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- Dec 25, 2020
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System Name | "Icy Resurrection" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | ASUS ROG MAXIMUS Z790 APEX ENCORE |
Cooling | Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM |
Memory | 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V |
Video Card(s) | ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition |
Storage | 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD |
Display(s) | 55-inch LG G3 OLED |
Case | Pichau Mancer CV500 White Edition |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic Intellimouse |
Keyboard | Galax Stealth STL-03 |
Software | Windows 11 IoT Enterprise LTSC 24H2 |
Benchmark Scores | I pulled a Qiqi~ |
If AMD were doing monolithic designs, to maintain their profit margin they would have to charge far more - or, they'd have to shrink their profit margin and charge the same vs monolithic.
It also allows them to scale up core count greatly, without the big negative impact to yield that the larger monolithic dies have. This is a huge advantage in servers chips in cost, as well as configurability.
But from a pure performance perspective, all else being equal there's no advantage, just the opposite. Look at how long it took them to beat skylake 14nm @ 36MT/mm2 using TSMC N7 @98 MT/mm2.
Now they are on a high power N5 node @ 127MT/mm2 vs Intel 7 92MT/mm2 and based on what I've seen, maybe match up well against Alder Lake in 1T while losing a bit in MT - but not against Rocket Lake.
Intel's real performance issue is not in client, it's really in server where they can't scale up to as many cores as those chiplets can do (Yet).
And that's where Foveros 3D stacking will kick in. Manufacturing those chips is still really hard, though...