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ViewSonic Expands Line with New OMNI Curved Gaming Monitor

TheLostSwede

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ViewSonic Corp., a leading global provider of visual solutions, announces an expansion of its gaming line with the launch of the new ViewSonic OMNI gaming monitor, the VX2418C. This 24-inch curved screen monitor features native 1080p resolution, an ultra-fast refresh rate, 1 ms response time and AMD FreeSync Premium technology. The OMNI VX2418C is a feature-rich gaming monitor with a great price point. The OMNI VX2418C comes with a 165Hz refresh rate and a 1ms (MPRT) response time, making it ideal for both esports professionals and aspiring gamers. AMD FreeSync Premium technology seamlessly synchronizes the frame rate output, effectively eliminating screen-tearing and stuttering for smooth gameplay. The Full HD, 1080p VA panel, 1500R curve and exclusive ViewMode presets are ideal for console gaming and ensure incredible image quality that will make even a casual gamer feel like a pro.

"We've seen great momentum in esports and an increase in demand as new tech hardware is being developed that compliment the OMNI line. With ViewSonic OMNI monitors, we're offering a line of products that can hit great price points while still providing the features, technologies, and functionalities that aspiring gamers and esports players demand," said Jeff Muto, Business Line Director at ViewSonic. "The OMNI VX2418C gaming monitor delivers smooth gameplay and amazing responsiveness that lets aspiring gamers upgrade their set up without breaking the bank."




OMNI VX2418C
  • 24-inch monitor with VA panel and Full HD 1080 resolution
  • Immersive 1500R curved screen
  • 165 Hz refresh rate and 1 ms (MPRT) response time
  • AMD FreeSync Premium technology
  • Connectivity includes: HDMI v2.0, DisplayPort v1.2, and Audio-Out
  • Available now for an estimated street price of $159.99 [USD]

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I don't buy displays that I can't find a proper, in-depth review for, but this has the potential to be a decent budget offering for people building with RX 6600 and ex-mining RX5700 cards that are flooding ebay.

It's about 50% more expensive than the most basic 75Hz office monitors, so to get 165Hz, VRR, and a 1500R curve for that price is pretty compelling.
 
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A curve on 16:9 24 inch... njehh no
 
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A curve on 16:9 24 inch... njehh no
What does the screen size matter?

Arguably it's small enough that the curve doesn't add very much because your viewing angles to the extreme edges isn't particularly wide - but if you were looking to buy 2 or 3 of these to make a budget multi-monitor arrangement, you'd absolutely want the curve. Hell, 3 of these is a curved 65" ultrawide. Try buying one of those for less than the $480 this setup would cost you.
 
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I don't buy displays that I can't find a proper, in-depth review for, but this has the potential to be a decent budget offering for people building with RX 6600 and ex-mining RX5700 cards that are flooding ebay.

It's about 50% more expensive than the most basic 75Hz office monitors, so to get 165Hz, VRR, and a 1500R curve for that price is pretty compelling.
It's a $160 VA panel. Sorry, but I will be extremely surprised if it's anything other than a smeary mess in motion. Cheap VA panels always are. Like, literally always. There hasn't been a single good one so far.
 
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What does the screen size matter?

Arguably it's small enough that the curve doesn't add very much because your viewing angles to the extreme edges isn't particularly wide - but if you were looking to buy 2 or 3 of these to make a budget multi-monitor arrangement, you'd absolutely want the curve. Hell, 3 of these is a curved 65" ultrawide. Try buying one of those for less than the $480 this setup would cost you.

You can have a 1440p 34 inch ultrawide at that price with no bezels and better specs. ;) If you're still building an immersive gaming setup with multi monitor you're really doing it wrong... come on. And if its for productivity (like dual screen) the curve is likely not preferable at all. And even then, you still only have 1080 height at a PPI of 92. That's still the very bottom of the detail ladder, and a PPI at which you'll want to use AA. Plus, for productivity, 1080 isn't quite the height you want either.

Screen size matters because as an individual screen your viewing angle to the sides of the panel is just not logical at a typical view distance. This is where the curve will work against you. Sides are going to be closer to you than the center, so you'll be noticing a weird perspective/geometry curve.

It's a $160 VA panel. Sorry, but I will be extremely surprised if it's anything other than a smeary mess in motion. Cheap VA panels always are. Like, literally always. There hasn't been a single good one so far.
And then there is this, you'll likely find much better VA in those 34" UWs. Ideally not just with VRR but also with BFI and DCI-P3 plus HDR range (even if that isn't always a joy to use, its there, and some games do like it even at 400).
 
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You can have a 1440p 34 inch ultrawide at that price with no bezels and better specs.
It's not 64" though, is it ;)
Inches per dollar, baby!

Multi-monitor gaming isn't my thing, but sim rigs are almost always multi-monitor and this has the advantage of letting you start with one screen when you're strapped for cash, and then adding more later. Personally if it were me in that situation I'd sell the first screen and upgrade to a double-wide single display but not everyone has the financial float to do that, and this is a budget option squarely aimed at the sort of market where money is tight.
Screen size matters because as an individual screen your viewing angle to the sides of the panel is just not logical at a typical view distance. This is where the curve will work against you. Sides are going to be closer to you than the center, so you'll be noticing a weird perspective/geometry curve.
I think you're misinterpreting the curve radius here.
Nobody sits 1500mm from a 24" screen so the sides will never be closer to you than the center. You'll still have the same perspective distortion (that your brain is accustomed to ignoring) that you get on a flat screen, it'll just be slightly less distorted.
 
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It's not 64" though, is it ;)
Inches per dollar, baby!

Multi-monitor gaming isn't my thing, but sim rigs are almost always multi-monitor and this has the advantage of letting you start with one screen when you're strapped for cash, and then adding more later. Personally if it were me in that situation I'd sell the first screen and upgrade to a double-wide single display but not everyone has the financial float to do that, and this is a budget option squarely aimed at the sort of market where money is tight.

I think you're misinterpreting the curve radius here.
Nobody sits 1500mm from a 24" screen so the sides will never be closer to you than the center. You'll still have the same perspective distortion (that your brain is accustomed to ignoring) that you get on a flat screen, it'll just be slightly less distorted.
Myeah whatever floats anyone's boat. I'm not seeing it. At. All.

And no, the curve radius I interpret quite right, and so do you when you say nobody sits 1,5M away from it. It won't be less distorted. Did you ever look at a 24 inch curved at a typical arm's length view distance? Its weird AF and no its not the same as ultrawides doing similar radius, or even them doing a lower radius. The fact it is 16:9 and not quite big either simply means you'll fit the whole thing in your center of vision. Peripheral sight doesn't come into play, and thát is where the curve works.
 
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...but you're saying the edges are closer than the middle, which is only true if you're sitting further away than the curve radius.

On a 1500R screen, regardless of whether it's a 13" screen or an 86" screen, the center is still closer to you than the edges provided you sit within the curve radius. If you reduced the curve radius to your actual viewing distance, then all parts of the screen would be equidistant from you, that's the 'tipping point' at which the edges become closer than the center.

It sounds like you're grossly overestimating how curved these are. At 1500R and only 24" diagonal, my napkin math says that's about 10 degrees at the edges which isn't flat, but it's much closer to flat than a lot of people think.

1657298374583.png

The G9 is a huge screen with a tight curve radius.
1657298451124.png


This Viewsonic is a tiny screen with a much more relaxed curve radius. If you weren't told that was a curved screen in the second image, you'd be forgiven for thinking it was a flat panel at a glance...
 
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