• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Intel Details its Ray Tracing Architecture, Posts RT Performance Numbers

Everything is a hack LOL, they are just codes made to simulate real life, one is just closer to real life than the other...
That's true. I just wanted to point out that RT is not a panacea, but a complement to rasterization.
 
Yeah let forgo 2 decades of improvements in rasterization, sounds like a good idea.
Current hybrid RT solution actually offer the best of both rasterization and RT, unless you like to play simple looking path-traced games like Quake 2 RTX or Minecraft RTX
Rasterization will always be important, but there will come a time when adding more raster performance to next generations of GPUs will be unnecessary, as RT hardware will be advanced enough to do the whole scene. It's kind of like the way GPUs took over a big chunk of work from the CPU through hardware T&L. The same way, RT hardware will eventually take over as well. At that time, rasterization will be used for retro gaming, mostly. It will still be important, but secondary to RT.

I'm not saying that this is the present, but I can see such a future in maybe 10 years.
 
"This is certainly a better showing when compared to a Radeon RX 6650 XT pitted against the RTX 3060 in ray tracing."

... Except it really isn't... When you remove the handful of pre-RDNA 2 titles designed solely from the ground up for Nvidia's RTX hardware (ala Control & Cyberpunk) the RX 6600/6650XT generally has EXTREMELY similar RT performance to the RTX 3060 in modern titles... Making it likely super similar to the ARC 750 in those more recent titles as well.

The perception that "AMD is MILES behind in RT!" instead of the actual reality of being slightly to moderately inferior in most cases (outside full path tracing, where yes, Nvidia has a significant lead) comes solely from the crap circumstances of Control & Cyberpunk (pre-RDNA 2 games built w/ significant direct help from Nvidia) being arguably the most commonly benched titles for "RT performance".
 
Last edited:
"This is certainly a better showing when compared to a Radeon RX 6650 XT pitted against the RTX 3060 in ray tracing."

... Except it really isn't... When you remove the handful of pre-RDNA 2 titles designed solely from the ground up for Nvidia's RTX hardware (ala Control & Cyberpunk) the RX 6600/6650XT generally has EXTREMELY similar RT performance to the RTX 3060 in modern titles... Making it likely super similar to the ARC 750 in those more recent titles as well.

The perception that "AMD is MILES behind in RT!" instead of the actual reality of being slightly to moderately inferior in most cases (outside full path tracing, where yes, Nvidia has a significant lead) comes solely from the crap circumstances of Control & Cyberpunk (pre-RDNA 2 games built w/ significant direct help from Nvidia) being arguably the most commonly benched titles for "RT performance".
If the ray tracing for Control and Cyberpunk is so nVidia optimized then why does ARC have good RT performance in those games while Radeon does not?
 
If the ray tracing for Control and Cyberpunk is so nVidia optimized then why does ARC have good RT performance in those games while Radeon does not?
This. Also, Control and Cyberpunk are the most benchmarked games because they are the most popular ones (and also examples where RT is implemented right).
 
But when can I buy it?
 
Back
Top