• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Intel Details its Ray Tracing Architecture, Posts RT Performance Numbers

Joined
Nov 26, 2021
Messages
1,734 (1.50/day)
Location
Mississauga, Canada
Processor Ryzen 7 5700X
Motherboard ASUS TUF Gaming X570-PRO (WiFi 6)
Cooling Noctua NH-C14S (two fans)
Memory 2x16GB DDR4 3200
Video Card(s) Reference Vega 64
Storage Intel 665p 1TB, WD Black SN850X 2TB, Crucial MX300 1TB SATA, Samsung 830 256 GB SATA
Display(s) Nixeus NX-EDG27, and Samsung S23A700
Case Fractal Design R5
Power Supply Seasonic PRIME TITANIUM 850W
Mouse Logitech
VR HMD Oculus Rift
Software Windows 11 Pro, and Ubuntu 20.04
Everything is a hack LOL, they are just codes made to simulate real life, one is just closer to real life than the other...
That's true. I just wanted to point out that RT is not a panacea, but a complement to rasterization.
 
Joined
Jan 14, 2019
Messages
13,669 (6.21/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Overclocking is overrated
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Mechanic
VR HMD Not yet
Software Linux gaming master race
Yeah let forgo 2 decades of improvements in rasterization, sounds like a good idea.
Current hybrid RT solution actually offer the best of both rasterization and RT, unless you like to play simple looking path-traced games like Quake 2 RTX or Minecraft RTX
Rasterization will always be important, but there will come a time when adding more raster performance to next generations of GPUs will be unnecessary, as RT hardware will be advanced enough to do the whole scene. It's kind of like the way GPUs took over a big chunk of work from the CPU through hardware T&L. The same way, RT hardware will eventually take over as well. At that time, rasterization will be used for retro gaming, mostly. It will still be important, but secondary to RT.

I'm not saying that this is the present, but I can see such a future in maybe 10 years.
 
Joined
Jul 26, 2017
Messages
10 (0.00/day)
"This is certainly a better showing when compared to a Radeon RX 6650 XT pitted against the RTX 3060 in ray tracing."

... Except it really isn't... When you remove the handful of pre-RDNA 2 titles designed solely from the ground up for Nvidia's RTX hardware (ala Control & Cyberpunk) the RX 6600/6650XT generally has EXTREMELY similar RT performance to the RTX 3060 in modern titles... Making it likely super similar to the ARC 750 in those more recent titles as well.

The perception that "AMD is MILES behind in RT!" instead of the actual reality of being slightly to moderately inferior in most cases (outside full path tracing, where yes, Nvidia has a significant lead) comes solely from the crap circumstances of Control & Cyberpunk (pre-RDNA 2 games built w/ significant direct help from Nvidia) being arguably the most commonly benched titles for "RT performance".
 
Last edited:
Joined
Feb 8, 2022
Messages
269 (0.25/day)
Location
Georgia, United States
System Name LMDESKTOPv2
Processor Intel i9 10850K
Motherboard ASRock Z590 PG Velocita
Cooling Arctic Liquid Freezer II 240 w/ Maintenance Kit
Memory Corsair Vengeance DDR4 3600 CL18 2x16
Video Card(s) RTX 3080 Ti FE
Storage Intel Optane 900p 280GB, 1TB WD Blue SSD, 2TB Team Vulkan SSD, 2TB Seagate HDD, 4TB Team MP34 SSD
Display(s) HP Omen 27q, HP 25er
Case Fractal Design Meshify C Steel Panel
Audio Device(s) Sennheiser GSX 1000, Schiit Magni Heresy, Sennheiser HD560S
Power Supply Corsair HX850 V2
Mouse Logitech MX518 Legendary Edition
Keyboard Logitech G413 Carbon
VR HMD Oculus Quest 2 (w/ BOBO VR battery strap)
Software Win 10 Professional
"This is certainly a better showing when compared to a Radeon RX 6650 XT pitted against the RTX 3060 in ray tracing."

... Except it really isn't... When you remove the handful of pre-RDNA 2 titles designed solely from the ground up for Nvidia's RTX hardware (ala Control & Cyberpunk) the RX 6600/6650XT generally has EXTREMELY similar RT performance to the RTX 3060 in modern titles... Making it likely super similar to the ARC 750 in those more recent titles as well.

The perception that "AMD is MILES behind in RT!" instead of the actual reality of being slightly to moderately inferior in most cases (outside full path tracing, where yes, Nvidia has a significant lead) comes solely from the crap circumstances of Control & Cyberpunk (pre-RDNA 2 games built w/ significant direct help from Nvidia) being arguably the most commonly benched titles for "RT performance".
If the ray tracing for Control and Cyberpunk is so nVidia optimized then why does ARC have good RT performance in those games while Radeon does not?
 
Joined
Jan 14, 2019
Messages
13,669 (6.21/day)
Location
Midlands, UK
Processor Various Intel and AMD CPUs
Motherboard Micro-ATX and mini-ITX
Cooling Yes
Memory Overclocking is overrated
Video Card(s) Various Nvidia and AMD GPUs
Storage A lot
Display(s) Monitors and TVs
Case The smaller the better
Audio Device(s) Speakers and headphones
Power Supply 300 to 750 W, bronze to gold
Mouse Wireless
Keyboard Mechanic
VR HMD Not yet
Software Linux gaming master race
If the ray tracing for Control and Cyberpunk is so nVidia optimized then why does ARC have good RT performance in those games while Radeon does not?
This. Also, Control and Cyberpunk are the most benchmarked games because they are the most popular ones (and also examples where RT is implemented right).
 
Joined
Jan 11, 2013
Messages
1,237 (0.28/day)
Location
California, unfortunately.
System Name Sierra
Processor Core i5-11600K
Motherboard Asus Prime B560M-A AC
Cooling CM 212 Black RGB Edition
Memory 64GB (2x 32GB) DDR4-3600
Video Card(s) MSI GeForce RTX 3080 10GB
Storage 4TB Samsung 990 Pro with Heatsink NVMe SSD
Display(s) 2x Dell S2721QS 4K 60Hz
Case Asus Prime AP201
Power Supply Thermaltake GF1 850W
Software Windows 11 Pro
But when can I buy it?
 
Top