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44C1G Super Ultrawide Monitor launched by INNOCN: Double the screen, Quadra the experience

TheLostSwede

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People want to know how to work smarter as the world is constantly evolving. To adapt to those changes, individuals are actively thinking of methods to be more productive while getting more out of life. The renowned company, INNOCN, has become the master of enhancing customer productivity with its revolutionary display gadgets. INNOCN continues to push the limits of what a good display monitor should deliver to industrious people all around the world. All of the company's display monitors are wonderfully constructed and include cutting-edge technology as well as unique features. The superbly crafted 44C1G Ultra-Wide 43.8" WFHD Monitor launched by INNOCN is the ideal display device that is changing the lives of many in their homes and in the workplace.

Working is how most people spend their time, and let's face it, work environments can rapidly get crowded and disorganized. Making a mess is the last thing on anyone's mind, and with the 44C1G Ultra-Wide Monitor, a person can concentrate on what is important. This monitor is wall mountable, so there is more area to work and the necessities may be left on the desk, but it does come with a swivel stand with adjustable height and tilt for those that prefer their alternatives. With this equipment, it is simple to conduct business from home. The split screen can be utilized to host a Zoom Meeting with business partners on one side and notes, graphs, and other important information on the other, ensuring that meetings operate smoothly. Not to mention that the monitor's HDMI 2.0, Type-C 65 W, and DisplayPort connections allow it to connect to a variety of devices.




No one wants to hear about all work and no play, and with the 44C1G Ultra-Wide Monitor, a person can invite friends over for a movie night or connect their compatible gaming systems and devices to have an experience unlike any other. The 43.8" screen ensures that the likelihood of eye squinting is greatly reduced. Playing video games will be even more pleasurable when buddies can link their controllers and share a portion of the screen. This device is fitting for musicians that enjoy creating and editing their own music. There will be no more cumbersome outdated equipment taking up room. All of the applications and editing tools can be launched and opened from this one device, allowing room in the workspace for speakers, headphones, an audio box, a laptop, synthesizers, and anything else that gets those creative juices flowing.

Video and photo editing are very simple on the 44C1G Ultra-Wide Monitor, making it an excellent choice for people from all walks of life. This tool is ideal for anyone who is artistic, business-minded, or a combination of the two. INNOCN's 44C1G Ultra-Wide Monitor makes productivity appear effortless. This monitor is available on Amazon and INNOCN website is simplifying the lives of many while pushing individuals to make time for the things that matter.



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eidairaman1

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Movie night on a monitor lol.

Buy a friggin 32"+ TV
 
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Movie night on a monitor lol.

Buy a friggin 32"+ TV
Also, 32:9 monitor for watching 16:9 movies or 4:3-ish ones if you're into old material? Nope.
 
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"*1080p".... No thanks.
 
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AsRock

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Only good thing here is see is that it 120Hz, the DP port is only 1.2 and the HDMI is 2.0, ok i can understand only HDMI 2.0 but DP 1.2 meh.
 
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"The renowned company, INNOCN"

I Google "INNOCN review" and the earliest hit for anything at all is January 2022.
Adapting the search to only look for results that are at least a year old or more, I get practically nothing with the exception of some garbage-tier portable screens you will find under any number of other brands on Aliexpress for $80.

They may be renowned somewhere, but it's not a part of the world where hardware reviews are published to the internet. Until four months ago nobody had heard of them and they didn't seem to have any presence in the market whatsoever.
 
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Why do companies insist on cutting UHD screens in half? At least do the cut vertically instead and you can build a sweet triple monitor setup from the squarish blocks.
 

..0

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anyone with experience with ultrawide that could explain the following please?:
how does window, games and programs deal with ultrawide, i use dual monitors, the second one is in portrait mode. and ultrawide seem so much worse than that.
assuming with ultrawide you sit at center and anything not full screen would hopefully be centred, and you can have the surrounding area for multitasking.
games that works best in full screen loses all multitasking capability for example.
 
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anyone with experience with ultrawide that could explain the following please?:
how does window, games and programs deal with ultrawide, i use dual monitors, the second one is in portrait mode. and ultrawide seem so much worse than that.
assuming with ultrawide you sit at center and anything not full screen would hopefully be centred, and you can have the surrounding area for multitasking.
games that works best in full screen loses all multitasking capability for example.

Some games just work and give you a larger field of view, some don't so you either get black bars or stretch city (some can also be patched). As for windows, full screen programs just don't make sense, you can snap stuff to the sides to, currently windows already has some better snaping zones but PowerToys is still highly advisable to be able to customize the window snap zones.

Some monitors like this are also able to run in a picture by picture mode using 2 inputs instead of one, so you basically get 2 screens but without a bezel in the middle (i think you loose vrr while in that mode)
 
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Is that a joke, 1080p. What are the users legally blind!

Honestly this needs to be something 6000 x 2000. Would much prefer a 21:9 aspect though, this is far too wide.
 

AsRock

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Some games just work and give you a larger field of view, some don't so you either get black bars or stretch city (some can also be patched). As for windows, full screen programs just don't make sense, you can snap stuff to the sides to, currently windows already has some better snaping zones but PowerToys is still highly advisable to be able to customize the window snap zones.

Some monitors like this are also able to run in a picture by picture mode using 2 inputs instead of one, so you basically get 2 screens but without a bezel in the middle (i think you loose vrr while in that mode)

Yet to see black bars in any game, maybe old none updated or beta game ?.
 
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They have connected 5 things to a montior, but were unable to list the connectivity in their technical details page. It only says USB-C 64W PD.
So how many and which ports does it have and are all of them 64W PD?
 
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Yet to see black bars in any game, maybe old none updated or beta game ?.
I've seen many examples. Also there's more to lack of Ultrawide support than that. Usually three things can screw it up:-

1. Pillarboxed (vertical black bars at the sides). Can be ignored up to a point (eg, 4:3 game on 16:9), but the wider the screen the larger the bars.
2. Stretching. Again, can be ignored if the HUD is minimal and you're going one step up, but stretching 4:3 or 16:9 all the way to 32:9 can look unplayably ridiculous.
3. Vert- vs Hor+. Basically depending on how the game engine renders content, it will either match for height and vary the width (Hor+), or match the width and vary the height (Vert-). Whilst you may think "newer is better, it's only old games that can suffer", that doesn't always work. Visual example:-

Hor+ (Deus Ex, 2000, UE1) : 16:9 vs 21:9.

Vert- (Supraland, 2019, UE4) : 16:9 vs 21:9

Sometimes the fix is to change a setting in a config file (Unreal Engine 4 has particularly bad defaults), other times you may be able to compensate by increasing FOV from 90 to 106. Sometimes though you can't do either and will be stuck either seeing less at 3440x1440 vs 2560x1440, or running at 2560x1440 pillarboxed.
 
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Hey guys, news flash. This panel has the same PPI as any regular 24 inch 1080p: it is 92 PPI. Also similar height as a 24 inch.

You are literally looking at two 1080p screens fused together with no bezel. At a dot pitch universally accepted as the norm.

So yeah. No movie night, but harping on about "only 1080p" seems like you dont have a clue what you speak of.

oh I see I swapped W&H but ok :D

D5CF57CF-D0CA-4FAD-AC24-D7E283C88F53.png


I had a 32" 1080p monitor, even that was dreadful, so switched to a 27" 1440p which is miles better. 1080p on a screen this size..........................nah
32 inch 1080p has a lower ppi ;)
 
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Where’s the connected windows computer in the second picture?
 

panjang

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anyone with experience with ultrawide that could explain the following please?:
how does window, games and programs deal with ultrawide, i use dual monitors, the second one is in portrait mode. and ultrawide seem so much worse than that.
assuming with ultrawide you sit at center and anything not full screen would hopefully be centred, and you can have the surrounding area for multitasking.
games that works best in full screen loses all multitasking capability for example.
i use 21:9 1080p and most of my game runs fine aside from black bar on either side during cutscene on older games. program wise, editing excel worksheet with a lot of column is a breeze on ultrawide since i dont have to pan the sheet anymore, i can see all the data. i dont see much downside on ultra wide but there is a catch though, if you plan to game a lot on ultra wide please get the curved ones, and test the unit yourself to find the one suited for your viewing comfort. avoid these flat types unless you're going to use it for work, cause it is going to strain your neck while gaming.
 
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