So, is it a problem with the GPUs or with Ubisoft and their inability to properly build, design and implement their HD textures? Seriously, one crappy game (in my opinion, not a fan of the Far Cry series, it's like Madden football games, or CoD games or BF games....same rehashed crap upon every release) that limits HD textures and everyone constantly brings it up that new GPUs can't run it because of the VRAM amount.
I'm not supporting Nvidia for having 8-10GB of VRAM on their mid-high to high end GPUs. I just hate that people are so hung up on FC6 and use it as the only game that cannot run the HD textures due to not having more than 8-10GB of VRAM.
So, again, is it a problem with the GPUs or with Ubisoft and their inability to properly build, design and implement their HD textures?