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Intel Golden Cove P-Core Offers 19% IPC Gain Over Cypress Cove (Rocket Lake)

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I just hope this is not the same kind of 19% gain like with Rocket Lake, which ended up as 0% in games.
 
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I just hope this is not the same kind of 19% gain like with Rocket Lake, which ended up as 0% in games.
When most games are already fully saturated on a Skylake running a little over 4 GHz, more CPU performance beyond that is not going to add any significant amount of gaming performance. This will be true for Alder Lake and Zen 4 too, until new games arrive which are more CPU demanding.

Cache is the new IPC improvement, with OoO instructions the only other performance beyond our speculative cache ability is to slap more cache on die, and or to lower latency, which is a function of architecture and security at this point it seems
No, the main performance gains will come from larger back-ends with more execution ports and larger front-ends to feed those ports. There are many great architectural improvements coming in the next few years.

Slapping a lot of L3 cache on the CPU is a very crude and expensive way to add a tiny bit of extra performance. Don't get me wrong, every bit of performance is appreciated, but this is at best a stop-gap solution until better architectural improvements arrive. L3 is a spillover cache for L2, and usually most of it is data cache lines, while most cache hits here will be instruction cache lines, so they could have made huge improvements with much less cache if they made a smarter split L3 cache.
 
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When most games are already fully saturated on a Skylake running a little over 4 GHz, more CPU performance beyond that is not going to add any significant amount of gaming performance. This will be true for Alder Lake and Zen 4 too, until new games arrive which are more CPU demanding.
This is the same kind of nonsense as "you don't need fast CPU for 4K". Anyone who plays variety of games knows that CPU performance, particularly single thread performance, is still main limitation in a lot of them. Especially now that the pursuit for higher resolution has stopped at 4K and high refresh rate became the norm, CPU ST performance will only become more and more of a factor over time.
 
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This is the same kind of nonsense as "you don't need fast CPU for 4K". Anyone who plays variety of games knows that CPU performance, particularly single thread performance, is still main limitation in a lot of them. Especially now that the pursuit for higher resolution has stopped at 4K and high refresh rate became the norm, CPU ST performance will only become more and more of a factor over time.
Single threaded CPU performance is certainly important, but only up to the point where the GPU is no longer bottlenecked. Most games today are not bottlenecked at e.g. 1440p. when running a higher clocked Coffee Lake or newer.
 
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Single threaded CPU performance is certainly important, but only up to the point where the GPU is no longer bottlenecked. Most games today are not bottlenecked at e.g. 1440p. when running a higher clocked Coffee Lake or newer.
Dude you started with Skylake now it's coffee lake, consistent no.

It's like game's like civ6 don't exist with some of your reply's.

It cares less for ST and more about MT.

Different course's require different horses for the most part.
 
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It's like game's like civ6 don't exist with some of your reply's.
It cares less for ST and more about MT.
Smart, focus on a game that scales very differently from most other games. :rolleyes:

Dude you started with Skylake now it's coffee lake, consistent no.
I was talking about about Skylakes running a little over 4 GHz, a good example of that would be Coffee Lake.

If you paid attention, the discussion started with complaints of why Rocket Lake offered little gains in gaming despite being faster. Most of you should know by now that FPS is a measure of GPU performance, not CPU performance, and when the CPU is fast enough for a particular game, FPS scaling stops.
When Alder Lake launches, we will see a lot of people disappointed, since most current games are not CPU bottlenecked. If future games become more CPU demanding, these CPUs will start to show their advantage, but as of now such games are the exception rather than the rule. Many people will mistakenly claim this to be lack of innovation from Intel, but the only thing lacking would be their knowledge of the subject matter.
 
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Smart, focus on a game that scales very differently from most other games. :rolleyes:


I was talking about about Skylakes running a little over 4 GHz, a good example of that would be Coffee Lake.

If you paid attention, the discussion started with complaints of why Rocket Lake offered little gains in gaming despite being faster. Most of you should know by now that FPS is a measure of GPU performance, not CPU performance, and when the CPU is fast enough for a particular game, FPS scaling stops.
When Alder Lake launches, we will see a lot of people disappointed, since most current games are not CPU bottlenecked. If future games become more CPU demanding, these CPUs will start to show their advantage, but as of now such games are the exception rather than the rule. Many people will mistakenly claim this to be lack of innovation from Intel, but the only thing lacking would be their knowledge of the subject matter.
Yeh but no.

That's one game off the top of my head that scales with core's, it's not alone yet your perspective seems based around what you play.
The bit after alder lake I agree with but tools be tools , if they're upset with a generational leapfrog upgrade to alder lake (I'll credit them as not stupid after all) from 10 series part's and are annoyed their CPU struggles to improve their GPUS output of a game like Csgo or Fortnite, , I can't help them.

But the fact is a few games do scale with CPU performance, just like some ancient game's and engine's really do still scale with one core's max clocks with little else mattering ala crysis.

So I disagree a bit and agree a bit tut.
 
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