I was wondering what they would do, as most of dx12 is now set, the only thing left was direct storage, so they going to use that to get people to move over. ://
Wait, so I would have to downgrade to Microsoft's Standard NVM Express Controller driver to use this too, on my Samsung SSD's, that without their nVME driver, would perform way worse? wow, just the stupidity of this alongside MS really forcing the MS Account requirement.
Its not really a downgrade, if you look at the benchmarks that have been done these vendor drivers are like a 1-2% boost at best, and on a storage thats already fast it doesnt matter.
I actually also think the vendor drivers might be taking shortcuts to compromise data safety to get those boosts, I would stay on the standard nvme driver anyway which is what I am using now.
Also I can provide feedback on what I think is going on with these new i/o api's.
I think there is maybe some cheating going on.
On PS4 FF7 remake with an sata ssd in my ps4 pro, when an area was loaded I never noticed pop ins when immediately in an area after its loaded. It feels like it waits until everything is loaded before its displayed on screen.
On the PS5 it loads super duper fast but when area appears, not everything is immediately loaded so e.g. if I turn round I see things popping in as they load.