Gave me a good laugh with this one, the cope is strong.
The cognitive dissonance apparently is stronger. Your cult following here is two right now though, maybe three or four, equallying the relative percent of RTX owners on TPU
Keep at it and enjoy RTX while it just works.
DLSS is a tradeoff and its easy to see that you trade blur and washed out color for aliased edges. Boy what's new. This was the story of AA since 1999. Except AA is now a universally applied tech, which DLSS will never be. All this is, is yet another way to arrange pixels for you.
Come on, nothing new here, except some sliders to adjust quality. There are no magic bullets, only new illusions. Each with their own drawbacks. Its not even a battle or discussion either, I'm genuinely not missing the tech at all. I do much prefer that we now get internal resolution sliders with every game. That's an advantage that
will work universally and isn't meant to boost sales for the next best thing.
History repeats
Gaming Reviews, News, Tips and More.
www.kotaku.com.au
Next came TAA, but hey, why not stack another layer of blur on top?
For CP2077, the difference DLSS bring is tremendous, it allows the usage of Ultra RT (Reflections, shadows and lighting) which make CP2077 a next gen game visually.
CP2077 4K High vs 4K Ultra RT DLSS
Also no one is forcing anyone to play at Ultra setttings, DLSS with High settings also give additional FPS that can improve gaming experience
You know that only a very tiny subset of those reflections and lights is RT right? Ultra is available just fine for everyone, which is that 'next-gen' feel you speak of. Everyone's seen it, no worries.