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Intel Arc Alchemist graphics cards span both gamer and creator/professional user market sector, where we witnessed Intel announce gamer and pro-vis GPU SKUs. Today, we are seeing the usage of the flagship Arc Alchemist SKU called A770 in Blender rendering with ray tracing enabled. The GPU is designed to have a DG2-512 GPU with 512 EUs, 4096 Shading Units, 16 GB of GDDR6 memory, and 32 Xe cores for ray tracing, be a powerhouse for games, and handle some professional software as well. At SIGGRAPH 2022, Bob Duffy, Intel's Director of Graphics Community Engagement, showcased a system with Arc A770 GPU running Blender Cycles with ray tracing and denoising.
While we don't have any comparable data to showcase, the system managed to produce a decent rendering in Blender 3.3 LTS release, using Intel's oneAPI. The demo scene had 4,369,466 vertices, 8,702,031 edges, 4,349,606 faces, and 8,682,950 triangles, backed by ray tracing and live denoising. We are yet to see more detailed benchmarks and how the GPU fares against the competition.
View at TechPowerUp Main Site | Source
While we don't have any comparable data to showcase, the system managed to produce a decent rendering in Blender 3.3 LTS release, using Intel's oneAPI. The demo scene had 4,369,466 vertices, 8,702,031 edges, 4,349,606 faces, and 8,682,950 triangles, backed by ray tracing and live denoising. We are yet to see more detailed benchmarks and how the GPU fares against the competition.
View at TechPowerUp Main Site | Source