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Steam Deck and Docking Station now in-stock and available

TheLostSwede

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We're happy to announce that with today's batch of order emails, we have completed our reservation queue. We are now in-stock and Steam Deck is available for purchase! It's been more than a year since Steam Deck was first announced. Since day one we've been dealing with numerous supply chain issues and component shortages. While the team worked to resolve these issues and catch up with demand, we implemented a reservation system. This system enabled customers to save their spot in line without having to worry about refreshing pages, fighting scripts, or battling bots.

The team has worked hard over the past year to address shortages and solve logistics issues, and because of these efforts we're now manufacturing and shipping Steam Decks at our highest rate ever. Despite the ever-increasing reservation rate, we've been able to beat our shipping estimates, and as of today, finally complete the queue.




Having said all that, our production, processing, and shipping bandwidth is still finite. If order volume for a specific model of Steam Deck grows higher than our ability to ship it in a timely manner, delivery estimates will lengthen, and at a certain point we'll flip back into reservation mode until we're able to catch up. Just as before, customers will have their place in line saved, and they'll receive an email when there order is ready. Once we've caught up and served all outstanding reservations, we'll flip back into taking orders. We're excited to reach this important milestone, and will be shipping these out to you as fast as we can.

The official Docking Station is here!
With 3 USB-A 3.1 Gen1 ports, a USB-C port for power, DisplayPort, HDMI, and a Gigabit Ethernet port, the Docking Station has all the connectivity you'll need. It's the perfect way to connect your Steam Deck to power, up to two external displays, and any number of other peripherals.

If having the official Dock isn't that important to you, you're welcome to use any other USB-C dock or hub. The work we did on SteamOS to make the Docking Station work great with Steam Deck helps improve compatibility with other 3rd party hubs and docks as well.

The Docking Station is available for purchase now! Learn more about it here, or order one here.

As with Steam Deck, the Docking Station is under the same processing and shipping bandwidth constraints - if order volume is extremely high, we will flip into reservation mode until we catch up. We're glad to finally be able to get the Docking Station into customer hands, thank you for your patience!

Steam Deck software updates
The team has continued updating and improving Steam Deck's software over the last few months - here are a few highlights of what we've shipped:

User interface and experience improvements
We've improved the in-game experience by adding quick links to Achievements and Guides to the overlay. The media page where screenshots are stored has been redesigned and improved to be much more performant. Night mode can now be automatically scheduled to turn on and off at different times of the day. And Offline Mode has undergone a series of improvements to make it much more stable and intuitive to use.

New Steam Input features
In addition to a slew of bug fixes and UI improvements, Mode Shifts are now supported, and Steam Input virtual menus have been completely refreshed and redesigned. Now you can name virtual menus, move them between different sources, and have more control over icons and colors.

More keyboards and improved experience
To prepare for our launch in new regions, we've added on-screen keyboard support for Simplified Chinese, Traditional Chinese, Japanese, and Korean. In addition, there have been big improvements to touchscreen and trackpad on-screen keyboard typing and responsiveness - both in Gaming mode and Desktop mode.

System updates
SteamOS, drivers, and firmware have all been updated to improve performance and stability across Steam Deck. In addition, to help folks keep track of system updates and betas (if you choose to participate in testing), we've added new, simpler update channels - Stable, Beta, and Preview.

Docked mode overhaul
We've been focused on a bunch of UI, software, and OS updates to improve the docked experience - not only for the official Docking Station, but for all connected docks, hubs, and peripherals. The team has added scaling, resolution, and refresh rate settings for external displays, as well as broad compatibility for external displays, peripherals, and audio-out scenarios.

Steam Deck reservations open in Japan, South Korea, Taiwan, and Hong Kong
One other byproduct of us scaling production is our ability to expand to other regions. Recently we started taking reservations in Japan, South Korea, Taiwan, and Hong Kong through Komodo, our distribution partner in these regions. To celebrate the launch and spread the word, we recently went to the Tokyo Game Show and brought a giant Steam Deck with us, which was pretty cool.

If you're in one of these regions and would like to reserve a Steam Deck, you can do so via Komodo at this website. We are continuing to push on expanding Steam Deck's reach to more places around the world, and will share more when we have additional details.


View at TechPowerUp Main Site | Source
 
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Does Steam deck have wireless controllers too?
 
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Handheld gammrs rejoice, b..f..t.. :D

Hopefully this survive longer than the last failed gammrin service did *cough*STADIA*cough*, since it is supported by both hardwarez, softwarez, and cloud mongering :D
 
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so, what are they going to do with all that excess manufacturing capacity?

the decks demand has fallen -off awfully quick for how much of a barn-burner order requests were last July - either they cut the price by $100, and keep cranking out new consoles, or they leave it at $400, and watch it slowly decay-away
 

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Sad day for all the other x86 handheld companies as the SteamDeck just blows them all out of the water.
Just get the $399 64GB one and upgrade the nvme to 512GB for $50 and for $450 you have a beast of a handheld.
Still can't believe that Logitech want $350 for their pathetic attempt at a handheld.
 

Space Lynx

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I wouldn't mind getting one, but I think a Steam Deck 2 will be vastly superior, and it probably won't be that hard for Valve to just pop in a 5nm APU next year... so holding out just in-case they do make a Steam Deck 2 sooner than expected.
 
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Does Steam deck have wireless controllers too?

Anything you have lying around. Xbox, PS3, PS4, Switch Pro, Arcade Sticks... It's a PC after all.

so, what are they going to do with all that excess manufacturing capacity?

the decks demand has fallen -off awfully quick for how much of a barn-burner order requests were last July - either they cut the price by $100, and keep cranking out new consoles, or they leave it at $400, and watch it slowly decay-away

Yeah, sure.


Subscribers rising in a steep curve. Daily comments on an all time high (praising it if you care reading around a bit).

I usually post about the Steam Deck in other communities and sales were estimated at 1m back in April. Now they are at 1.6m units.


The thing is all the time at the Steam Top Sellers.


It was a smash hit for Valve (and Linux).
 
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Full HD while docked?
Yes, but at reduced performance.
Nintendo is the only handheld that hasn't died a horrible fate though. All it's competitors came out with higher speced stuff and got trashed.
And the reason for that is balance. Nintendo knows how to balance good performance with good features and a price point the public can get into. That is why the Switch is still a success today. The hardware is dated but it is powerful enough to make for an excellent gaming experience. This is where the Steam Deck fails. Valve doesn't understand their audience, prices themselves out of reach for most consumers and simply can't give the level of compatibility that most Steam users want. For example, less than half of my Steam library can run on the Deck. And I am far from alone on that.

EDIT: I just checked, Valve has delivered on the compatibility fixes. Most of the titles in my library that were previously unplayable are now listed as either playable or verified. So credit where it's due, they're proving up.

However, there is an upside. Windows can be installed on the Steam Deck and with Windows, the picture looks much better.

I wouldn't mind getting one, but I think a Steam Deck 2 will be vastly superior
As long as Windows is still an option when that system hits, you would be right.
 
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Nintendo is the only handheld that hasn't died a horrible fate though. All it's competitors came out with higher speced stuff and got trashed.

Nintendo's business model is different. They sell the hardware over the console lifetime so it breaks even because they publish a lot of first party games where they make their profits. And Nintendo's content quality is really, really good so they sell a lot of these titles.

Remember Nintendo has sold over 111 million Switch consoles and their first party games are not cheap (and are never deeply discounted).

From a hardware profitability perspective, Nintendo also makes good margins on accessories (cases, etc.), peripherals (like a Switch Pro gamepad), and merchandise. That's really where they rake in the hardware profits: accessories not the base console itself.
 
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Space Lynx

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Nintendo has a pretty good business model really.

I want a PS Vita 2 from Sony, Sony was ahead of the game with its handhelds imo, they had OLED screens before anyone. They just had bad timing and did not have enough interesting titles, and the actual hardware just wasn't good enough back then. A Sony Vita 2 with a 5nm Zen 4 APU... OLED screen, would kick some major ass imo.

Especially if they embraced Playstation Plus subscription to work on the Vita 2. All of that backlog at 60 fps OLED... :love: :love: :love: :love: :love:
 
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Nintendo's business model is different. They sell the hardware over the console lifetime so it breaks even because they publish a lot of first party games where they make their profits. And Nintendo's content quality is really, really good so they sell a lot of these titles.

Remember Nintendo has sold over 111 million Switch consoles and their first party games are not cheap (and are never deeply discounted).

From a hardware profitability perspective, Nintendo also makes good margins on accessories (cases, etc.), peripherals (like a Switch Pro gamepad), and merchandise. That's really where they rake in the hardware profits: accessories not the base console itself.
Fairly certain the console itself at $300 was probably profiting back on release, given the specs. Definitely more than breaking even now.
Nintendo learned with the Wii that high powered consoles aren't where the money is. You need an "angle" to grab attention. It worked with motion controls and a hybrid portable/home console. Not so much with a screen controller on the Wiiu, though I assume that was a pre-cursor to the much more successful switch.
First party exclusives do help too of course.

Nintendo has, to my knowledge, been overall far more succesful in the console space than Microsoft and Sony. I suspect they'll be the last man standing long term if gaming/console interest starts to wane.
 
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Nintendo has a pretty good business model really.

I want a PS Vita 2 from Sony, Sony was ahead of the game with its handhelds imo, they had OLED screens before anyone. They just had bad timing and did not have enough interesting titles, and the actual hardware just wasn't good enough back then. A Sony Vita 2 with a 5nm Zen 4 APU... OLED screen, would kick some major ass imo.

Especially if they embraced Playstation Plus subscription to work on the Vita 2. All of that backlog at 60 fps OLED... :love: :love: :love: :love: :love:

The PSP and PS Vita was barely bigger than a premium phone today. It was truely portable because of that. If you want the performance that you just desribed, it need to be as large as a SteamDeck for cooling and battery purpouses. You loose the "game in your pocket" feature.
 

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The PSP and PS Vita was barely bigger than a premium phone today. It was truely portable because of that. If you want the performance that you just desribed, it need to be as large as a SteamDeck for cooling and battery purpouses. You loose the "game in your pocket" feature.

original switch is 6.2"

ps vita was 5"

honestly not much difference, and the vita was a 16:9 format if I remember right, so it didn't feel like a phone screen in that sense of being too horizontal.

i'd like to see sony make a bigger screen vita 2 though yeah
 
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I still see no reason for me to buy one.
 
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For that money, I think I'll stick with my eBay-special $20 'Phillips' Dock/Hub that does everything equally except DP and *maybe* 4k60hz over HDMI. I don't even know on the last one as it's been connected to my 1080P TV in my bedroom, basically since I got my Deck.

At least now I should be able to find good customer pics of the Valve 1st party dock, so I can build a 'holder' off it.
 
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Yes, but at reduced performance.

And the reason for that is balance. Nintendo knows how to balance good performance with good features and a price point the public can get into. That is why the Switch is still a success today. The hardware is dated but it is powerful enough to make for an excellent gaming experience. This is where the Steam Deck fails. Valve doesn't understand their audience, prices themselves out of reach for most consumers and simply can't give the level of compatibility that most Steam users want. For example, less than half of my Steam library can run on the Deck. And I am far from alone on that.

EDIT: I just checked, Valve has delivered on the compatibility fixes. Most of the titles in my library that were previously unplayable are now listed as either playable or verified. So credit where it's due, they're proving up.

However, there is an upside. Windows can be installed on the Steam Deck and with Windows, the picture looks much better.


As long as Windows is still an option when that system hits, you would be right.
But steam deck only $399, and it can emulate switch game with better performance and higher resolution
 
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Full HD while docked?
It’s just a PC, can play games at 1440p or even 4k docked if the game is old enough for that res. The deck can do up to 8k 60hz or 4k 120hz.
 
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Yes, but at reduced performance.

And the reason for that is balance. Nintendo knows how to balance good performance with good features and a price point the public can get into. That is why the Switch is still a success today. The hardware is dated but it is powerful enough to make for an excellent gaming experience. This is where the Steam Deck fails. Valve doesn't understand their audience, prices themselves out of reach for most consumers and simply can't give the level of compatibility that most Steam users want. For example, less than half of my Steam library can run on the Deck. And I am far from alone on that.

EDIT: I just checked, Valve has delivered on the compatibility fixes. Most of the titles in my library that were previously unplayable are now listed as either playable or verified. So credit where it's due, they're proving up.

However, there is an upside. Windows can be installed on the Steam Deck and with Windows, the picture looks much better.


As long as Windows is still an option when that system hits, you would be right.
You know, I still haven't even tried windows on it, for enthusiasts I think an unspoken bonus is inherently part of steam OS, being forced into some use of Linux, it's actually a plus point to me.
I will try windows 11 on it at some point though.

I'm actually tempted to sell my laptop and lean on this more.

They're both really for gaming and surfing and I think if I had to choose it's a hard choice already.
 
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You know, I still haven't even tried windows on it
Give it a go. Been reading that many have had no issues. Some have even replaced SteamOS with 11 and seem to love it.

I'm actually tempted to sell my laptop and lean on this more.
Oh good grief don't do that. It's always nice to have a space computer around.

They're both really for gaming and surfing and I think if I had to choose it's a hard choice already.
I can't see the difficulty myself. I like having a dedicated gaming system separate from my daily driver system.
 
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