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Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

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If you look at transistor count and maybe die size, and i know it's Samsung vs TSMC, but, there is no deal in having a cheaper Amd card compared to Nvidia.
Thinking was Amd is the underdog and has to undercut Nvidia every time to sell anything but it's not the case anymore since Nvidia puts more transistors on the chip separately for ray tracing and DLSS.
So AMD went a bit better on rasterization and pretends ray tracing is not such a big deal and charges a bit lower than Nvidia but with much lower R&D costs and lower manufacturing costs.
And in CP2077 RT isn't a big deal I hardly noticed a difference with it on vs off so I'm happy to just leave it off

Soo, it's been patched a while ,where is it at, can I play it yet ?
Yeah it's playable but still missing a butt ton of content which hopefully will start to make an appearance when the DLC's are dropped
 

rtwjunkie

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30/55GB for an incremental patch (1.1x --> 1.2) which adds no* features but bugfixes.
(https://semver.org/ I could add more links for those who have never versioned anything, but if you need them you're out of the versioning discussion)

This is a recompiled version of a half baked game oriented to the financial stakeholders.

Why are you still eating their poo?
You’re right. No game developers should ever fix their games, and players should never want fixes. Sure, one could argue that all games should release 100% error free, but that will never happen with any product on the planet. :wtf:
 
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All of this kind of reminds me of Fallout New Vega's release.
 
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You’re right. No game developers should ever fix their games, and players should never want fixes. Sure, one could argue that all games should release 100% error free, but that will never happen with any product on the planet. :wtf:
I wonder how game industry in consoles and PCs survived without internet for 40 years. all those marios, finalfantasies, lucasarts games, etc. 0 parches. can you imagine?

Anyway, that wasn't my point in the first place...
 

wolf

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Oof, and were seeing the massive disparity in RT performance here too with rx6000 cards almost half as fast as Ampere... Not worth enabling whatsoever, especially without DLSS or a suitable alternative. The hardware might be RT capable but certainly is at a massive disadvantage in real world (gaming) scenarios.
 

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CDPR has released another patch for Cyberpunk 2077:

Cyberpunk 2077 Patch 1.21 Release Notes​


Quests & Open World #1


  • Fixed an issue in Gig: Getting Warmer… where the player was unable to lower 8ug8ear’s body temperature.
  • Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
  • Also fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
  • Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
  • Spray Paint should now trigger properly when player approaches Brendan.
  • Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
  • Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
  • Also fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
  • Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
  • Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
  • Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
  • Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.

Quests & Open World #2


  • Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
  • Fixed Johnny’s appearance in various quests.
  • Dennis’ car should now spawn correctly in Big in Japan.
  • Players can now enter Dennis’ car from the right side in Big in Japan.
  • Windows inside the shack should no longer break upon opening the container in Big in Japan.
  • Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
  • Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura’s van in Down on the Street.
  • Player can no longer call Takemura during the meeting with Oda in Down on the Street.
  • Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura’s hideout in Search and Destroy.
  • Also fixed an issue in Down on the Street where Oda could crash into player’s car if it was parked in his way.
  • Fixed an issue where Burning Desire/Night Moves could get stuck on the “Wait for a call from distressed man” objective after player failed the quest.
  • Also fixed an issue where the door to Cassius Ryder’s ripperdoc shop would not open, preventing the player from completing The Gig.
  • Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
  • Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
  • Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
  • Gig: Severance Package should now trigger properly after approaching the quest area.

Gameplay


  • Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player’s back.
  • Fixed an issue preventing the player from climbing ladders out of water.

Visual


  • Fixed various issues related to clipping in NPCs’ clothes.

UI


  • Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
  • Scanning UI is now less cluttered.
  • Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.

Stability and performance


  • Various memory management improvements (reducing the number of crashes).


Adam Kiciński made this statement recently:

"I don’t see an option to shelve Cyberpunk 2077," Kiciński said. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."
 
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Kiciński said. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."
More like we smelled lots of money and copied what Rockstar did with GTA V, we want years of selling the same game, and we care about gamers, yeah.
 
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And the gig many ways to skin a cat is still broken on my first playthrough, which means I'm going to need to start a new playthrough if I want to unlock the watson achievement, and I was hoping to upgrade my GPU before replaying this game.
 
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If you look at transistor count and maybe die size, and i know it's Samsung vs TSMC, but, there is no deal in having a cheaper Amd card compared to Nvidia.
Thinking was Amd is the underdog and has to undercut Nvidia every time to sell anything but it's not the case anymore since Nvidia puts more transistors on the chip separately for ray tracing and DLSS.
So AMD went a bit better on rasterization and pretends ray tracing is not such a big deal and charges a bit lower than Nvidia but with much lower R&D costs and lower manufacturing costs.

That wasn't my thinking at all I like AMD and I don't like nVidia simple as that and I didn't have $1500+ bucks to spare for the XT model so non xt and a wee OC and it plays fine without RT on but in this game RT doesn't make a whole lot of difference to the visuals of the game well atleast not that I've noticed
 
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