eidairaman1
The Exiled Airman
- Joined
- Jul 2, 2007
- Messages
- 42,364 (6.65/day)
- Location
- Republic of Texas (True Patriot)
System Name | PCGOD |
---|---|
Processor | AMD FX 8350@ 5.0GHz |
Motherboard | Asus TUF 990FX Sabertooth R2 2901 Bios |
Cooling | Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED |
Memory | 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V) |
Video Card(s) | AMD Radeon 290 Sapphire Vapor-X |
Storage | Samsung 840 Pro 256GB, WD Velociraptor 1TB |
Display(s) | NEC Multisync LCD 1700V (Display Port Adapter) |
Case | AeroCool Xpredator Evil Blue Edition |
Audio Device(s) | Creative Labs Sound Blaster ZxR |
Power Supply | Seasonic 1250 XM2 Series (XP3) |
Mouse | Roccat Kone XTD |
Keyboard | Roccat Ryos MK Pro |
Software | Windows 7 Pro 64 |
And this is how you take the market. Sure DLSS is better, sure Nvidia is much stronger, but who can say no to something free that is offering a good enough alternative and it is also easy to implement?
Let's hope game developers will do what someone would consider obvious. Use it.
I wouldn't say dlss is better, however FSR is more efficient due to no image training required.
AMD is for sure adapting and overcoming challenges.
now if someone could just add this to Red Dead, that would be swell
I think RDR 2 supports it, are you saying RDR1?
See the message aboveYou can download a sample program here that AMD made where you can play around with FSR in real-time: https://gpuopen.com/fidelityfx-superresolution/
Just tried it myself on my work laptop, it's pretty cool. You can choose between either a DX12 or a Vulkan version and you can change the FSR levels using the 2-5 number keys.
Speaking of Vulkan. Does RDR2 using Vulkan support DLSS or is it DX12 only?