- Joined
- May 30, 2018
- Messages
- 1,890 (0.79/day)
- Location
- Cusp Of Mania, FL
Processor | Ryzen 9 3900X |
---|---|
Motherboard | Asus ROG Strix X370-F |
Cooling | Dark Rock 4, 3x Corsair ML140 front intake, 1x rear exhaust |
Memory | 2x8GB TridentZ RGB [3600Mhz CL16] |
Video Card(s) | EVGA 3060ti FTW3 Ultra Gaming |
Storage | 970 EVO 500GB nvme, 860 EVO 250GB SATA, Seagate Barracuda 1TB + 4TB HDDs |
Display(s) | 27" MSI G27C4 FHD 165hz |
Case | NZXT H710 |
Audio Device(s) | Modi Multibit, Vali 2, Shortest Way 51+ - LSR 305's, Focal Clear, HD6xx, HE5xx, LCD-2 Classic |
Power Supply | Corsair RM650x v2 |
Mouse | iunno whatever cheap crap logitech *clutches Xbox 360 controller security blanket* |
Keyboard | HyperX Alloy Pro |
Software | Windows 10 Pro |
Benchmark Scores | ask your mother |
I started Plague Tale: Requiem up last night, but I could only finish the first chapter because I started too late and had to go to bed. Man, that was hard to do! It was pretty epic. We'll see how they do on their main story arc, but that setup was kind of insane. And it looks absolutely incredible.
People who've read my Skyrim and FO4 screeds know how I feel about trees. These trees are thicc as hell. I want these pines in my Skyrim SE. I love the foliage, and the animation for it all. The environments are stunning in general, with a lot more variation. The color choices and fine details are serendipitous, beyond natural. It's so photogenic that it kind of slips away from photo-realism and into something more fantastical and surreal. It's more like the perfect photographs are real, and you are inside of that reality. But nothing looks quite like it does in photographs. Requiem does. Imagine if you could go to the place inside of the beautiful, vibrant landscape shot. It's like it takes you so far "there" that it breaks the illusion of reality and becomes a fantasy world again.
I like how they are blending in the horror side of the aesthetic, too. That is a different kind of surreal. I'll also say, that opening was way more weighty and visually symbolic than anything in the first game. It makes me excited to see how they'll tell their story this time, how they're going to leverage new gameplay elements and engine power to present it. It has really set the bar pretty damned high.
I go in to work later tomorrow, so now it's really on. The quality of the game will be seen on my face tomorrow afternoon. My review score system works on the eyebags/10 scale.
People who've read my Skyrim and FO4 screeds know how I feel about trees. These trees are thicc as hell. I want these pines in my Skyrim SE. I love the foliage, and the animation for it all. The environments are stunning in general, with a lot more variation. The color choices and fine details are serendipitous, beyond natural. It's so photogenic that it kind of slips away from photo-realism and into something more fantastical and surreal. It's more like the perfect photographs are real, and you are inside of that reality. But nothing looks quite like it does in photographs. Requiem does. Imagine if you could go to the place inside of the beautiful, vibrant landscape shot. It's like it takes you so far "there" that it breaks the illusion of reality and becomes a fantasy world again.
I like how they are blending in the horror side of the aesthetic, too. That is a different kind of surreal. I'll also say, that opening was way more weighty and visually symbolic than anything in the first game. It makes me excited to see how they'll tell their story this time, how they're going to leverage new gameplay elements and engine power to present it. It has really set the bar pretty damned high.
I go in to work later tomorrow, so now it's really on. The quality of the game will be seen on my face tomorrow afternoon. My review score system works on the eyebags/10 scale.