Dude your saying so much BS that my head hurts. It is just incredible that after I told you what's wrong with what you said, instead of making a step back an re-consider you double down in idiocy
If you are going to call out someone for not being knowledgeable in a topic, you probably shouldn't make multiple errors with the basics. Headphones are stereo, you can't output multi-channel to them.
See? You can!
What you can do is downmix 7.1 and 5.1 audio tracks to them but that would yield subpar results.
No, not "subpar": you will get no useful results. You will get front, side and rear left sounding the exact same on the left cup, same for rights, and center in the center of your head instead of in front. Some fools that call themselves audiophiles and say the same BS that you do, insist that when doing this you can achieve "perfect spatial positioning due to the spatial image capabilities of the headphones". Talk about being deluded, when they themselves in the next sentence complain that no game or movie have a good "recording" (same idiocy you said, the fact that you think the sound must be recorded in certain pre spatially defined way blows mi mind. Imagine having to record all the sound from infinite probable positions for games HAHA!) because they can't tell where the sound is coming from...
Of course at the same time they insist that virtual surround is a gimmick!! Like you do.
The only way you can achieve sound positioning when outputting multiple channels to stereo is through processing with a virtualization engine. There is no other way (or you could use your room with the surround speaker and the dummy head hahaha).
5.1 and 7.1 tracks are designed with speaker systems in mind. Those kind of surround sound systems place speakers in specific positions around the room.
NOOooooo, really!?!?!
This works well because you get the effect of HRTFs without actually having to record them.
!!!!!!!!
COME ON!!!!!!
The human brain uses HRTFs to indicate the position of sounds.
Eeehh...
Why are you trying to explain what I already know...and explaining in even a shittier way that I already did in the previous comment!!?!?!
Head related transfer functions in case you are unware of what that stands for.
Ooh man...
At least get in a good position before trying sarcasm...
And what are BRTF? I already mentioned them too, so surely, according to your logic, I don't know what they are!! Even if I also proven to know about it. Oh, and you ignored it.
, you can tell the location of a sound source based on the difference in intensity of a sound wave between your two ears.
HAHAHAHAH!!
Dude, at least read ALL my previous comment!!!
" the difference in intensity of a sound wave between your two ears"
HAHAHAHA!! Are you a comedian or what!??! So no cavities? No body deflection, occlusion? No interference? No ears shape? No density? No head shape? No environment properties? No anything else that shapes the sound before it gets into our ears. Just "the difference in
intensity of a sound wave between your two ears"? Well dude, you better go and educate all those morons spending thousands with expensive and complicated dummy heads for binaural recordings and investigation and all those others apparently confusing themselves with complicated algorithms to emulated that if our capability to locate sound it's just "the difference in intensity of a sound wave between your two ears"!!!
And you are exactly behaving like all of those that say "virtual surround is a gimmick", being arrogant, ignorant, and reductionist in that same ignorance! Even when I made a simplistic explanation times more complete and accurate than what you are doing!!!! In the previous comment, ans the one you are responding too!! It's like you want to embarass yourself!!
When you downmix that 5.1 or 7.1 track into stereo and play that back though, your ears are no longer getting the positional audio cues you would have gotten from a stereo system.
Oh, oh, it seems you getting to it...!!
This is why it's a bad idea to downmix 5.1 or 7.1 to stereo, it's going to be worse than any stereo track that was designed from the onset to be played back on headphones.
...nope...
...not getting to it...hahah!
This is why Binaural audio is superior for headphones, it includes those HRTFs that are required by the human brain to locate sound
Dude, think for a second.
PLEASE, STOP AND THINK!!!!
How would you achieve binaural in a game?
Do you understand tha binaural is a mechanical method? (next comment the guy will try to explain to me how binaural is a mechanical method haha!)
What you could do is analyse how binaural works, gather the information, put the data into formulas, then into a code which will make an engine, into a software that tries, in total, to mimmick what binaural achieves...What a great idea, right? Do you know what that would be called?
"Virtual surround"
Let's see if I'm right... I am!:
Sound Blaster SBX Pro Studio Surround - YouTube (horribly explained and confusing, just stay on topic, what it says is they used that to research and create SBX, just as the next video)
Virtual reality for your ears - Binaural sound demo (wear your headphones) - BBC Click - YouTube (this video explains what should be obvious of how you can't use binaural for games and instead you have to come with a alternative software method)
Audio frequency has nothing to do with any form of audio spatialization, virtual or otherwise. You are probably thinking of volume, in that sound coming from the left is going to be of lower volume in the right ear than the left.
Dude, please stop. Stop embarassing yourself!!!!!
Make this experiment so simple even you can do it: aim your ear to a constant noise source in a point. Now aim your ear higher. Now lower. What happened? Different FREQUENCIES increase and decrease.
Should I explain what this has to do with how we locate sounds?
I know I should, but I won't bother.
Crosstalk is a type of unintended interference in analog signals. You are thinking of HRTFs, which sends a single sound to both ears, with one of them modified by the HTRF coefficient.
You really couldn't tell what I was saying?! You read without making even the slightess effort to understand.
Given that there are hundred of thousands of VR videos that contain binaural audio, I'm going to say there's something wrong with either the recordings, your setup, or you if everything sounds like it's coming from behind.
Don't know. I use to listen to them more than a decade ago when I had not so good headphones. So listening to it now...same.
Listen to the motorcycle when it first revs.
You are referring to this video:
No, I wasn't reffering to ANY video. I have better quality recordings that the ones youtube destroy. But yes, is the sample that someone used in that video.
All of their videos are binuaral, which is ironic given your criticism of binaural
en.wikipedia.org
And did you read that?
If you did it just went over your head.
Just like the fool that wrote that in that video that the sound "is pure, no processing, no special effects". According to Hugo Z. there was a processing. And in that Wikipedia article it says it as well!! So, according to Hugo Zucarelli himself, his method is not simply binaural.
There is a controversy on the legitimacy of his method though. Some say it is actually simply binaural, but given they sound very different, there's something else there. I blame Hugo himself for not being able to clarify and make his technique into product we all could buy. The guy made other stuff like speakers that can reproduce recordings of his "holophonics"...
So in fact, you do really like Binuaral.
I think I clarified this above. Not hoping you would understand anyway...
I should mention that people often use "3D Audio, Spatialized audio, virtual surround" interchangeably.
Yes. So?
This is often to grab attention by using buzzwords.
Dude...
You are hopeless.
Binuaral audio has been around for a long time and it only just recently gained some notoriety.
Now you want to tech me history...
Even then, it doesn't really roll off the tongue.
Dude, shut up and test it yourself. How is it that all people who use it can say where the sounds are coming from?!
My brother is a denialist like you. As he read somewhere he likes (reddit most probably, eww) that virtual surround is a gimmick, then for him is a gimmick. Tribalism. Know nothing about this, just like you, and still say this is a gimmick.
Yet just two months ago I made him play Warzone, a game he doesn't play, with HeSuVi, using SBX at 33% without reverb, both using same model of headphones (yes you can plug many headphones with that software). And he could tell perfectly where the sounds where coming from. Someone was hunting him (contract) just as he got to the ground, entered a house, grabbed a slow firing shotgun, and stayed there for just seconds. We heard the guy get into that house, my brother followed his movements based on the sound, and thanks to that he was able to kill him, shooting at him calculating when he was going to go through a door hole inside a house. First shot surprised the hunter, second killed him (he didn't have armor I guess). ...but is a gimmick...
And again, no you can't, as far as I know, implement "binaural", that actually roll off the tongue better than all the others, without doing it by software wich is precisely what you are complaining about!
I also don't see where virtual surround comes into play here.
Amazing.
Simply amazing.
Now I'm not sure I'm talking with a sane person.
Who introduce "binaural" to the discussion as an alternative to virtual surround?
Virtual surround sound is mostly a gimmick. You don't need specific hardware, the audio just needs to be recorded binaural. Go listen to virtual barbershop and you'll be wondering why games outside of VR haven't implemented it yet (aside from Senua's sacrifice of course).
Who could that person be?
Now, one thing the likes of you get confused with in this discussions is virtual surround in downmixing and upmixing.
All I'm talking about is "downmixing". Surround, multichannel or even object based, into stereo headphones and even stereo speakers (CMSS3D was quite good at doing virtual surround through stereo speakers, or as good as one could expect from such a difficult thing to achieve convincingly).
You linked pre-recorded binaural audio. Nothing downmixed via software or middle-ware.
I linked nothing.
Are you alright?
Ok, I'm not suppossed to mock people like you, you kow. But if you really think you can have a discussion...
Now, if you are referring to what MarsM4N (who is not me) linked to you, that video
is not a "pre-recorded binaural audio" (absurd!) and
it is a "downmix via software"! What the hell!?!? The video explains how at the beginning and you can test that if you wanted to!
Just in case you are aware I've tried software solutions. WavesNX is currently the best but still not worth IMO.
So in fact, you do really like virtual surround...
"Are you kidding" is what I should say but at this point I can't expect anything serious from you.
You were talking how this is a gimmick how this can't be done...and now there's one virtual surround processing method that you like...
... aaahh...
Anyway, I put Waves NX in youtube search and "snake oil?" "the truth about", etc...See how it is?
I listened to the Waves NX demo in their website and is quite horrible. This is a better one:
. I don't like it, has too much reverb and doesn't play well with distances, but on the other hand never tried most of the games there, only Dirt 2 which I play with surround speakers.
The important part is that you like it. Because it means it adjusts to your hearing (if it's that and not only tribalism and contrarianism that I suspect is what it is...).
Some people like Dolby Headphones for example, which I and many think is simply awful. But if they can get a better sense of localization than SBX, CMSS3D, Razer solution, etc, etc, then fine!
Now, how much they wreck sound quality is the same for everyone. Or should be. And that's a problem of all this methods: all of them destroy the sound.
It's also annoying to have to disable it every time you want to play a recording that's already binaural. Audio with one set of real HRTFs and one fake sounds awful.
Well, it's something you have to get used to do.
And some solutions are more annoying to use than others.
Also there is how you in particular use the system.
But all this isn't that complicated that should confuse people as it does or prevent them to use this methods.
Companies made all an awful job at explaining.
I remember all the years people were confused asking how the hell CMSS3D actually worked, in specifics uses I mean, and Creative never bother explaining correctly.
And then theres people like you who not only refuses to understand and choose to act stubborn, but propagate falsehoods.
And it's so easy to se why one would need virtual surround and test existing solutions for yourself. It is so easy.
Sorry for writting erros, writting fast with a bad keyboard while english not being my language.