• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Reveals More FidelityFX Super Resolution 2.0 Technical Details

Joined
Mar 31, 2020
Messages
1,519 (0.88/day)
AMD has recently shared some more technical information on their recently announced FidelityFX Super Resolution successor ahead of their GDC presentation. The GPUOpen developer website has been updated with new details regarding the various quality modes and implementation strategies available for FSR 2.0. AMD has confirmed that FSR 2.0 will work with graphics cards from AMD and NVIDIA going back to the Pascal GTX 10 series in addition to the Xbox Series X/S.

The technology is similar to NVIDIA DLSS 2.0 in that they both use temporal upscaling however FSR 2.0 does not rely on Machine Learning which makes the technology easier to integrate and allows more devices to be supported. FSR 2.0 will feature four quality options with Quality, Balanced, and Performance in addition to the optional Ultra-Performance mode that developers can choose to add. AMD has also included support for Dynamic Resolution Scaling where the resolution can be automatically scaled to meet a minimum target frame rate.





Implementation

The FSR 2.0 technology can easily be added to games that already supports NVIDIA DLSS 2.0 with AMD advising that implementation should take less than 3 days for such cases. The FSR 2.0 plugin for Unreal Engine 4/5 can also be used to quickly add support to games while a full implementation for games without any support for decoupled display or motion vectors can take upwards of 4 weeks.



Supported Games

The first two games to feature FSR 2.0 will be DEATHLOOP from Arkane Lyon and Forspoken by Luminous Productions. AMD has provided some updated comparison screenshots for the various FSR 2.0 quality modes in DEATHLOOP along with a preview video. The original uncompressed comparison images can be download here (155 MB).




Performance

The first performance figures for the Quality and Performance modes have also been provided by AMD for 4K, 1440p, and 1080p applications with various graphics cards. The minimum recommended hardware for 4K is the Radeon RX 5700/GeForce RTX 2070, while for 1440p it is the Radeon RX 5600/GeForce GTX 1080 and for 1080p it is the Radeon RX 590/GeForce GTX 1070.

Performance Mode

  • Includes auto-exposure, no sharpening.



Quality Mode

  • Includes auto-exposure, no sharpening.



Availability

AMD will make FSR 2.0 fully open-source in the near future under the same MIT license as the original FSR meaning that developers will be free to modify and redistribute the software commercially. The first PC games featuring FSR 2.0 will be released in Q2 2022 while Xbox Series X/S games will come at a later date. The AMD FidelityFX Super Resolution 2.0 GDC presentation video that will be released later today will include further technical details for the technology.

View at TechPowerUp Main Site | Source
 
Joined
Nov 12, 2014
Messages
516 (0.14/day)
Location
Ilirska Bistrica, Slovenia
System Name Thermaltake
Processor AMD Ryzen 5 5800X3D @ 4.60 GHz
Motherboard Gigabyte B550 Aorus Elite V2
Cooling Thermalright Peerless Assassin
Memory 32 GB Crucial Ballistix @ 3600 MHz CL16
Video Card(s) XFX 319 Merc 6800 XT
Storage Kingston 256GB SSD | Kingston 240GB NVMe | Samsung 1TB NVMe | Samsung F3 1TB HDD | Barracuda 2TB HDD
Display(s) 34" ultrawide LG 34GL750B 144hz 1ms | 55" LG UR91 4k@60Hz
Case Phanteks Eclipse P400
Audio Device(s) ALC 1220 120dB SNR HD Audio
Power Supply Thermaltake GF1 850 W - 80 Plus Gold
Mouse Logitech G502 HERO Lightspeed
Keyboard Asus TUF Gaming K3
Software Windows 11 Pro x64
D

Deleted member 185088

Guest
Great news, even better with xbox series getting the technology, hopefully it'll accelerate it adoption, and allow games on xbox to all have a 60fps mode with good picture quality on a 4k TV.
 
Joined
Nov 15, 2020
Messages
930 (0.62/day)
System Name 1. Glasshouse 2. Odin OneEye
Processor 1. Ryzen 9 5900X (manual PBO) 2. Ryzen 9 7900X
Motherboard 1. MSI x570 Tomahawk wifi 2. Gigabyte Aorus Extreme 670E
Cooling 1. Noctua NH D15 Chromax Black 2. Custom Loop 3x360mm (60mm) rads & T30 fans/Aquacomputer NEXT w/b
Memory 1. G Skill Neo 16GBx4 (3600MHz 16/16/16/36) 2. Kingston Fury 16GBx2 DDR5 CL36
Video Card(s) 1. Asus Strix Vega 64 2. Powercolor Liquid Devil 7900XTX
Storage 1. Corsair Force MP600 (1TB) & Sabrent Rocket 4 (2TB) 2. Kingston 3000 (1TB) and Hynix p41 (2TB)
Display(s) 1. Samsung U28E590 10bit 4K@60Hz 2. LG C2 42 inch 10bit 4K@120Hz
Case 1. Corsair Crystal 570X White 2. Cooler Master HAF 700 EVO
Audio Device(s) 1. Creative Speakers 2. Built in LG monitor speakers
Power Supply 1. Corsair RM850x 2. Superflower Titanium 1600W
Mouse 1. Microsoft IntelliMouse Pro (grey) 2. Microsoft IntelliMouse Pro (black)
Keyboard Leopold High End Mechanical
Software Windows 11
Looking forward to the comparison with DLSS 2.0.:D
 
Joined
Mar 28, 2020
Messages
1,761 (1.02/day)
The benefit of FSR 1.0 is really because it is easy to implement. I am not too sure that still is the case with FSR 2.0. I feel game developers will have a hard time if they had to optimise their games for DLSS, FSR and XeSS. Perhaps FSR 2.0 may solve this problem if it is the easiest to implement, but then again, most games are sponsored by one of the 2 GPU makers now, and 3 going forward, so it is highly likely that there will be no 1 fixed standard.
 

Durvelle27

Moderator
Staff member
Joined
Jul 10, 2012
Messages
6,797 (1.49/day)
Location
Memphis, TN
System Name Black Prometheus
Processor |AMD Ryzen 7 1700
Motherboard ASRock B550M Pro4|MSI X370 Gaming PLUS
Cooling Thermalright PA120 SE | AMD Stock Cooler
Memory G.Skill 64GB(2x32GB) 3200MHz | 32GB(4x8GB) DDR4
Video Card(s) ASUS DirectCU II R9 290 4GB
Storage Sandisk X300 512GB + WD Black 6TB+WD Black 6TB
Display(s) LG Nanocell85 49" 4K 120Hz + ACER AOPEN 34" 3440x1440 144Hz
Case DeepCool Matrexx 55 V3 w/ 6x120mm Intake + 3x120mm Exhaust
Audio Device(s) LG Dolby Atmos 5.1
Power Supply Corsair RMX850 Fully Modular| EVGA 750W G2
Mouse Logitech Trackman
Keyboard Logitech K350
Software Windows 10 EDU x64
I’m exited to see what this allows the Xbox to achieve
 

wolf

Better Than Native
Joined
May 7, 2007
Messages
8,246 (1.28/day)
System Name MightyX
Processor Ryzen 9800X3D
Motherboard Gigabyte X650I AX
Cooling Scythe Fuma 2
Memory 32GB DDR5 6000 CL30
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
The benefit of FSR 1.0 is really because it is easy to implement. I am not too sure that still is the case with FSR 2.0. I feel game developers will have a hard time if they had to optimise their games for DLSS, FSR and XeSS. Perhaps FSR 2.0 may solve this problem if it is the easiest to implement, but then again, most games are sponsored by one of the 2 GPU makers now, and 3 going forward, so it is highly likely that there will be no 1 fixed standard.
I would hope that if they can and have/will implement DLSS, they would also do FSR 2.0, and vice versa, and same with XeSS. As the inputs both need would be so similar, a good chunk of the work needed to implement any one could drastically reduce the effort to then add any more. I say this with 0 experience implementing anything into any game.

Only time will tell if one surfaces as the dominant tech and the others totally fall away, and that's before seeing what might change for any of them too, ie DLSS opened up and running on everything, XeSS having superior IQ to them both, more competing reconstruction/upscalers join the race etc. We don't know what we don't know and the future could hold many yet-not-thought-of developments.
 
Joined
Dec 26, 2012
Messages
1,137 (0.26/day)
Location
Babylon 5
System Name DaBeast!!! DaBeast2!!!
Processor AMD AM4 Ryzen 7 5700X3D 8C/16T/AMD AM4 RYZEN 9 5900X 12C/24T
Motherboard Gigabyte X570 Aorus Xtreme/Gigabyte X570S Aorus Elite AX
Cooling Thermaltake Water 3.0 360 AIO/Thermalright PA 120 SE
Memory 2x 16GB Corsair Vengeance RGB RT DDR4 3600C16/2x 16GB Patriot Elite II DDR4 4000MHz
Video Card(s) XFX MERC 310 RX 7900 XTX 24GB/Sapphire Nitro+ RX 6900 XT 16GB
Storage 500GB Crucial P3 Plus NVMe PCIe 4x4 + 4TB Lexar NM790 NVMe PCIe 4x4 + TG Cardea Zero Z NVMe PCIe 4x4
Display(s) Samsung LC49HG90DMEX 32:9 144Hz Freesync 2/Acer XR341CK 75Hz 21:9 Freesync
Case CoolerMaster H500M/SOLDAM XR-1
Audio Device(s) iFi Micro iDSD BL + Philips Fidelio B97/FostexHP-A4 + LG SP8YA
Power Supply Corsair HX1000 Platinum/Enermax MAXREVO 1500
Mouse Logitech G303 Shroud Ed/Logitech G603 WL
Keyboard Logitech G915/Keychron K2
Software Win11 Pro/Win11 Pro
DLSS running on everything? I don't think nvidia would want anything to do with this, how old they sell their Tensor equipped GPUs then? Besides, there're some holdouts who've insist it's DLSS or nothing.
 
Joined
Apr 19, 2018
Messages
1,227 (0.50/day)
Processor AMD Ryzen 9 5950X
Motherboard Asus ROG Crosshair VIII Hero WiFi
Cooling Arctic Liquid Freezer II 420
Memory 32Gb G-Skill Trident Z Neo @3806MHz C14
Video Card(s) MSI GeForce RTX2070
Storage Seagate FireCuda 530 1TB
Display(s) Samsung G9 49" Curved Ultrawide
Case Cooler Master Cosmos
Audio Device(s) O2 USB Headphone AMP
Power Supply Corsair HX850i
Mouse Logitech G502
Keyboard Cherry MX
Software Windows 11
Most "A.I." is a lie anyway.
 
Joined
Oct 12, 2005
Messages
713 (0.10/day)
Is Polaris compatibility enabled?
RX 590 mentioned only at 1080p ultra performance (360p input res) are they gonna enable it in all the polaris models?
I suspect it's going to work fine with other polaris cards, but they might not have the horse power to run newer games at lower resolutions. More specifically looking at RX 460 and maybe RX 470/570 . I think the RX 580 will probably be fine.

One interesting thing is AMD is claiming not using AI is an advantages. It have advantages but it have draw back too. Having tailored algorithm is probably more flexible and you can see what happen under the hood where AI have to be trained and it will behave the way it learned and you don't really know how that affect all scenario.

On the other hands, you need very smart people to adapt to all the case and fine tune it.

We will see
 
Top