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Software | W11 IoT Enterprise LTSC |
I played Immortals briefly, it was alright, but I felt it was missing something. It's been awhile, so I can't remember exactly what off the top of my head. I did like it overall though.
Well, there are numbers, but its not a number's game. Min maxing and all that isn't really a thing. Classes and/or builds aren't either. Maybe that's it?
@Vayra86 i have the utmost respect. Immortals did open world very very well. no one played this game. except you. Ubisoft in their own studio took a huge step back from the Far Cry and Assassins Creed open world and rethought the entire process. everyone praises ER for their unique and innovative open-world design, which it is great - just saying Ubisoft did it first.
But hey, if it's not dark souls on the cover.....bleah
I am still incredibly salty. Fromsoftware has their grasp firm on the design: hitbox (that's basically 99% of combat) and world design, and no other company seems to be able to push them aside. The application of their games is abysmal. Always has been. Always! Dark Souls 1 port to PC was infected. Dark Souls 2 is almost unbelievable and it took them 2 years to finish DS3 on PC without frames drops and other major issues. At this very moment trying to recommend this technical mess which is Elden Ring ....c'mon. They still have the 1 FRAME bug on all RTX graphics cards on the planet. - no fix in sight. It's A Crying Shame
Well thanks. Part of this is me looking for the open world vibe and not finding it in Elden Ring; ER is really just more 'find your exploit or grind bosses like you did in DS'. I'm past the days of farming for fun and too lazy to spend hours on a single boss. I played Demon's Souls back in the day on the Playstation... got pretty far after many controllers got tossed around the room... the game hasn't evolved one bit, really, the core is what it is. Elden Ring is similar, the core hasn't evolved, the elements around it have. As for the 'mainstream' picking up on Dark Souls and its offspring, myeah. I really don't give a single damn about popular opinion
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Immortals, though? Its not really 'easy' actually, but it sure as hell is relaxing, a joy to look at, too, and I just had my 'Galadriel going scary'-moment with Aphrodite yesterday, who is currently a pretty emotional tree. There's quite a lot of (environmental) puzzling going on, and while I tend to rush through games, this one just grabs your attention and invites you to take the time. Design is really top notch.
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