"bullshit fake frames"
Tell me more...
After reading pre-review earlier speculations of 4x increase in FPS with DLSS 3 enabled... i immediately fell into the "what if" pit of too-good-to-be-true skepticism (marketing gimmickery?). So kill the curiousity, tell me more!
Here are a couple of informative videos:
I don't expect you to watch all of that, though. The gist seems to be that DLSS 3 frames aren't quite "fake," but they are definitely "half-fake," or maybe even "three-quarters fake." Certainly NVIDIA's marketing around DLSS 3 trends towards fake. Why? Because the extra frames generated by DLSS 3 don't reduce input latency, at all, in contrast to normal extra framerate. In some cases DLSS 3 even makes latency marginally worse than it would be at a lower native framerate.
At first this didn't sound so bad to me, but it turns out that the use case for this tech is a pretty small niche. For example, if you're already at or near your monitor's max refresh rate, then DLSS 3 is wasted, because the screen can't convey the visual smoothness benefits. Likewise, if you're looking to push stratospheric FPS for competitive gaming, DLSS 3 is completely pointless.
On the other side of the spectrum, at lower FPS numbers DLSS 3's visual artifacting is more noticeable, so the extra frames provided come at a higher visual cost without providing any benefit in terms of responsiveness. Plus DLSS 3 disables V-Sync and FPS limiters by default, so there's tearing if you don't have Variable Refresh Rate or if you're below/above your monitor's thresholds for VRR. These factors limit DLSS 3's appeal as an FPS booster to lower end or mid-range hardware.
So FWIW, Tim says this tech is best for people who fit the following criteria:
- They're already capable of running the game at roughly 100-120 FPS without DLSS 3;
- They're running a (VRR-capable) monitor with a refresh rate significantly higher than 100-120 Hz, and
- They're playing games that aren't especially latency sensitive (e.g. graphically impressive single player stuff, like Cyberpunk 2077)
I don't believe this is an especially large market. People expecting DLSS 3 to be anywhere near as impactful as DLSS 2 are destined for disappointment.
EDIT: Here's the companion article to the HUB video linked above, for those who are more text-inclined:
https://www.techspot.com/article/2546-dlss-3/