So a few more hours into Psychonauts 2 and yes. Greatness. The controls though (mouse + keyboard) are a bit ... off, maybe? I was sliding along some rails and when hopping between rails Raz sometimes instead of doing a quick hop to the one to the left did a long jump to his doom, and it felt completely random. I don't remember having this problem with the first game, but it's enough that it feels like the controls are a bit of a problem to be honest.
But anyway, welcome to the murderzone. (if you've played any of the games you know why)
The graphics are pretty interesting. They're not really better than in the original game. Well, clearly they are, but it doesn't feel like it. It's because of the style of course. I'm tempted to launch the first one and do a comparision. It was one of the reasons the first one held up so well; it had a style that made it look alright a decade on. Sorta like Tron 2.0. Plus it was so original; I've never played, or even heard of, anything quite like it, and this game tickles all of the same spots.
And another thing is that gliding is a bit weird. It just stops when I don't want it to. It may be a feature of some kind, so that when the game determines it's not necessary to use it (or for when you won't make that distance) you just drop, but it's definitely annoying. Just gliding around the scenery and *pop*, nope, dropping instead, while I have the button pressed.
Ok so yeah I think it's a case of the game deciding I've reached my floating destination (or it determines I can't do it) and so I'm just dropped. That is ... not good. It's not an open world game as such, but it's still annoying.
Another thing: there are some subtle hints that Tim Schafer is an older fellow. It's hilarious.