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God of War: DLSS vs. FSR Comparison

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Looking at the images, the far off distance objects don't really have much of a different look under DLSS or FSR. However, the fur on Kratos's armor is blurry or fuzzy under DLSS and looks clean, crisp under FSR. Not that it might really matter, but that's about the only real difference I noticed between the comparisons.

Folks say the game if fun, but after the second God of War, the series got stale for me. Much like the Assassin's Creed games - started out interesting, but just horribly dragged out and it felt like a chore playing through them instead of enjoyment.

Hopefully folks playing the game have fun. It's just not something that sparks interest in me....I just want my Dying Light 2, damnit.
 
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Those features are just bullshit like all the others, we need a photorealistic engine ( maybe unreal engine 7) and the hardware that handle it, thats all.
 
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Those features are just bullshit like all the others, we need a photorealistic engine ( maybe unreal engine 7) and the hardware that handle it, thats all.
And you prepared to spend 5k on a gpu to run that lol?

I doubt the rest of the market is after all we in the middle of a chip shortage so FSR and DLSS are helping people with lower end hardware to get playable performance.
 
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Love the mouse-scroll zoom feature on the image comparisons :love:
That way you can see how DLSS resolves alpha-texture details perfectly, without losing any information ... and how it also introduces ghosting on high contrast parts (branch over the snow)
FSR seems less consistent (great with geometry, less so with alpha-textures) although resulting image is pleasing
Biggest difference you can't see is temporal anti-aliasing stability.
 

Sol

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F me this Game sucks you right in.
Lol i played 40 minutes and got a refund. Small tight corridor-like maps primitive gameplay total restriction of player's freedom. It's really outdated even for 2018 already, for 2022 it's indi-level at best. It would be impressive only like 10-12 years ago when compared to Witcher 2. And even then i'm not sure. This game is not super-bad, but it's hardly a game. It's a videoplayer where you gotta hold W and click MB from time to time to keep the movie going. It may be fun by i'm not gonna pay Sony $60 for a 4 years old primitive beat-em-up - $15-20 absolute max. If i'd want to watch a movie, i'd watch a movie.

Love the mouse-scroll zoom feature on the image comparisons :love:
That way you can see how DLSS resolves alpha-texture details perfectly, without losing any information ... and how it also introduces ghosting on high contrast parts (branch over the snow)
FSR seems less consistent (great with geometry, less so with alpha-textures) although resulting image is pleasing
Biggest difference you can't see is temporal anti-aliasing stability.
i like FSR here more than DLSS - it's crispier and just works on anything. Also dlss fucks up shadows making them more bleak. Tho both are pretty good. Anyway the main point FSR proves here is you don't need proprietary bullshit tech to make a great upscaler and DLSS was and is just a proprietary gimmick.
 
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Lol i played 40 minutes and got a refund. Small tight corridor-like maps primitive gameplay total restriction of player's freedom. It's really outdated even for 2018 already, for 2022 it's indi-level at best. It would be impressive only like 10-12 years ago when compared to Witcher 2. And even then i'm not sure. This game is not super-bad, but it's hardly a game. It's a videoplayer where you gotta hold W and click MB from time to time to keep the movie going. It may be fun by i'm not gonna pay Sony $60 for a 4 years old primitive beat-em-up - $15-20 absolute max. If i'd want to watch a movie, i'd watch a movie.
This is the opposite of what most people I know playing this game are saying.

But to each his own.
 
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Lol i played 40 minutes and got a refund. Small tight corridor-like maps primitive gameplay total restriction of player's freedom. It's really outdated even for 2018 already, for 2022 it's indi-level at best. It would be impressive only like 10-12 years ago when compared to Witcher 2. And even then i'm not sure. This game is not super-bad, but it's hardly a game. It's a videoplayer where you gotta hold W and click MB from time to time to keep the movie going. It may be fun by i'm not gonna pay Sony $60 for a 4 years old primitive beat-em-up - $15-20 absolute max. If i'd want to watch a movie, i'd watch a movie.


i like FSR here more than DLSS - it's crispier and just works on anything. Also dlss fucks up shadows making them more bleak. Tho both are pretty good. Anyway the main point FSR proves here is you don't need proprietary bullshit tech to make a great upscaler and DLSS was and is just a proprietary gimmick.
It is your opinion and it is worth it but keep in mind it is a console PS4 port at it's heart and not something created for the breathless PC like the Witcher 2 much less. Regardless, it is still visually stunning and the fight between you and the guy that knocks on the door is probably why you feel the way you do because I really wanted to fight the entire scene with my control but it doesn't matter because there are so many Games to satisfy that itch that are super cheap that it is a moot point.
 

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This is the opposite of what most people I know playing this game are saying.

But to each his own.
people are too emotional and susceptible to group thinking. When i'm talking about "small tight corridor-like maps, primitive gameplay, total restriction of player's freedom" i'm not describing my subjective emotional perception of the game, i'm stating objective facts, so it's not "to each his own" situation as it is. Ofc people may like and enjoy such games there is no problem with that, but that's not what i'm talking about either.

My main point is this game's price is inadequate to its contents. It's an old outdated, simple, low effort product. I'm not saying it's bad, but it's objectively overpriced. It's the same situation as we have with GPU market rn. 3080 12 gb is a very nice GPU, but it's inadequately overpriced and the launch with no MSRP was simply disgusting.

Same with GoW. Selling a 4 y.o. simple beat-em-up for a full price with no regional policy is disgusting anti-consdumer practice. $20 is absolute max this release may possibly cost. I'd totally enjoy this game for $20. But buying it for over $20 is straight up feeding lazy arrogant corpo, just like buying 3080 for $2k+
 
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people are too emotional and susceptible to group thinking. When i'm talking about "small tight corridor-like maps, primitive gameplay, total restriction of player's freedom" i'm not describing my subjective emotional perception of the game, i'm stating objective facts, so it's not "to each his own" situation as it is. Ofc people may like and enjoy such games there is no problem with that, but that's not what i'm talking about either.

My main point is this game's price is inadequate to its contents. It's an old outdated, simple, low effort product. I'm not saying it's bad, but it's objectively overpriced. It's the same situation as we have with GPU market rn. 3080 12 gb is a very nice GPU, but it's inadequately overpriced and the launch with no MSRP was simply disgusting.

Same with GoW. Selling a 4 y.o. simple beat-em-up for a full price with no regional policy is disgusting anti-consdumer practice. $20 is absolute max this release may possibly cost. I'd totally enjoy this game for $20. But buying it for over $20 is straight up feeding lazy arrogant corpo, just like buying 3080 for $2k+
jeff bridges opinion GIF
 
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Lol i played 40 minutes and got a refund. Small tight corridor-like maps primitive gameplay total restriction of player's freedom. It's really outdated even for 2018 already, for 2022 it's indi-level at best. It would be impressive only like 10-12 years ago when compared to Witcher 2. And even then i'm not sure. This game is not super-bad, but it's hardly a game. It's a videoplayer where you gotta hold W and click MB from time to time to keep the movie going. It may be fun by i'm not gonna pay Sony $60 for a 4 years old primitive beat-em-up - $15-20 absolute max. If i'd want to watch a movie, i'd watch a movie.


i like FSR here more than DLSS - it's crispier and just works on anything. Also dlss fucks up shadows making them more bleak. Tho both are pretty good. Anyway the main point FSR proves here is you don't need proprietary bullshit tech to make a great upscaler and DLSS was and is just a proprietary gimmick.
Witcher series is just Skyrim with less freedom and yet you use it as a reference point? :wtf:
Might as well stop playing video games altogether...

th.gif
 
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Well, to my eyes (inspected on a 48" LG C1) Native > DLSS > FSR.
Native introduces some grain (look at the fur on Kratos back), FSR increases this grain by quite a bit, while DLSS smears it.

With that being said, the quality is noticeably different in still images, but I do not think you'd see much difference in game.
The FPS gain is certainly worth it. I just wish this tech was not so fragmented.
 
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Interesting! Comparing DLSS Quality and FSR Ultra Quality (2nd image) objects near look much more detailed with FSR (stones on the ground) while much more blurry in the background (small tree branches).
Those same tree small branches (in the background) while sharp, aren't anti-aliased at all with DLSS Quality. Curious. o_O
 
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For those of you with NV cards that finds DLSS over sharpen's the image.

 
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DLSS was and is just a proprietary gimmick.
That would make gpu tensor cores also a gimmick ... right. But wait, AMD introduces "Matrix cores" as equivalent to NVIDIA's Tensor cores ... guess it won't stay proprietary with all academic science papers released on the subject of AI assisted temporally stable image upscaling.
 
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That would make gpu tensor cores also a gimmick ... right. But wait, AMD introduces "Matrix cores" as equivalent to NVIDIA's Tensor cores ... guess it won't stay proprietary with all academic science papers released on the subject of AI assisted temporally stable image upscaling.
This would land more solidly if tensor cores were mandatory for DLSS, but they're not.
 
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This would land more solidly if tensor cores were mandatory for DLSS, but they're not.
Indeed, you can do any specific tensor core accelerated task on compute cores less efficiently (that's why they were made - to do more with less power for those kinds of specific tasks). You are on the right track with one thing though, tensor cores are more useful at speeding up AI neural network training than speeding the actual neural network execution ... but ultimately they are good for both. DLSS on Pascal would eat too much performance to have any gains IMO.
 
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Indeed, you can do any specific tensor core accelerated task on compute cores less efficiently (that's why they were made - to do more with less power for those kinds of specific tasks). You are on the right track with one thing though, tensor cores are more useful at speeding up AI neural network training than speeding the actual neural network execution ... but ultimately they are good for both. DLSS on Pascal would eat too much performance to have any gains IMO.
I was referring more to the fact that there is at least one version of DLSS which does not leverage the tensor cores at all.
 

wolf

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Having tested them both on my own setup, DLSS with the sharpness slider turned to 0% (funny DLSS got crap for being too soft, now it's too sharp? lol), it's a no brainer over FSR if it's available to you imo, looks as good, sometimes better than native (beards for example), basically looks and feels the same, and hands me performance. FSR on any mode instant makes the game take on a softer and somewhat crunchier look, but I suspect it's going to suit a lot of people who want a few more FPS depending on their resolution, Ultra quality mode @ 3440x1440 certainly isn't garbage, just obvious to me that it's different overall. DLSS may well have some nit-picking stills downsides, but I haven't noticed them and they're not prominent while actually playing.
 
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people are too emotional and susceptible to group thinking. When i'm talking about "small tight corridor-like maps, primitive gameplay, total restriction of player's freedom" i'm not describing my subjective emotional perception of the game, i'm stating objective facts, so it's not "to each his own" situation as it is. Ofc people may like and enjoy such games there is no problem with that, but that's not what i'm talking about either.

My main point is this game's price is inadequate to its contents. It's an old outdated, simple, low effort product. I'm not saying it's bad, but it's objectively overpriced. It's the same situation as we have with GPU market rn. 3080 12 gb is a very nice GPU, but it's inadequately overpriced and the launch with no MSRP was simply disgusting.

Same with GoW. Selling a 4 y.o. simple beat-em-up for a full price with no regional policy is disgusting anti-consdumer practice. $20 is absolute max this release may possibly cost. I'd totally enjoy this game for $20. But buying it for over $20 is straight up feeding lazy arrogant corpo, just like buying 3080 for $2k+
I wonder how you feel about Destiny 1 or 2 or Battlefront? Most Games today are $80 new. You would be truly pissed though if you had a Game called Zone of the Enders on the PS.
 
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I was referring more to the fact that there is at least one version of DLSS which does not leverage the tensor cores at all.
Oh the 1.x versions, what I have read is early 'shimmery' versions had a neural networks trained without temporal vectors from TAA and required only framebuffer to work ... possibly, those were worse than FSR.
 
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Oh the 1.x versions, what I have read is early 'shimmery' versions had a neural networks trained without temporal vectors from TAA and required only framebuffer to work ... possibly, those were worse than FSR.
Nah, the first version of 2.0 (used exclusively in Control, as I understand it) did not use tensor cores.
 

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Nah, the first version of 2.0 (used exclusively in Control, as I understand it) did not use tensor cores.
Source?
 
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Motherboard Asus TUF Gaming X570-Plus
Cooling Noctua NH-D14 SE2011 w/ AM4 kit // 3x Corsair AF140L case fans (2 in, 1 out)
Memory G.Skill Trident Z RGB 2x16 GB DDR4 3600 @ 3800, CL16-19-19-39-58-1T, 1.4 V
Video Card(s) Asus ROG Strix GeForce RTX 2080 Ti modded to MATRIX // 2000-2100 MHz Core / 1938 MHz G6
Storage Silicon Power P34A80 1TB NVME/Samsung SSD 830 128GB&850 Evo 500GB&F3 1TB 7200RPM/Seagate 2TB 5900RPM
Display(s) Samsung 27" Curved FS2 HDR QLED 1440p/144Hz&27" iiyama TN LED 1080p/120Hz / Samsung 40" IPS 1080p TV
Case Corsair Carbide 600C
Audio Device(s) HyperX Cloud Orbit S / Creative SB X AE-5 @ Logitech Z906 / Sony HD AVR @PC & TV @ Teufel Theater 80
Power Supply EVGA 650 GQ
Mouse Logitech G700 @ Steelseries DeX // Xbox 360 Wireless Controller
Keyboard Corsair K70 LUX RGB /w Cherry MX Brown switches
VR HMD Still nope
Software Win 10 Pro
Benchmark Scores 15 095 Time Spy | P29 079 Firestrike | P35 628 3DM11 | X67 508 3DM Vantage Extreme
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