Had to fire up Metro Exodus to push the RT settings with my lucky little upgrade to a 3060ti. It's not the best or the worst, honestly... EVGA needs to up their game on the fan types they use if they want to have 'fan stop' high efficiency modes. I had to go in afterburner and override it. Asus does the same thing with using fan types that don't like being pointed downwards. They make this crunchy spin-up noise. And what this amounts to at night, when it's idle is a jarring little crunch at odd intervals varying from 30 seconds to about 5 minutes. It's maddening. Not that I really care about stopping the fans. Not if that's how they behave lol
Eh. I've found a couple of balances. With this 3060ti, I can play with all of the RT settings cranked, and the extreme preset, with extra FOV as well as all of the extras like tesselation, hairworks, etc. But I have to run DLSS balanced and be okay peaking at 90 fps in open spots with some heavy areas that will tank a little below 60. 110-120 in enclosed areas.l Frame pacing doesn't feel optimal at all. However, the DLSS implementation on the enhanced edition may be the best I have seen in terms of smooth, sharp edges. You can still see the temporal smudging a bit, but I had to really try to get a sense of it. Everything looked very nicely detailed, if not the tiniest bit soft... kind of a nice soft with the ambient lighting. There is a tell that you can't even see in many screenshots - DLSS has these little cascading 'shuffles' they will do on edges with any kind of camera movement. Temporal marching on edges it's not getting as accurately. With ME enhanced, I'd say they're as there as ever on balanced. What made them take around 2 hours for me to spot was the fact that the shuffles were 1/4 of the size. It's shrunken down to a level where it doesn't disrupt the detail. I think the textures and animations also do a pretty good job of helping to throw it off.
I guess it makes sense. It's one of the first to get DLSS, so it would be the most refined.
I will say, it looks like a goddamned movie with everything maxed. But the frame pacing really hurts my confidence, this game's combat being heavily dependent on timing.
Fortunately, just turning the general preset to ultra lets me keep the RT maxed, turn DLSS up to quality (at 1080p, you really wanna be doing that... 720p is kinda the lowest you want to feed DLSS before the temporal artifacts mess with the appearance of materials and edges.) It still looks like a movie. And it generally stays >100 fps in more open places with the occasional 80s, and pegs out my 165hz display in enclosed spaces.
The RT hybrid reflections are nice. The settings are confusing, as it specifies full RT, and hybrid modes when really what it has is hybrid RT/SSR and full SSR-only. Either way, with everything they did to the materials and the light sources, it is a REALLY visually dynamic game. I don't think I've ever experienced better atmosphere in any game - it's absolutely bonkers, just how much further the visuals in this game have been refined since it was originally launced. Sheesh.