Hey , Isn't EGS kept losing money shown exactly 12% cut isn't enough for running the platform at that scale?
And
Don't forget why EPIC wanna fight for the 12% in the first place.
Still remember how they break T&C with Apple / Google ?
They just want more cut in their Fortnite microtransaction , and more revenue cut from Unreal Engine Licensing.
That's ... a pretty misunderstood take. Their losses don't come from the 12% cut being insufficient for maintaining the store and its necessary infrastructure, their losses come from exclusivity deals, guaranteed minimum payments to developers, free game giveaways, and other strategies to attract developers and customers both. Your argument is precisely the one Apple is trying to make, and one that is
extremely selective in its logic. The only possible fair comparison would be with a normalized level of giveaways/developer buyouts/exclusivity deals etc, seeing how EGS has been doing that at a rate
much higher than anyone else.
There's plenty of competition on the market, Epic included. You missed the point in your effort to try to defend your own position. There is nothing wrong with competition, or the existence of EGS. There just isn't a reason to use Epic over Steam, at all. The EGS is in beta and will be in that stage until 2025 - 2027. The attraction is Fortnite, and the rest is just luring users to an underdeveloped platform by offering free games.
The point isn't anti-competition, the point is why use the underdeveloped beta platform? You are being under-served by EGS; the lower commissions reflect that. Epic isn't Robinhood trying to save the game developers from the tyrannical 30% commission fees. How else would the attract developers to a new and beta software distribution platform? It's no different than a lot of die-hard Linux, anti-MS fans... Going out of their way to avoid all MS products, at the sacrifice of their own workflow or usability.
Go ahead, write paragraph after paragraph of words defending your position like you have done so in this thread, the point remains and can't be undone at this time. EGS is a beta platform which is years, decades behind the competition. If it makes you feel better, then use it. Just isn't logical in my opinion.
But that's the thing: how relevant is this "underdevelopedness" to me as a gamer? I can buy, download and run games, I get cloud synced saves, and that's pretty much all I
need. Sure, there are other things that would be nice to have, but none are essential. So if EGS provides good value, free games, better prices (at times, with sales or coupons, though also obviously worse at times), why not use them as well as the others?
IMO, none of EGS's "beta-ness" matters much. If it does to you, I would love to hear how and why. If not, then I'll have to assume you're blowing things out of proportion, as I have nothing else on which to base my beliefs.
Also ... I'm not
defending EGS so much as I'm
arguing against people arguing against it. The people you mention, die-hard Linux, anti-MS fans? Those are an equivalent to the "never EGS" crowd, no? I am neither avoiding anything, denying myself anything, or sacrificing anything. Rather, I am giving myself more options and more flexibility.
If I'm biased towards something, it's the practice of keeping my PC as clutter-free as possible. A new program that essentially does the same thing as another program is clutter. I'm not saying no to EGS. I'm saying no to any program that doesn't offer anything more than the ones I already have.
Maybe my 12-mile example was a little radical. Here's another one: I drive a Ford Fiesta ST. People have asked me why I don't drive a "normal" car like a Corolla to commute and something like an MX-5 (Miata) for weekends? My answer is simplicity: having one car that does it all is easier to maintain (and cheaper too, but that's another story).
Or my phone: I have a Samsung Galaxy A20e. When it dies, I'll probably buy another cheap Samsung. Am I a Samsung fanboy? No. I totally hate the way they refresh their whole range every year just because they can. My reason is the seamless transferring of apps and data between Samsung phones. Do I think there are other good phones on the market? Totally! Do I want one? No (I don't even want another Samsung to be fair).
Or my graphics cards: I currently have an RTX 2070 in my main PC, a GT 710 in my HTPC, and another GT 710 and a GTX 1050 Ti in the drawer. Did I buy them because I'm an nvidia fanboy? No. I found the 2070 cheap on ebay, the 710 is a category that's totally alien to AMD nowadays, and the Palit 1050 Ti KalmX is one of the fastest cards with passive cooling - a real curiosity. I didn't buy them because they're nvidia. I bought them because they are/were the best GPU available for my intended purpose. To prove my point: I also had an RX 5700 XT and I loved it. Do I want one again? No. I'm currently happy with the 2070.
Just because I'm happy with with what I have doesn't make me biased towards any brand.
That's understandable. But there's still a flaw in this logic: owning two cars, buying expensive phones, or buyinng expensive, premium GPUs has tangible consequences. More money, time, effort spent, in some way or other. Sure, they all have benefits, but also very tangible drawbacks. What are the tangible drawbacks from having another launcher? A tiny amount of system resources (if you let it run in the background when not needed) that isn't likely to affect performance noticeably. Which, then, isn't actually tangible at all. It doesn't cost you money, time, power, anything else.
First I had Steam and I didn't need anything else. Then came GOG with their good old games that I used to love as a child, with DOSbox integrated into their client and no copy protection. I had no idea I needed something like that, but when it hit, I thought it was brilliant and I absolutely loved it (and still do). The point is: you don't have to fulfil a need. You need to find something that people secretly want. I know it's terribly hard, but that's the key to success. Being mediocre isn't.
And why exactly would I need just another generic storefront to clutter my PC when I can do the exact same things with GOG or Steam?
Because
choice is beneficial in and of itself. More options means more possibilities for sales, bundles, etc. More options means more potential for competition. As for fulfilling a need you didn't know you had: you understand that there is a finite list of these, right? Also, arguing for the value of gimmicks is ... rather problematic. GOG didn't grow big(ish - they can't really be called big) on being "good old games" (sadly!), they grew big on preferential treatment from CDPR, and by branching out into high-profile AAA titles. No outright exclusives, but as close as you can get. But before they did that, they were a tiny (but beloved) niche store with zero effect on the overall games market beyond providing for that specific niche. They started with a gimmick and used that to build a solid and faithful user base, but that growth stalled rather quickly, with their current relative success being down to them expanding beyond this without sacrificing their core. The gimmick gave them a start, but did not make them what they are today. (Though their DRM-free mantra does attract another slightly different user base than the old games stuff does, so I guess they can say they had two gimmicks?)
I acknowledge this as a valid argument, though a weak one. Most people don't care where the money goes. They only care about two things: how much do I pay, and what do I get for it. Besides, there's no guarantee that what you pay on EGS actually reaches the developers. Revenues can be a marketing gimmick too. I personally do not believe that any reseller has any other purpose than making money. The only way they differ is their methods: Steam is omnipresent, GOG offers lots of old-school games and no DRM, and Epic makes titles exclusive to make sure you don't have a choice. To me that's dirty AF.
Your argumentation here is pretty problematic though. "There's no guarantee that what you pay on EGS actually reaches the developers" - sure, but that's equal across the board. Publishers, engine vendors and others will take their cuts no matter what, and independently on where the sale takes place. What
does change is if that cut comes from 70% or 88% of the sales price - sure, that will
also increase what those third parties are paid (if their cut is based on revenue
after the store takes its cut, which is likely), but developers will still get more no matter how that equation plays out. There is no situation in which developers don't gain from this. And whether you care or not, you can't deny that this
is factually a good thing. EGS doesn't need to have any purpose beyond making money, they can still (intentionally or not) provide a better payout to developers than their competitors. I don't think EGS is even fractionally more "good" than Steam, but the
consequences of their policies have tangible benefits to developers, `which
is good.
And you're of course free to feel that exclusives are dirty. But I still question why. Yes, sure, they're taking choice away from you in those cases. But was that choice meaningful to begin with? Does this action actually harm you? (And, of note: if that harm comes from things like "my Steam friends refuse to join EGS, so I can't play with them" - then that's on them, not on EGS.) Not to mention that before this, nearly every game was a de facto Steam exclusive, and couldn't be found on any other storefront - as the developers didn't judge the effort needed to put them there as worth it due to the small customer bases. This is the near-insurmountable hurdle that makes things like exclusives
necessary to bring real competition to an entrenched incumbent like Steam. If the
vast majority of customers will
always check Steam first, there is
no way for anyone to overcome that hurdle without taking Steam out of the equation. And no, there are no "innovative features" that would overcome this, as
buying the games is the core element here. Ancillary features are ancillary, and the chance of a single one of these convincing a significant amount of people to jump ship is essentially zero. Even at full feature parity
and with some revolutionary feature that Steam doesn't have, Steam's massive install base and mindshare would
still mean the vast majority of people would buy from them. The core issue here is that you're not accepting the realities of the power relations in play here, and are instead focusing on selective moral reasoning. Sure, exclusivity deals are a bit morally iffy. But are they more morally iffy than Steam by their sheer momentum (size, install base and mind share, ++) maintaining a de facto monopoly? I would say no, not really. Steam has no moral right to a monopoly. But accepting your argument means accepting that they do.
EGS is clearly playing a long game, and it's difficult to judge the outcome this early. But what we do know, which is indisputable, is that they are paying developers generously for (timed or not) exclusives, they are funding development, they are indirectly providing job and income security for workers in a highly volatile industry, and they are (again, indirectly) safeguarding the development of future games from these developers. It is of course entirely possible that some of these games would have made
more money if they were on Steam from day one. That's a possibility. But all of them? Not a chance. So the net outcome is that more developers are getting paid more, have more job security, more creative freedom (less pressure to follow the latest trends to try to survive), and can think ahead a bit. This might not last whatsoever, of course. It might end tomorrow for all we know. But at least it has happened. And it is a good thing. Again, that doesn't make EGS "good" - they're a corporation, so by default their only interest is gettting money from people. But at least the actual real-world consequences of this set of actions is to the benefit of game developers and players alike.