan A4 H2O
Audio Device(s) sennheiser HD58X
Power Supply Corsair SF600
Mouse MX master 3
Keyboard Master Key Mx
Software win 11 pro
show off, im playing red dead online at like 30 - 35 fps and am so happy when it jumps to 43 or so for a brief moment, so...smooth :'(



Feel old no, but it does reveal how ermm badly faked the fakes sometimes are, Cyberpunk (as much of a pos that game is) has pretty cool comparison options of running it with RT on vs off, I think digital foundry had a nice vid about it and it shows sometimes how rasterization has it completely wrong.

What I do wonder though, (I have no idea how this works really) could they not like...run an RT pass on a game, see how it SHOULD be lighted if it was realistic and then fake that look using raserization?
for a "dynamic" world that might be hard to pull off... maybe for some shadows, but true Global illumination and reflections would be hard to do if you got a character that can have any combination of weapons/clothing/colors, then you get the lights coming from skills as well. You would have to ray trace and bake a lot of different combination...

I used unity a bit, and baking is a bit tedious, there's a lot of steps. A simple scene took 30min to render on my 3700x. At his peak real time Ray tracing might enable a workflow closer to what lighting artist are doing in VFX where you stop to care about what is ray traced or not, but just play around with a few sliders to get a "mood".
However, Lumen of unreal engine 5 is interesting. It's real time lighting without any kind of baking that isn't ray traced. It looked really great in the demo, but we'll need a comparison to see just how good it really is.
 
D

Deleted member 205776

Guest
So hold on, this is only if you have a RX 6000 card? Or does this work with RTX 3000 too?
 
Joined
Jul 13, 2016
Messages
3,280 (1.07/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
aye AMD would have better off investing resources into more polish, more games supporting their competing version of DLSS 2.0. thats where Nvidia wins big big respect from me. DLSS 2.0 and whatever amd's equivalent will be is the future. and AMD had a unique advantage with having both next gen consoles as well, which would allow them greater /flex when convincing game companies to utilize their variant over nvidia's.

i would have put SAM on the backburner and invested more resources into the equivalent of DLSS 2.0 if I were an AMD executive. but eh, it is what it is.

I'd take SAM over DLSS any day. The amount of games that support DLSS is palty and the performance gain isn't huge across the board. Some games benefit as little as 3%. SAM just works across the board.

Feel old no, but it does reveal how ermm badly faked the fakes sometimes are, Cyberpunk (as much of a pos that game is) has pretty cool comparison options of running it with RT on vs off, I think digital foundry had a nice vid about it and it shows sometimes how rasterization has it completely wrong.

Rasterization is whatever the devs decided they wanted the area lighting to look like. It's not "wrong" per say, it's as designed by the devs. RT is a lighting simulation that's closer to realism but that doesn't mean it's going to be inherently better than a well designed scene with rasterization. If the game devs can better convey their artistic vision with rasterization and that so happens to be unrealistic lighting wise so be it.

for a "dynamic" world that might be hard to pull off... maybe for some shadows, but true Global illumination and reflections would be hard to do if you got a character that can have any combination of weapons/clothing/colors, then you get the lights coming from skills as well. You would have to ray trace and bake a lot of different combination...

I used unity a bit, and baking is a bit tedious, there's a lot of steps. A simple scene took 30min to render on my 3700x. At his peak real time Ray tracing might enable a workflow closer to what lighting artist are doing in VFX where you stop to care about what is ray traced or not, but just play around with a few sliders to get a "mood".
However, Lumen of unreal engine 5 is interesting. It's real time lighting without any kind of baking that isn't ray traced. It looked really great in the demo, but we'll need a comparison to see just how good it really is.

The unreal engine 5 demo is pretty impressive. It does have both indirect lighting, zero baking, and indirect defuse with unlimited bounces. That's far more than current graphics cards can render via Ray Tracing

 
Joined
Feb 11, 2009
Messages
5,550 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
Rasterization is whatever the devs decided they wanted the area lighting to look like. It's not "wrong" per say, it's as designed by the devs. RT is a lighting simulation that's closer to realism but that doesn't mean it's going to be inherently better than a well designed scene with rasterization. If the game devs can better convey their artistic vision with rasterization and that so happens to be unrealistic lighting wise so be it.

Well not entirely, if the put a window somewhere and the sun is out and no lights shines through the window... I mean yeah unless its really meant to be designed that way with your main character going nuts or it being horror or something sure...but otherwise its simply just wrong.

Like in Cyberpunk there is an elevator with the bright sunlight inside of the building being clearly visibile.
Rasterized its barely light at all and has light (lamp) coming from the ceiling in the elevator itself,
with RT however you can see the outside light would be WAY brighter completely drowning out the ceiling light...just like how it would be in real life, so that is not really artistic vision or so, its just wrong.
 
Last edited:
Joined
Jun 2, 2017
Messages
9,134 (3.34/day)
System Name Best AMD Computer
Processor AMD 7900X3D
Motherboard Asus X670E E Strix
Cooling In Win SR36
Memory GSKILL DDR5 32GB 5200 30
Video Card(s) Sapphire Pulse 7900XT (Watercooled)
Storage Corsair MP 700, Seagate 530 2Tb, Adata SX8200 2TBx2, Kingston 2 TBx2, Micron 8 TB, WD AN 1500
Display(s) GIGABYTE FV43U
Case Corsair 7000D Airflow
Audio Device(s) Corsair Void Pro, Logitch Z523 5.1
Power Supply Deepcool 1000M
Mouse Logitech g7 gaming mouse
Keyboard Logitech G510
Software Windows 11 Pro 64 Steam. GOG, Uplay, Origin
Benchmark Scores Firestrike: 46183 Time Spy: 25121
we need both unfortunately. my ryzen 5600x and rx 6800 non-xt can't even run World of Warcraft at 165 fps 165hz 1080p... it can in dungeons maxed out but not in the new Shadowlands cities (even when the cities are not busy) i only get around 120 fps... and yes I can tell a different between 120 and 165, i really prefer the smoothness of 165. i mean its a 16 yr old game and the latest hardware still can't even do it max... at least for what i want. so yes we need both improvements hardware and a new form of DLSS 2.0, all of the above. i'd love to play AC valhalla at 165 fps 165hz, but my setup at 1080p will only pull off around 102 fps... turn down to medium... maybe i will get 140 ish... but the game would be more immersive to me with a steady 165 fps... im not trying to sound snobby about this, its just what i enjoy. i enjoy the smoothness /shrug
How many FPS are enough? You have a serious Gaming machine. I know am a hypocrite though it's Thursday there is soccer on (been on don't let work know) and I am a few bevies in as I will be getting another 6800XT.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.94/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
I'd take SAM over DLSS any day. The amount of games that support DLSS is palty and the performance gain isn't huge across the board. Some games benefit as little as 3%. SAM just works across the board.



Rasterization is whatever the devs decided they wanted the area lighting to look like. It's not "wrong" per say, it's as designed by the devs. RT is a lighting simulation that's closer to realism but that doesn't mean it's going to be inherently better than a well designed scene with rasterization. If the game devs can better convey their artistic vision with rasterization and that so happens to be unrealistic lighting wise so be it.



The unreal engine 5 demo is pretty impressive. It does have both indirect lighting, zero baking, and indirect defuse with unlimited bounces. That's far more than current graphics cards can render via Ray Tracing


SAM does not work across the board, some titles have negatives. It's blocked at a driver level and enabled on games once they've been confirmed to get a positive result.
Over time we'll end up with a lot of titles getting support and that'll be great, but its not a magic on switch for free FPS in every title.
 

Space Lynx

Astronaut
Joined
Oct 17, 2014
Messages
17,214 (4.66/day)
Location
Kepler-186f
How many FPS are enough? You have a serious Gaming machine. I know am a hypocrite though it's Thursday there is soccer on (been on don't let work know) and I am a few bevies in as I will be getting another 6800XT.


hmm, I'd say around 150-165 range fluctuations is about perfect to my eyes, when I get 103-120 fluctuations in the Shadowlands cities it ruins my immersion a bit, it's not horrible don't get me wrong, but it's not as smooth looking to the eyes. I have seena 240hz monitor btw, and I actually didn't like 240hz gaming, it feels like soap opera almost. 150-180hz range I think is the ultimate sweet spot. 140-190 is probably my perfect target area. no higher no lower. I'm hoping someday to upgrade my 1080p to a 27" 1440p 190hz or so... it might be coming soon, I know Asus has a 180hz one coming, so maybe I will look into that one.
 
Top