- Joined
- Aug 9, 2019
- Messages
- 1,619 (0.88/day)
Processor | 7800X3D 2x16GB CO |
---|---|
Motherboard | Asrock B650m HDV |
Cooling | Peerless Assassin SE |
Memory | 2x16GB DR A-die@6000c30 tuned |
Video Card(s) | Asus 4070 dual OC 2610@915mv |
Storage | WD blue 1TB nvme |
Display(s) | Lenovo G24-10 144Hz |
Case | Corsair D4000 Airflow |
Power Supply | EVGA GQ 650W |
Software | Windows 10 home 64 |
Benchmark Scores | Superposition 8k 5267 Aida64 58.5ns |
Generally it has impact in most games if cpu bound, but of course there are exceptions. Lower rfc means lower latency, in aida 10 tics lower rfc is about 0.1ns. Most, but not all games scales good with latency if cpu bound that is.I'm no disagreeing that tRFC has a impact in certain setups. What I am saying is that it cannot be said as a blanketed statement as you are implying. I applies more to 1920x1080 resolution with lower graphical settings, but some games like Metro: Exodus doesn't care at all what the tRFC value is.
My original inquiry was that if you tune B-die you should lower rfc a lot vs xmp since all B-die can handle low rfc (140-160ns@1.4V depending on bin) and that is the timing that really separates B-die from all other dies.