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- May 2, 2017
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System Name | Hotbox |
---|---|
Processor | AMD Ryzen 7 5800X, 110/95/110, PBO +150Mhz, CO -7,-7,-20(x6), |
Motherboard | ASRock Phantom Gaming B550 ITX/ax |
Cooling | LOBO + Laing DDC 1T Plus PWM + Corsair XR5 280mm + 2x Arctic P14 |
Memory | 32GB G.Skill FlareX 3200c14 @3800c15 |
Video Card(s) | PowerColor Radeon 6900XT Liquid Devil Ultimate, UC@2250MHz max @~200W |
Storage | 2TB Adata SX8200 Pro |
Display(s) | Dell U2711 main, AOC 24P2C secondary |
Case | SSUPD Meshlicious |
Audio Device(s) | Optoma Nuforce μDAC 3 |
Power Supply | Corsair SF750 Platinum |
Mouse | Logitech G603 |
Keyboard | Keychron K3/Cooler Master MasterKeys Pro M w/DSA profile caps |
Software | Windows 10 Pro |
It's a tradeoff between burdening the gpu with decompression vs. having it wait for data processed elsewhere. It likely means the burden of decompression is so low as to me meaningless. If it occupies a few % of the GPU you would never even notice - but you would notice less judder when loading new chunks or streaming assets, less pop-in, etc.I'm confused. The end game of this direct storage is to let the video card do the decompression. However, if the video card is already struggling to keep FPS, rtx, etc, wouldn't adding decompression roles such as this Actually ADD to the video card burden, in turn reducing performance even further? I guess I'm asking in relation that most of the bottle necks seem video card related, how would this solve the bottleneck? Wouldn't we want to offload burdens on the video card? Or is this making use of some idle section of the card that is doing nothing while the rest is saturated? I would think having the cpu do more more would free up the card to do more. Couldn't apps/games just have more threading for the CPUs do that function?