Necromunda - Hired Gun does a few things great. And the rest sucks. Can't really recommend a game that has 20% positives and the rest a mixture of "I wish it was different - maybe they will improve it"
If you need stuff to shoot without any story or reason, Doom 1& 2 might be for you.
I got this for the Warhammer 40k world aspect + mindless shooting. I was left with the mindless unpolished shooting. The highlight of the game is the grappling tool you get after 3 main missions....surely not enough.
Yes, that is somebody's head used as a cigarette lighter.
I've been playing dragon quest 11 this past week or so.
It's a little on the.. simple side, but then again it feels intentional (havent played any other DQs before so..)
I just installed Mechwarrior 5: drop ship eddition, and played like 30 minutes worth and promptly got a refund. This game is so bad IMO. There hasn't been a good Mechwarrior since Mw3 Mercs. The graphics aren't much better than the 20 year old game MW3. But I would be okay with that if the game was fun, and Mech Comabt was on point, which it wasn't. Big Fail.
Still at Mass Effect Legendary Edition.
Currently 48 hours in and at the point of recruiting squad members in ME 2, just got Tali who I want to romance this time.
Even tho this is my third playthrough I can lose time so easily in the game, not many 'barely any' new games can do this tbh and I love this feeling like when I was new to gaming.
Now that the game has 21:9 Ultrawide/FoV support in Flawless Widescreen its really nice to play and looks great imo. 'considering its age and all'
Also started to keep at it with SQUAD after so many years instead of just quitting and uninstalling like every time I did. Happy to say enjoying my time so far, despite the garabage ping I have in Aussie servers and losing every concievable firefights because of the lag. If the next Battlefield is garbage outta the gate and doesn't become my main shooter, I could honestly envision SQUAD becoming my main game. Screenshots for it when i have them.
Mixed reviews so far and SkillUp does not recommend it. Don't listen.
Biomutant is a great game. I have nothing but good things to say. Worth every cent. it's a fun single-player adventure with cute fluffy crazy looking animals.
For me, it's a very pleasant surprise, sure glad I did not listen to the haters.
Mixed reviews so far and SkillUp does not recommend it. Don't listen.
Biomutant is a great game. I have nothing but good things to say. Worth every cent. it's a fun single-player adventure with cute fluffy crazy looking animals.
For me, it's a very pleasant surprise, sure glad I did not listen to the haters.
Been playing Dungeon of Neheulbeuk: The amulet of chaos. Even though the game is essentially a parody, it has some deep combat and character development! I have been pleasantly surprised by all the options in combat, skill development, and loot for each of the characters. Its turn based like X-Com but there are D&D influences like attacks of opportunity and status effects. It all works extremely well and I am playing on the second-to-hardest difficulty which has been challenging but fun. I highly recommend this game to anyone looking for a turn based RPG...This game will surprise you!
I'm playing FO4 again... pretty early in the game. Like level 14. Super-slow playthrough, I've intentionally wound the leveling down so that I can progress my character well into the last DLC and be able to explore a whole bunch.
Minutemen quest sent Preston and I out to clear some ghouls from the satellite station where you also do a brotherhood quest. Halfway in, I slay TWO legendary ghouls.
And what the fuck do they have?! One has a wounding 10mm pistol and the other has a NEVER ENDING double barrel. These are not fair to the game. Geez. And I got them back to back.
That double barrel... I think this machine is blessed, I see it so much. It's bar none, one of the most devastating weapons in the entire game, up to the highest leveled enemies. I mean, put a hair trigger on it and put out continuous volleys of shotgun blasts to the tune of 100's of rounds per minute. So that's fun. It essentially removes the handicap of that weapon. The double barrel gives you two highly powerful, medium-range shots that can strike from the hip, followed by a break-action reload. That reload caps it's power and towards mid-game, it doesn't have the DPS to overcome even single enemies. Remove that, and you can fight whole mobs of giant monsters with it - the stagger odds are exceedingly high with the DB... again, wouldn't factor in as much with a 2-shot go but becomes tremendously overpowered when you play those odds several times per second of fire.
The wounded variant goes on the 10mm extremely well. It makes each bullet deal 25 points of bleed damage. Not a single enemy is immune and bleed ignores armor ratings entirely. Also, it fucking stacks infinitely. So basically any weapon that can pump out considerable amounts of rounds becomes deadly. The 10mm pistol has a rapid auto attachment and extended clip... held within each one of those clips is a massive burst of bleed damage that can come in very rapid succession with the reload perk. It turns a pistol into a tank-killer. It might actually be one of the best guns to have it on... save for an automatic pipe rifle with a drum, assault rifle, or the automatic combat shotgun. The combat shotgun is just absurdly deadly with it, though. You get bleed damage for each pellet, of which there are something like a dozen per shot. Even if more than half of the pellets miss, you're hitting for 100 bleed in each shot... and you're drawing automatic fire out of a 40 round drum so...
You kinda go in like ghostbusters. Or more like killing cockroaches with raid. Run up on a deathclaw, spray him down real quick, back away, and watch him curl up and die over the next few seconds. The damage of the actual bullets is irrelevant. They could do negative damage and the amount of bleed damage you can stack is still killing the strongest enemies in a few seconds. By the time you stack it 8-10 times, one bleed cycle is taking all of their HP instantly. So it's generally very fast. Enemies are generally made stronger by armor ratings, with only some rare ones deriving thier fortitude from straight HP. Meaning they're highly susceptible. This goes for super mutants and humans... armor-wearing enemies. Robots might even be especially weak to it, compared to their other weaknesses.
The crazy thing about this is how low the odds are of finding even one of these, let alone the two together. It's rare enough to find one legendary ghoul in there at such a low level. Two is probably the max. And those guns will only spawn as legendary within like a 5-level window before they're classed out. Both of those variants are among the rarest at that level, too. I'm stupidly kitted out now... just like that.
I caved to the sexy outfits. One thing I will say about FO4... the amount of polygons that can be packed into the bodies is pretty remarkable. Skyrim really has nothing on it. I feel like most games don't go as hard on the granularity of the contours in bodies and faces as the FO4 modding community has. This has obviously made things more sexual. But it also attracted modders who could do more with outfits. The amount of control over the shapes and figures allows them to work in lines and contours that could never look right otherwise. These people are serious about these outfits, man. There's a side that's just kids (and I guess grown adults ) doing absurd things with body proportions. But there's another side that should be making good money working on designs for other games, or maybe movies. It's not like you just throw textures on a body and it looks correct. Every area has to be lined-up and shaped - tailored to a skeleton from which morphs are derived for the huge range of body parameters. There's like 50 of them for CBBE.
To be able to work in the level of detail they do in the shaping is a ton of work. They're not just made to go on one body, but hundreds of possible bodies. It's all made possible by massively upped triangle counts and very fine control. So someone with skill can do some seriously fine-tuned stuff. Stuff I think most people assume could just never appear in this game's engine. Truth is, it was always possible. Bethesda just puts minimal effort into rendering their characters. They had way more to work with than I think even they were able to intonate. That's what gets me most about them. They throw together this habberdashery so hastily that they themselves don't fully seem to know how to use it. Hand some people with time the tools and they discover the methods that fully unlock that feature's advantages. It was one of the first things that people got on top of - bodies and outfits. Long before the game had full texture coverage in mods. Like, I don't WANT to shit on bethesda too much, but it really does say something when people just manage to do better work with your own tools.
They never look like they belong in the game, but goddamnit they look cool. Like something out of an anime. Kawaii assassin... and she always wears proper PPE for all of her urbex sorties. Those places are dusty and full of debris! Honestly, FO4's universe is so loaded with asbestos it's a wonder anyone makes it past the mesothelioma and into old age. It's in the chalk for god's sake! The chalk! In children's classrooms! So you just know... these people used it everywhere. And then everything got blown up. The whole planet is like a goddamned asbestos snowglobe, stirred up for nothin but a quick song and a smile. Asbestosis for all. Merry Christmas.
It's got "BoS" in the name, I swear. She's a medic. This is a medic's uniform.
The level of detail in it and the way the light plays off of the materials... it's really well done. I wish everything had this much detail baked into the meshes. It's really the main thing holding back characters/outfits throughout the game, along with the quality of the materials - and it obviously doesn't have to be that way on modern machines. Look at the level of detail in this. They made good use of what they had. Normal maps pick up the slack pretty well.
You can see here... stuff from a lower poly set with lazy UV's - super-low-res specular maps, too. Really a shame. We're past the point where any of it is nessesary. All that is left to hone in on is detail. Gone are the days of obligatory optimized texture packs for serious modding, outside of select groups, who need that performance for the really ridiculously extensive changes that involve breaking optimizations. FO4 modding has always had me out on that sorta stuff, though. Nothing gets the love it really should. The Skyrim crowd really goes the extra mile... and are why I'd say a fully-modded Skyrim will beat out a fully-modded FO4 for visuals any day. And it's not about aesthetic. They just go deeper in the level of modification.
This is one rare example where a FO4 modder hits on the level of attention to things that has become more the norm in Skyrim. newermind43 really does killer stuff... and of course did Skyrim armor too. It's just a shame that people like that really only come through with that quality on clothes and character stuff. Skyrim has everything else beat. But FO4 modding is comparatively dead, whereas Skyrim is as big as ever, if not bigger, with advancements still being made and several huge projects running that involve many people in different fields - like real dev level shit. I can understand... FO4 has some nice perks, engine-wise, but many other additions do make it tougher to get around.
I started Days Gone today. I have to say, I’m really enjoying it so far! In terms of mechanics it plays much like State of Decay 2, and even feels like it a bit. This has got to be the best casual motorcycle riding I’ve ever seen in a game. Normally I’d be one to say “the heck with this” and ditch the bike because I would have crashed it 18 times in 100 meters due to overcorrections. Not this game. It feels good. The controls are great on m/Kb as well. Overall, fun.
Oh god damnit, that sounds cool. It's been a while since I fired up Fallout 2. But if we're going back to that now, I have another mod to try for Yuri's Revenge first.
I caved to the sexy outfits. One thing I will say about FO4... the amount of polygons that can be packed into the bodies is pretty remarkable. Skyrim really has nothing on it. I feel like most games don't go as hard on the granularity of the contours in bodies and faces as the FO4 modding community has. This has obviously made things more sexual. But it also attracted modders who could do more with outfits. The amount of control over the shapes and figures allows them to work in lines and contours that could never look right otherwise. These people are serious about these outfits, man. There's a side that's just kids (and I guess grown adults ) doing absurd things with body proportions. But there's another side that should be making good money working on designs for other games, or maybe movies. It's not like you just throw textures on a body and it looks correct. Every area has to be lined-up and shaped - tailored to a skeleton from which morphs are derived for the huge range of body parameters. There's like 50 of them for CBBE.
To be able to work in the level of detail they do in the shaping is a ton of work. They're not just made to go on one body, but hundreds of possible bodies. It's all made possible by massively upped triangle counts and very fine control. So someone with skill can do some seriously fine-tuned stuff. Stuff I think most people assume could just never appear in this game's engine. Truth is, it was always possible. Bethesda just puts minimal effort into rendering their characters. They had way more to work with than I think even they were able to intonate. That's what gets me most about them. They throw together this habberdashery so hastily that they themselves don't fully seem to know how to use it. Hand some people with time the tools and they discover the methods that fully unlock that feature's advantages. It was one of the first things that people got on top of - bodies and outfits. Long before the game had full texture coverage in mods. Like, I don't WANT to shit on bethesda too much, but it really does say something when people just manage to do better work with your own tools.
They never look like they belong in the game, but goddamnit they look cool. Like something out of an anime. Kawaii assassin... and she always wears proper PPE for all of her urbex sorties. Those places are dusty and full of debris! Honestly, FO4's universe is so loaded with asbestos it's a wonder anyone makes it past the mesothelioma and into old age. It's in the chalk for god's sake! The chalk! In children's classrooms! So you just know... these people used it everywhere. And then everything got blown up. The whole planet is like a goddamned asbestos snowglobe, stirred up for nothin but a quick song and a smile. Asbestosis for all. Merry Christmas.
The level of detail in it and the way the light plays off of the materials... it's really well done. I wish everything had this much detail baked into the meshes. It's really the main thing holding back characters/outfits throughout the game, along with the quality of the materials - and it obviously doesn't have to be that way on modern machines. Look at the level of detail in this. They made good use of what they had. Normal maps pick up the slack pretty well.
View attachment 203020View attachment 203021View attachment 203022
You can see here... stuff from a lower poly set with lazy UV's - super-low-res specular maps, too. Really a shame. We're past the point where any of it is nessesary. All that is left to hone in on is detail. Gone are the days of obligatory optimized texture packs for serious modding, outside of select groups, who need that performance for the really ridiculously extensive changes that involve breaking optimizations. FO4 modding has always had me out on that sorta stuff, though. Nothing gets the love it really should. The Skyrim crowd really goes the extra mile... and are why I'd say a fully-modded Skyrim will beat out a fully-modded FO4 for visuals any day. And it's not about aesthetic. They just go deeper in the level of modification.
This is one rare example where a FO4 modder hits on the level of attention to things that has become more the norm in Skyrim. newermind43 really does killer stuff... and of course did Skyrim armor too. It's just a shame that people like that really only come through with that quality on clothes and character stuff. Skyrim has everything else beat. But FO4 modding is comparatively dead, whereas Skyrim is as big as ever, if not bigger, with advancements still being made and several huge projects running that involve many people in different fields - like real dev level shit. I can understand... FO4 has some nice perks, engine-wise, but many other additions do make it tougher to get around.
Mixed reviews so far and SkillUp does not recommend it. Don't listen.
Biomutant is a great game. I have nothing but good things to say. Worth every cent. it's a fun single-player adventure with cute fluffy crazy looking animals.
For me, it's a very pleasant surprise, sure glad I did not listen to the haters.
um ive been playing surviving the aftermath
after a great run with surviving mars this is not living up to itself as follow up. the graphics look good , tech tree is good but the game is too slow
man i find myself speeding up 10 times to avoid the boredom of it , geez it just isn't exciting enough. storms are easy to pass , the new explore interface is dumb lol
frack maybe being in a hostile environment like mars makes it all that much better
Not taken any screenshots but i've finished Nier Replicant Ending A-E now. Overall very good remake/remaster for a game that didn't do well on original release.
The soundtrack is amazing as always.
The story is depressing as usual but very well done.
I'll be playing through the Ninja Gaiden Sigma 1-3 when its available.