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System Name | Da Bisst |
---|---|
Processor | Ryzen 5800X |
Motherboard | GigabyteB550 AORUS PRO |
Cooling | 2x280mm + 1x120 radiators, 4xArctic P14 PWM, 2xNoctua P12, TechN CPU, Alphacool Eisblock Auror GPU |
Memory | Corsair Vengeance RGB 32 GB DDR4 3800 MHz C16 tuned |
Video Card(s) | AMD PowerColor 6800XT |
Storage | Samsung 970 Evo Plus 512GB |
Display(s) | BenQ EX3501R |
Case | SilentiumPC Signum SG7V EVO TG ARGB |
Audio Device(s) | Onboard |
Power Supply | ChiefTec Proton Series 1000W (BDF-1000C) |
Mouse | Mionix Castor |
Hello World!
Since Shadow Of The Tomb Raider is a particularly CPU intensive game, or better said, CPU performance has a major impact on FPS, it would be interesting to see how our setups handle the game.
For that, lets settle on very specific in-game settings:
Fullscreen
Exclusive Fullscreen
DirectX 12
DLSS OFF
Vsync OFF
Resolution 1920 X 1080
Anti-Aliasing OFF
Graphic Settings - Lowest Profile (please leave it at Lowest without any changes for the purpose of this test)
We shall gather and centralize the scores once a month, CPU and GPU, and try to find a correlation between them.
Here is the first one
Since Shadow Of The Tomb Raider is a particularly CPU intensive game, or better said, CPU performance has a major impact on FPS, it would be interesting to see how our setups handle the game.
For that, lets settle on very specific in-game settings:
Fullscreen
Exclusive Fullscreen
DirectX 12
DLSS OFF
Vsync OFF
Resolution 1920 X 1080
Anti-Aliasing OFF
Graphic Settings - Lowest Profile (please leave it at Lowest without any changes for the purpose of this test)
We shall gather and centralize the scores once a month, CPU and GPU, and try to find a correlation between them.
Here is the first one
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