- Joined
- Apr 1, 2017
- Messages
- 420 (0.15/day)
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I didn't say I know it all, I said I know what I'm doing and that you sound like you're pretending to know better, so gg pulling out a strawman lolYou're saying you know it all, but it doesn't match what you're posting.
ironicIts also up to you whether you want to see that or not.
no, it doesn't, you're just misinterpreting what I'm saying and applying your own meaning to it, so either projecting shit on me, assuming the worst, or strawmanning againYour view on what constitutes a proper support period differs wildly from what customers seem to expect.
yea, abandoned typically comes with negative connotationsI'm saying you seem to be wearing the wrong glasses and that's why you got your panties in a bunch because someone typed 'abandoned'
read your own reply with your agile teachings and implications that I have no idea what I'm doing/talking about and then read what you just wrote here lol; stop gaslightingAnd then when the explanation comes, again, you act like you're being attacked.
yea I typically get upset when people give devs shit for no reason other than "I want more free shit" - been on the receiving end of this ungrateful attitude after having released tons of updates and it's no fun at allIt shows also in the wording you're using, as if some battle must be fought here, its even close to insulting
![Smile :) :)](https://tpucdn.com/forums/data/assets/smilies/smile-v1.gif)
you could get cheeky and call it a "trigger" and you'd be right
no thanks to patching for the most partSolid companies are capable of extending support beyond their profit line, because there is more profitable business in the company.
thanks to marketing lol, no one gives a shit about patching unless there's strong marketing behind it to let everyone know how big of a good boy the developer isAnd then the company name can grow out to become a brand you 'trust' because things always work out.
they have incredibly strong franchises thanks to marketing, not patching. patching is mainly relevant in the initial period of when you have to "prove" that you're a good developer.They just kept patching and as a result have built incredibly strong franchises.
comparing metro exodus, a single player game where people sperged out because they couldn't get a game on their favorite digital game distribution platform (which is an infantile and stupid reason btw), to something like blizzard, a company that produces multiplayer titles only in the last 10+ years, is a bad comparison
...are we talking about singleplayer games? sounds like a goalpost move againContinued support is also relevant for communities to stay alive
good marketing ultimately leads to sequels, continued support is at the behest of the company leads if they determine it's a worthwhile investmentwhich, ultimately, leads to continued support for sequels.